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Love the basic RPG mechanics but tired of saving the World? How about Conquering it? Well I'm happy to tell you that's pretty much what Flip Dimensions is about. However, In order to get your hands on the world you live in, you must travel across the multi verse fighting other Dark Lords and prove you are the strongest of the all!

Kazuki is a dark lord who wants to conquer the kingdom of Theiweth, but all his dreams are crushed when a farm boy from a forest village with no combat experience whatsoever destroys all of Kazuki’s evil dreams (Don’t you hate it when that happens?). With help from his right hand butler, Minori, Kazuki was able to escape his castle to live another day. Upon hearing about a legendary item that can grant wishes, Kazuki sets out to look for it still with the evil eyes bent on conquering the world... Only to later find out that the path to his wish may not be worth the effort and that the world he lives in may not be what it seems...

Features
-20+ hours of gameplay.
-Eight worlds, each with their own unique theme.
-Resource-manage physical attacks with a unique TP system.
-Extra endings available through New Game Plus.

Like this game? Check out the demo for the sequel, Flip Saga.

Latest Blog

Flip Dimensions 1.2 - The Seacliff Cut

Another update after over two years.
Nothing too big, but here's the changelog.
-Fixed the difficulty slider.
-Tweaked a couple of skills.
-Changed two lines because 18 year old me tried to be too edgy and I wanted to take this chance to change that.

Every download has been updated, including the patches. So if you already downloaded the game and don't want to download another 400-500mb project file, you can extract the patches into the base folder and enjoy these changes.

I noticed that ever since Flip Saga's demo been released, this game has been getting downloads about twice as fast. So it was probably a good time to update this game.
  • Completed
  • seacliff217
  • RPG Maker VX Ace
  • Adventure RPG
  • 01/27/2015 08:49 PM
  • 05/17/2022 10:23 PM
  • 08/05/2018
  • 168163
  • 58
  • 1550

Posts

Nevermind, I just changed the colors to be all solid dark as possible for the text and menu background. Still would be nice if there was an option for a solid background :)
author=rpgmakerfan13
How do I unlock Kazuki's house? Where do I use cellar key? Thanks :)
I suck at giving directions, but I'll try my best.

The gate to the cellar on the other side of a river, it's on a wooden platform with no walls around it. You can see the area directly south of Kazuki's house, you just need to walk around the long way to reach it.


If that wasn't helpful, I can see about taking an in-editor screenshot showing the path from Kazuki's house.
How do I unlock Kazuki's house? Where do I use cellar key? Thanks :)
Is there a list of Rin coins anywhere? I made it near the end and I only found 19 out of 20.
I think Kazuki started the chapter at level 35. Med was the lowest level party member at level 31.

Edit: I finished the chapter.

Somehow, every boss after Ilva was much easier on hard mode. Even Konton seems to have less DPS than her, though he is tankier.
author=Bugfragged
I'm in the 7th world now.


For some reason, Kamlyn only joins at level 28 despite Bolt joining at level 35.

The battle against Ilva and her clones has so little room for error on hard mode. Even with the Shields for Everybody dual skill, the clones still dealt a lot of damage with Shurikens. I had to reload a lot and pray to the RNG.

If you win that battle with Kazuki KOed, you get a game over after the next cutscene.


The description for Backup Energy got cut off. What does it say?
Backup Energy: "Prevents death for party for 3 turns even if you have 0 hp. Needs both Minori and Bolt to use."
I'll fix the wording in the next update.

What was your level around the time you started chapter 7? Was it lower or higher than Bolt's? I'll see what levels I originally intended it to be.

Also thanks for bringing up the Kazuki death issue. Sorry about that occurrence. I'll fix that in the next update.
I'm in the 7th world now.


For some reason, Kamlyn only joins at level 28 despite Bolt joining at level 35.

The battle against Ilva and her clones has so little room for error on hard mode. Even with the Shields for Everybody dual skill, the clones still dealt a lot of damage with Shurikens. I had to reload a lot and pray to the RNG.

If you win that battle with Kazuki KOed, you get a game over after the next cutscene.


The description for Backup Energy got cut off. What does it say?
Even if partially addressed, I do still agree with you.

Chapter 5-6 gap spoilers.
Partially because the idea of two Theiweths was added retroactively. When I made Chapter 2, I entirely intended it to be '2 Years Later' until I realized an untapped plot idea that fits how the story continues to unfold.


I ran the game's plot in my head so many times I could list dozens of narrative flaws. I don't get many comments or PMs about stuff that happens near the end of the game though, so I don't know what people found out themselves or not.

Might be fun to make a list sometime.

Also noticed you're the same guy who's doing the LP I stumbled on Youtube. Thanks for playing!
I made it to the snow world. A minor nitpick about the plot:
To me, it seems strange that Queen Clara would be defeated so early and easily, since conquering Theiweth is Kazuki's main goal. While Kazuki is still in no position to take over the world due to his lack of an army, the queen's death is a huge blow to the human kingdom and undermines the need to use Star's wish. I feel it would be better if the kingdom and the queen were stronger than all the other dark lords to justify the effort to complete the quest. On the other hand, even if Kazuki could defeat the kingdom through normal means, he would still need the wish for things like minimizing bloodshed, brainwashing the population into accepting his rule, or bringing back his village.


Edit: Wait, nevermind.
The end of the snow world chapter has a massive twist that involves the above spoiler block.
Thanks, got there in the end, and beat the boss.
author=mimella
I am struggling to understand the Tower of Infinity. I seem to be going round in circles and cannot find a way up from the 4th floor with the fire plates. I have found a circle between 2 totem poles but this leads me back down. Can anyone help me.

You use the teleporter to bring the flames that you used to open the door on the 3rd floor back up.
I am struggling to understand the Tower of Infinity. I seem to be going round in circles and cannot find a way up from the 4th floor with the fire plates. I have found a circle between 2 totem poles but this leads me back down. Can anyone help me.
Uh, I'm at Chapter 8 but I can't find the Nephilim village ruins. Also for some reason, no music is playing on the background. The other sounds play okay though. Right. I had to press F1 and enable the BGM and ME sounds, which was disabled.
author=seacliff217
author=blackassassin7
author=seacliff217
author=blackassassin7
Unable to find file:

Graphics/Tilesets/Dungeon_A1

happens right after I try to run the game.
Do you have the VX Ace RTP?
If not, download the version that includes the RTP.
I did download the version with RTP. The start menu comes out okay but when I hit the start, the game gives the above mentioned error and closes.
Dungeon_A1.png is a part of the RTP. Since the images are encrypted, there's no way I can remove it from the RTP-Included file after exporting the game.

I'll try asking around to see if anyone else has the issue with the RTP_Included version. But Dungeon_A1 is the first piece of RTP that used in the game, so it would be the first error you would get if you try to run the No_RTP version without RTP.

Okay, I downloaded VX Ace RTP separately and copied the files from the original RTP folder into the game's Graphics folder and the game began to run normally. I think my pc did not acknowledge that the Graphics files were there since the Graphics folder had only Animations sub-folder. Might be due to encryption.
author=blackassassin7
author=seacliff217
author=blackassassin7
Unable to find file:

Graphics/Tilesets/Dungeon_A1

happens right after I try to run the game.
Do you have the VX Ace RTP?
If not, download the version that includes the RTP.
I did download the version with RTP. The start menu comes out okay but when I hit the start, the game gives the above mentioned error and closes.
Dungeon_A1.png is a part of the RTP. Since the images are encrypted, there's no way I can remove it from the RTP-Included file after exporting the game.

I'll try asking around to see if anyone else has the issue with the RTP_Included version. But Dungeon_A1 is the first piece of RTP that used in the game, so it would be the first error you would get if you try to run the No_RTP version without RTP.
author=seacliff217
author=blackassassin7
Unable to find file:

Graphics/Tilesets/Dungeon_A1

happens right after I try to run the game.
Do you have the VX Ace RTP?
If not, download the version that includes the RTP.


I did download the version with RTP. The start menu comes out okay but when I hit the start, the game gives the above mentioned error and closes.
author=blackassassin7
Unable to find file:

Graphics/Tilesets/Dungeon_A1

happens right after I try to run the game.

Do you have the VX Ace RTP?
If not, download the version that includes the RTP.
Unable to find file:

Graphics/Tilesets/Dungeon_A1

happens right after I try to run the game.
author=Bugfragged
Statistically, what's the difference between all the difficulty levels? I feel like enemies are dealing slightly more damage on the lowest difficulty (-1) than the highest (1). Just to be sure, you didn't accidentally reverse all the difficulty settings?

Edit: I tested the Ogre boss on all three modes and the damage he dishes and takes is about the same on every difficulty. I think the difficulty slider isn't actually doing anything and that the game is always stuck on normal mode.
The difficult levels is a % modifier. It barely does anything at earlier points in the game because the numbers are so small, especially since most attacks have a 20% variance.

It should be 80% on easy, 100% on normal, and 120% on hard. So the Ogre's 40 strength just becomes 48 on hard mode. However, end game enemies have a Strength stat of 420, which becomes 504 on hard mode.

Edit: I just talked with a friend who also claimed there was no noticable difference between modes even at later points in the game. I'll look into it. A new update with other polishing touches is overdue anyways.

Edit 2: Yup. You were right. I failed to tie the difficulty slider to anything. I'll upload a new version of the game tomorrow.
Statistically, what's the difference between all the difficulty levels? I feel like enemies are dealing slightly more damage on the lowest difficulty (-1) than the highest (1). Just to be sure, you didn't accidentally reverse all the difficulty settings?

Edit: I tested the Ogre boss on all three modes and the damage he dishes and takes is about the same on every difficulty. I think the difficulty slider isn't actually doing anything and that the game is always stuck on normal mode.