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Latest Release
0.1.3a - August 1, 2021

Synopsis
Join Amalia, a tracker from the simple orphan colony of Tulron, as she discovers the veiled world of Alcuria in search of her friends.

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Legacy Synopsis
In Starless Umbra, you play as Andoru in a quest to attempt to return home to save your sister after bandits raid your village. This simple task complicates itself quickly, as a strange phenomenon leaves you not only away from your village, but with little direction in a completely new continent.

As you travel, you'll learn the people around you aren't what they seem, and ties begin forming between yourself and others as your past is revealed. Unfortunately, no one can answer the simple question: "how do I get back home to save my sister?"

Latest Blog

July Demo Release!




Hello!

I'm excited to announce I've released a new demo of Starless Umbra.

New Features

An additional 90 minutes of gameplay with minigames, dungeons, additional story content, and a village segment to complete the vertical slice.

Gamepad and couch co-op support. Play with a friend! I have no idea if this is fun.

Smarter AI! Players won't just stand in poison and take damage anymore. As an aside, this added some really interesting emergent behavior. Enemies might move out of the poison, but if you use knockbacks you can bully them back in for a deadly combo.

More interfaces. Shops/Item Trading, settings screens, and tweaks to the existing menu screens to keep things as friendly as possible.

A Note on Bugfixing and Polish

I did spend several weeks tidying up the existing content, but I've gotten to a point where there's diminishing returns. I'd like to think this is more polished than the last demo, but there's still tons I can do here. I don't want to let this detract too much from adding new content, so for now this feels like a good checkpoint. If you encounter any issues or have any suggestions I'll certainly document them.

Challenging Myself

It's no secret games like Xenoblade Chronicles and FF7:Remake shaped SU's battle system. With that comes the challenge of balancing a myriad of systems I hadn't really considered with traditional turn-based gameplay. I deliberately do not have healing items to stockpile. Instead, you heal between battles. This came with great difficulty (hah) as tweaking enemies to make gameplay challenging is an ongoing, tedious process.

Additionally, cooldown management is a big part of enemy encounters (cooldown state and status effects persist between battles) so I'm designing in this gray area for me where I don't want this to be purely action-based (I love my stats) but then there is some dexterity involved so you're not just spamming skills and standing in place. That said, difficulty is subjective. I wanted battles to be engaging/challenging but it could be frustrating to some players. I made jumping back into the game pretty quick, with an option to drop down the enemy stats if you find yourself dying repeatedly.

Anyway, I'd love to know what you think. Please enjoy the demo!
  • Production
  • Commercial
  • dragonheartman
  • GameMaker Studio 2
  • Action RPG
  • 02/20/2008 08:51 PM
  • 08/02/2021 05:41 AM
  • 01/01/2030
  • 691301
  • 339
  • 16397

Posts

I don't generally give much attention or energy to demos (30 minutes to a max is usually what I allot for a demo), as more often than not I find I'll just have to replay all the way once the completed version comes out, however, I will say this is shaping to be a very interesting game. The knife throwing bit was handled very well.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2748
author=supremewarrior
I got some weird error that said "Zero battle id" and then another error message popped up but forgot what it said, then it went back to the title screen.
This will be fixed in the next version! :)

author=amerkevicius
I don't generally give much attention or energy to demos (30 minutes to a max is usually what I allot for a demo), as more often than not I find I'll just have to replay all the way once the completed version comes out, however, I will say this is shaping to be a very interesting game. The knife throwing bit was handled very well.
I'm glad you found interest in this short little demo! It definitely has taken a lot of effort to get where I am, even though I don't have a lot to show anymore.
DHM! I have always kept tabs on this game, even when I wasn't active in the rpg maker circuit anymore. I remember when you used to help me out on IM with my event processing problems :-P I am so happy to see that you still actively work on this game! I've cleared my schedule for tonight so I can sit and play this :D
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2748
author=the_nackster
DHM! I have always kept tabs on this game, even when I wasn't active in the rpg maker circuit anymore. I remember when you used to help me out on IM with my event processing problems :-P I am so happy to see that you still actively work on this game! I've cleared my schedule for tonight so I can sit and play this :D
I miss visiting ASP! Thanks for checking up and I hope you enjoy it. It's a shorter play now, for better or worse.
Hi, how many chapters have been planned for this game?
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2748
author=tofu21
Hi, how many chapters have been planned for this game?
Exactly 9!

If you count the prologue, 10.

7 of the 9 are done. The first couple need some tweaking to match the consistency of the plot in later chapters.
Adon237
if i had an allowance, i would give it to rmn
1743
Ohh just for fun, can you explain your title for me? I mean are there ever stars in an umbra?
Downloaded this a few hours ago and i like the gameplay :)
But my only concern is how can i make this game windowed cuz i disliked full screen (i want them to be 600x480)
Try pressing F4 or F5 or Alt + Enter?
Thanks for answering, Tofu :)
This is the first RM game i played and i just know RM existed few hours ago so idk about keys used in this type of game.
Sure, no problem! =) Btw, if I'm right, the same commands can be used for most or all other RPGmaker games.
How can i cross the area in the cave that requires stamina? (i stuck at there :( )
author=dragonheartman
author=tofu21
Hi, how many chapters have been planned for this game?
Exactly 9!

If you count the prologue, 10.

7 of the 9 are done. The first couple need some tweaking to match the consistency of the plot in later chapters.


Okay, I hope you'll get some help then so you can finish the project with more speed! =)
Tau
RMN sex symbol
3278
Happy Birthday dhm, your still the man even on hiatus.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2748
Thanks, Tau! I'll be back in swing before you know it.
Adon237
if i had an allowance, i would give it to rmn
1743
Huzzah! I can't wait for the finished product!
Wow this looks so professional, how long before its done?
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2748
author=VirtualVampire
Wow this looks so professional, how long before its done?
I wish I could say. :(

I will say it's in progress, and releases should be fairly frequent (quarterly?). I've got a lot planned after the PC release too.

Thanks for checking it out!
author=dragonheartman
author=VirtualVampire
Wow this looks so professional, how long before its done?
I wish I could say. :(

I will say it's in progress, and releases should be fairly frequent (quarterly?). I've got a lot planned after the PC release too.

Thanks for checking it out!


Cool, I wish you could make this game for the DS or Vita, I think if companies like Sony started to support the makers of indie titles the gemming community would better off for it. Anyway considering the amount of work your putting into this you should put the game on steam and charge money for it. If you're good at something never do it for free.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2748
author=VirtualVampire
author=dragonheartman
author=VirtualVampire
Wow this looks so professional, how long before its done?
I wish I could say. :(

I will say it's in progress, and releases should be fairly frequent (quarterly?). I've got a lot planned after the PC release too.

Thanks for checking it out!
Cool, I wish you could make this game for the DS or Vita, I think if companies like Sony started to support the makers of indie titles the gemming community would better off for it. Anyway considering the amount of work your putting into this you should put the game on steam and charge money for it. If you're good at something never do it for free.

If I do all of the graphics myself (eventually I'd like to, or at least commission someone) I may consider it, but I don't really want the money. I'd rather have more people play it. :)