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LIVENEL: Nocturnal Skyrift

Latest version :

- Short Demo v2.26 (The translation isn't finalized yet.)
- Full Version
(On Progress)


Prequel >> Avelions 4


<<< CHARACTER PROFILE >>> Click Here


GAMEPLAY



FEATURES

ACTIVE CHARACTER SHIFT



Players progress through the game by controlling three different groups, allowing them to view other perspectives concurrently happening elsewhere. This grants players the ability to make decisions with full awareness of various situations.

ELEMANTRA



There are 360 different Elmspheres that grant their users various mantras or abilities. These can be used in battle or reproduce specific mantras that only characters proficient in that type of mantra can conjure or use to interact with objects or people outside of battle.

STAT-BUILD



You can build unique stats, such as Leadership, Deduction, Social, Trust, etc. These stats affect players' performance in missions, provide hints, and offer other benefits. Your stats are not enhanced through repetitive training but are influenced by your actions throughout the gameplay.

TIME MANAGEMENT



Sleeping at night restores your AP, and having three meals a day keeps your AP recharge rate optimal. The guild offers various activities such as ranked duels, part-time jobs, and side-missions. Since most activities take time, it's important to manage your actions carefully.

+++

SPECIAL THANKS

While most of the names mentioned in opening credits sequence,
some friends deserve special mention as their insights prompted
exacting revisions to my game :

WheelmanZero, GreenDragon, AkemiHomura, Marrend.

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DOWNLOAD LINK

Click Download Now/Go to Downloads for the GAME DEMO :)

or visit website for GDWC version of the game :

Hossi Games

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Latest Blog

LIVENEL: Nocturnal Skyrift EARLY ACCESS Announcement!

EARLY ACCESS Announcement | April 2024

Hey there! Long time, no see, right?

Just wanted to drop in and let you know that we're wrapping up
the Closed Beta phase, and I'm pumped to say that the Early Access
version is on its way.

Coming at you in just a few weeks, this version will pack in
the first 5 chapters, promising a solid 15-20 hours of gameplay.
You'll have access to half of the side missions to keep things
interesting.

And to sweeten the deal, here are some fresh screenshots straight
from the ongoing development:

+++++++++++++++++++++++++++++++++++

For the writing/dialogue, I've made a ton of changes and grammar checks
to ensure the game dialogue flows better. I trimmed down unnecessary and
convoluted conversations and aimed for consistency in how characters talk
and react based on their personalities.

It's not perfect yet, but I gave it my all and got a lot of help
from friends.



+++++++++++++++++++++++++++++++++++

For battles, I've brought back and redesigned the TURN ORDER bar.
Plus, I've added some icons to make certain descriptions stand out.
Oh, and I've doubled the speed of the ATB bar!



+++++++++++++++++++++++++++++++++++

For maps, I've beefed up the interactable objects, added more variety.
Now, NPCs will give different responses based on your character's Social stats.
Also, I've made lootable items like flowers, stones, and ores auto-regenerate,
so you can keep finding them after a few days.



+++++++++++++++++++++++++++++++++++

There's more! I'm knee-deep in development on Chapters 6-10. Three new
playable characters are joining the crew: Velia, Zero, and Claus. That's right,
we'll have the full lineup for both the Red Team and the Blue Team.



+++++++++++++++++++++++++++++++++++

Happy game making. Stay tuned for more updates,
and of course, happy new year~
  • Production
  • cradth
  • RPG Maker MV
  • Simulation RPG
  • 10/29/2015 10:58 AM
  • 04/22/2024 05:26 AM
  • 06/18/2023
  • 202073
  • 78
  • 10570

Posts

I caught the opening of this game on youtube and was absolutely blown away. This is the most amazing looking rpg maker game I've ever seen, hands down. I can't even begin to imagine the amount of work that went into it. Kudos to you, sir!
author=WheelmanZero
I caught the opening of this game on youtube and was absolutely blown away. This is the most amazing looking rpg maker game I've ever seen, hands down. I can't even begin to imagine the amount of work that went into it. Kudos to you, sir!

Thank you so much for the kind words, sir! My morale skyrocketed after your post. :) The english translation is still pretty bad though. XD
author=noctislucis
Lucain's not showing when you go to the dyna facility.


Thanks for the report, my friend. LIVENEL Discordance Demo v0.11 is out~

v0.11 Changelogs :

+ Lucain (invisible) battler fix
+ Astral Raid Mode glitch fix
+ Recovery Items fix
+ Vargrad maps update
+ Blue Wyvern maps update
+ Naidar scenes update
+ Eidart face mirrored
+ Elematra particles tutorial added
+ Dialogues & Skills description improved
etc
sry i've just read your email, bro. ok here what i think after 2hrs play (v11 or v12), pros; 1.good vibe of the first dungeon. However, I lost to the first boss like 7 times? maybe nerf the boss would be wise. 2.Better visuals on latest version. 3.I like how the chapter ends. cons; 1.npcs look dead, just stand there doing nothing. 2.lack of enemy skills variation. 3.character designs, sorry i have to say this. 4.too many linear maps. I haven't played your game over the last several weeks *to be honest, i rarely played the other rmaker games too,haha*, so I don't know if the issues are still there. Improvement; Try to focus on keeping the conversation short or give your character a unique way of speaking.
author=deachantq
sry i've just read your email, bro. ok here what i think after 2hrs play (v11 or v12), pros; 1.good vibe of the first dungeon. However, I lost to the first boss like 7 times? maybe nerf the boss would be wise. 2.Better visuals on latest version. 3.I like how the chapter ends. cons; 1.npcs look dead, just stand there doing nothing. 2.lack of enemy skills variation. 3.character designs, sorry i have to say this. 4.too many linear maps. I haven't played your game over the last several weeks *to be honest, i rarely played the other rmaker games too,haha*, so I don't know if the issues are still there. Improvement; Try to focus on keeping the conversation short or give your character a unique way of speaking.


Thank you so much for the feedback! <3 What difficulty do you play on?
It'll be a lot easier to activate Full Assist Mode (Easy Mode) during HT
installation. Or you can go to HT menu, and choose TEC Hub to change
the setting. Wait what visuals? I thought the quality was downgraded due to
file compression. XD Did you manage to finish Chapter 1? I really appreciate it!

Thanks for the advice. I'll try my best to improve things you mentioned.

This looks amazing! Keep up the great work!~
author=Aldu
This looks amazing! Keep up the great work!~


Thanks for the kind words, sir! I'll do my best. :)
Oh nice. I'll download the new demo. How many chapters or episodes do you have planned?
author=Edelweins
Oh nice. I'll download the new demo. How many chapters or episodes do you have planned?


I'm not sure, but maybe it takes 10 Chapters to cover the whole arc. I look forward to hearing from you, any feedback will be greatly appreciated. :)
There's a button right at the top of the page...
thx. i missed that button, i thought the dev put DOWNLOAD LINK on the game description like itch***.
heloo, can I use the save file from 2.0 also, chapter 2 finished?
author=SiscaSix
thx. i missed that button, i thought the dev put DOWNLOAD LINK on the game description like itch***


Sorry for the late reply, I rarely check the notifications.
You can also visit the website, but it's highly recommend to
download it from this page (Go to download tab should work too).
it's a direct link. :)

author=KyuubiKeeper
heloo, can I use the save file from 2.0 also, chapter 2 finished?


There's a README txt file on the game folder. You can try using
the old save file at your own risk tho. :3 No, it's not finished yet.
What do you think about the first chapter? Hope to hear more
from you. Cheers!
author=cradth
author=SiscaSix
thx. i missed that button, i thought the dev put DOWNLOAD LINK on the game description like itch***
Sorry for the late reply, I rarely check the notifications.
You can also visit the website, but it's highly recommend to
download it from this page (Go to download tab should work too).
it's a direct link. :)

author=KyuubiKeeper
heloo, can I use the save file from 2.0 also, chapter 2 finished?


There's a README txt file on the game folder. You can try using
the old save file at your own risk tho. :3 No, it's not finished yet.
What do you think about the first chapter? Hope to hear more
from you. Cheers!


Got an error and crash after the battle in forest.haha Guess i shud play from the beginning or wait for the full vers instead. The game version is good enough, the story was just okay, but i like the other elements esp the animation. bad things : you just recolor some mosnter, my advise you can give em some addiional body part like flame horn for one eye monster in that 'mako reaktor?' area. Boss fight kinda boring, maybe a unique skill wud help, otherwise he's the same weak monster but with beefed hp and stat. good things : except the boss fight and enemies design in general, everything was just perfect in my taste. I follow and support your games (maybe just your games in such website) because I love that fanmade onepiece tripleduels, so goodluck and keep spirits high!
author=KyuubiKeeper
Got an error and crash after the battle in forest.haha Guess i shud play from the beginning or wait for the full vers instead. The game version is good enough, the story was just okay, but i like the other elements esp the animation. bad things : you just recolor some mosnter, my advise you can give em some addiional body part like flame horn for one eye monster in that 'mako reaktor?' area. Boss fight kinda boring, maybe a unique skill wud help, otherwise he's the same weak monster but with beefed hp and stat. good things : except the boss fight and enemies design in general, everything was just perfect in my taste. I follow and support your games (maybe just your games in such website) because I love that fanmade onepiece tripleduels, so goodluck and keep spirits high!

Hello, thank you so much for the feedback!

I'm glad it went so well for you. It's really a good idea
to give slightly different model to each enemy, thanks
for suggesting this.

The game will get better in chapter 2, I give Lucain some
character developments after he met Maegarf and Velia.

If you had reached the end of the first chapter, you probably
seen the hints there. Lucain won't be the same "mannequin-like"
person anymore. Or I hope so. XD
how many boss fights in the demo? still miss at least 2-3 enemy on bestiary
author=KyuubiKeeper
how many boss fights in the demo? still miss at least 2-3 enemy on bestiary


5 battles, 4 different enemies (You'll fight Doom Ferwinzel,
twice, one from Side Mission and one from Main Mission).
++++++++++++++++++++++++++++++++++++++++++++++++++++++

Hotfix v0.33 is now available~

Story & Missions

+ Corrected some pop-up messages during battle.
+ Added new scenes in Vargrad.

Gameplay & Battle Mechanics

+ WASD key can be used for cursor and character movement.
+ Q and E key will be used for Page Up and Page down.

Game UI & HUD

+ Fixed Q & E key info on menu screen.
+ Removed Equipment Shortcut on Actor HUD.
+ Removed Formation's Icon after boss battle.

Visual

+ Added new stepping animation for Doom Ferwinzel.
+ Added new spritesheet for dead NPC.

Bugs & Glitches

+ Fixed an issue where player can copy barrier effect from other characters.
+ Fixed an issue where some E-Caster Mods give wrong buffs.

++++++++++++++++++++++++++++++++++++++++++++++++++++++
author=cradth
author=KyuubiKeeper
how many boss fights in the demo? still miss at least 2-3 enemy on bestiary
5 battles, 4 different enemies (You'll fight Doom Ferwinzel,
twice, one from Side Mission and one from Main Mission).

Where u can fight Doom for the 2nd time? Random idea; for the first boss tht looks like a horde of zombies, maybe you can give him a spec skill where he spawns a minion whenever he reachs certain amount of hp. 1 more thing I didn't like on my 1st run; in tht dungeon the mobs seem can't respawan themself, which makes your character can't grab more cash to buy items from the merchant. For a tutorial stage ;if you really intended to; as the most games would do, tht's not nice. I'd like to give my 2nd playthrough another shot once you fixed it.