Made some bug fixes, better item descriptions and balance changes.
Balance changes include:
-increased the usefulness of Leo (his normal attack is now single target, and does +2 DMG per buff on him
-his Whip now does a constant 3 DMG, up from 2-3 DMG
-reduced the DMG and DEF gain from buffs by a point (it's +1,+2,+3 now, instead of +2,+4,+6)
-nerfed Ralph's Candy Cone, it does one less healing/damage now
-nerfed some enemies like the Mimic (slightly less damage),
-Mook and Snake have less HP now
Man, I'm feeling like some kind of MMO developer with all these balance changes. :P
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