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Addit
"Thou art deny the power of Aremen?!"
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I used to be a donut of the Silver variety

Then I became an Addit

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Mega Man: Revenge of the Fallen

O…Okay, lol, that’s definitely a bug. I apologize; I thought that you were talking about something else.

Yeaaah…hopefully those guys look into that, ‘cause that ain’t right. :/

Mega Man: Revenge of the Fallen

That’s not a bug, it’s a feature. ^^

Pom Gets Wi-Fi

Someday it will.

Someday…

(EDIT: Shit. My post on here just made it buzz even more. F**k!)

Earthless

I never even heard about this game until just right now after all those new screenshots were put up. This looks incredible! I just love the way how this game looks. And, judging by the date - you’ve been working on this for around 4 years or so? That’s some sweet dedication right there! How close are you to getting this done or at least putting out a demo for this? I would seriously love to play it.

Ghost Visit

So I found a small glitch in the game that I didn’t include in the review that I just finished writing up for it so I thought that I would mention it here:

Apparently after the scene when Arthur delivers the table to Margaret and you have the option to select what choice of dialogue or action he’s supposed to say or do next, if you select the “sneak away” option twice, after finishing up the next scene, Arthur’s walking speed is now of that of Sonic The Hedgehog’s. (Weeeeeeee!!!)

Tirawrmisu

Well, it probably does make more sense from a challenge prospective to lose all your items if you get hit to have that whole “risk vs reward” thing going on, but, yeah, test it out and see how it goes and then go from there. Either way’s good.

Or maybe if there’s a difficulty option in this game you could always do it where on the hardest setting you drop all your items that you’re carrying if you get hit verses only just one on the easier difficulty, and then you could probably speed up the monsters movement speed to make them move a bit faster on the map as well to provide an even greater challenge. Maybe that could also work too?

Tirawrmisu

Oh, that’s awesome! This is definitely a much welcoming change compared to the previous version. Man, I hated walking alllllll the way from one side of the map to the other side just to get one lousy ingredient in one place only to have to come all the way back to get another. It sucked! But I’m glad that you guys decided to change it. This is so much better now.

Oh, what happens if you manage to get hit if you’re carrying more than one ingredient at a time? Do you just lose the one ingredient or all of them that you’re carrying?

The Last King of Hyrule

What time should I set my freezer on for that, 2016...2018…errr…the next time the Chicago Cubs win the pennant...? :/

Explore Because Stuff!

Well at least you’re still going to help out with any of those whenever you can, so that’s good.

I’m still anticipating the day whenever I get my hands on the next SMBX community game, whether it be The Last King Of Hyrule, Super RMN World 2 or Castles – Masterpiece Set 2. (Ahhh…btw, is that still a thing? I haven’t heard any news about that in months. It’s not dead, is it?)

Explore Because Stuff!

It was a team effort.


(...Yes.)