ADDIT'S PROFILE
I used to be a donut of the Silver variety
Then I became an Addit
Then I became an Addit
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What are you thinking about right now?
So I’m a bit disappointed that we didn’t do anything special for April Fools Day here on RMN like we’ve done in years past. I was at expecting at least SOME horrible monastery to get front page coverage, or something that’s just as dumb. I mean…what gives!? You guys couldn’t think of anything???
Well, at least Soulrain, and a few others around here, at least tried to do something for us this year... For that, I’m giving those guys kudos for at least keeping the spirit of the season intact. Good for you guys!
Well, at least Soulrain, and a few others around here, at least tried to do something for us this year... For that, I’m giving those guys kudos for at least keeping the spirit of the season intact. Good for you guys!
What do you think of 'Girly Runs' and other such motions?
author=Sooz
Is this your first time seeing Indra express her opinion? XD
I-I…guess so! I didn’t know that she was that opinionated, but I like it!
author=Indra
Also i straight up despise the helpless useless cute princess stereotype characters so...


author=Roden
Sometimes the world needs savage... Especially the game dev world. Artists often need wake up calls more than criticism when it comes to the big stuff.
Yeah, you’re right; sometimes hearing about the truth can awfully hurt a lot when you first hear it up front from someone, but, in the long run, it’s not necessarily attended to hurt that person’s feelings but to help them improve and make them a better developer down the road.
Sure, you can ignore some criticisms here or there and pretend that everything’s all smooth sailing. But, if multiple people are criticising the same aspect over and over again on something, then maybe it’s good idea to probably have a listen.
I'm adding emojis to the site. Just cos.
author=Addit
@unity – B-But…what about those poor unfortunate souls that haven’t played a Dragon Quest game as of yet? What about thoseloserspeople?
author=unity
Okay, Fine XD
- Now this I can get behind! Look at the killer mustache! :D
author=kentona
Lol, this image perfectly represents the average Canucks, Oilers and Leafs fan nowadays: bewilderment…followed by utter disappointment...
I'm adding emojis to the site. Just cos.
author=Darken
put in the foget emotes

YES! Please do. For the love of all Aremen - PLEASE!!!
@unity – B-But…what about those poor unfortunate souls that haven’t played a Dragon Quest game as of yet? What about those
What do you think of 'Girly Runs' and other such motions?
I’m sort of in the camp where if I saw someone run around like that in-game, regardless of whether it’s a young woman or not, it wouldn’t really bother me that much as long as fits the character and the setting that they’re in. I’ve seen a few characters in film and games before run around like that in the past, but, like what Liberty said, it’s not typically something that you would see most women do nowadays, especially on high heels. Come to think of it…the last time that I ever saw a girl run around like that in real life (that I know of) was probably when I was back in Kindergarten, it’s been so long...
But, hey, if you put something like that in your game and you think it makes sense for the character and the setting - then I ain’t gonna complain about it that much! Besides, it’s just one sprite animation. I’d rather take one improper sprite animation over an incredibly buggy mess with shallow gameplay and story any day of the week. Don’t worry so much about it if you have your heart set on your character running around like that. It may sour some of these guys up (I mean...holy Jesus, some of you guys and your comments, lol), but, for your average joe like myself, there are far more pressing matters to deal with than just one sprite animation (unless everyone else is running around like that, lol).
J-J-Jesus, Indra - YOU SAVAGE...!
I'd hate to meet you in real life and put something like that in my game and show it to you face to face, all proud and stuff, thinking that nothing bad will happen, only to get punched in the nose and figure out what the hell I did wrong, Lol.
But, hey, if you put something like that in your game and you think it makes sense for the character and the setting - then I ain’t gonna complain about it that much! Besides, it’s just one sprite animation. I’d rather take one improper sprite animation over an incredibly buggy mess with shallow gameplay and story any day of the week. Don’t worry so much about it if you have your heart set on your character running around like that. It may sour some of these guys up (I mean...holy Jesus, some of you guys and your comments, lol), but, for your average joe like myself, there are far more pressing matters to deal with than just one sprite animation (unless everyone else is running around like that, lol).
author=Indra
Go ahead and use it as you want. Just be aware people may, like me, if we see that in a game, immediately think the dev is an idiot, a weeb or a sexist ass. No offense but thats the image it gives off.
J-J-Jesus, Indra - YOU SAVAGE...!
I'd hate to meet you in real life and put something like that in my game and show it to you face to face, all proud and stuff, thinking that nothing bad will happen, only to get punched in the nose and figure out what the hell I did wrong, Lol.
What are you thinking about? (game development edition)
So I’ve haven’t talked about my game that much in quite a while now since my last post about it back around a year and a half ago, sooo…might as well talk about it!
I’m still in the process of working on things here or there whenever I get the time to do so behind the scenes, but I’m thinking of possibly changing and / or adding a couple of things to it in the future, so might as well share some of myincredibly stupid lovely ideas with you people and see what you guys and gals think:
Time / Turn Limit:
Obviously, this is a no-brainer carry over from the original build where you can set a time limit that counts down and reminds everyone every 5 to 15 minutes or so how much time is left remaining in the match. But there are two other things that I would like to try and add in this particular version: Number 1 is the ability to set a set number of turns that each player can make before the game officially ends (rolling doubles excluded). And, number 2 is in regards to a problem that’s recently come up during some of my playthroughs with other “live” opponents:
You see…if one of your opponents is currently in the lead and there’s like…a few minutes left before the match officially ends and they’re about one roll away from coming up to a set of houses or hotels that might determine whether they win the match or not, some players will like to “stall” in order to have the timer run out and they happen to win the match that way (– which is NOT cool, BTW.)
Although I did put something in place recently that whenever the time limit happens to run out and it’s during a player’s last turn before the game ends, that the current player MUST finish their last move beforehand, I had another idea that might make things a LITTTLE bit more interesting:
Sooo…say you decide to set a Time Limit for 60 minutes and 3 players are playing in that particular match, right? Well…what I’m thinking about doing is to cut that time limit into thirds, in this particular case, and give each player 20 minutes total (because it’s a 60 minute match, divided by 3) of how much total time that they are allowed to take action in the game.
When a player’s said time limit then runs out, that said player will then be officially eliminated from the game. All of their properties, items and such, are then returned to the bank, or auctioned off, depending on your settings.
By potentially doing it this way, it will not only speed things up, since you have to make moves and decisions very quickly now, but it will also cut down on players trying to stall in order to win the match.
I did have another idea that involved players taking penalties where if they took too long to make a decision in-between a turn that they would either lose money at the end of a match or have a three strike system in place, but I might go with the above method and leave the penalty system for maybe a Monopoly 2 someday (…if that ever happens…). Either way, I’ll play around with it a bit and give this a try and see how everything goes.
Adding a Turn Limit is simple enough, though; I can do that no problem.
Random Rules:

Sooo…way back during 2016’s: Release Something Day (or much earlier than that, because I think I mentioned it before), I had implemented a Rule Variation screen that would allow the user to select between setting up Classic Rules, Custom Rules, and a Random Rules variant which would set every single rule to random, creating some very wacky combinations.
Well…turns out that I don’t really particularly like the Random Rules option and how everything is handled with it selecting combinations that would be...otherwise…quite difficult to win in certain said conditions. Sure, I might just keep in there for the hell of it… But I might have found a much better idea instead:
So, for the proposed Random Rules now, I’m thinking of doing it where every couple of minutes or so, a notification box will pop up telling players that one random rule selected has now changed to something else for the rest of the duration of the match. (Of course, it could always change back). So, for example, say you set the rules at the beginning of the match to have it where you pay 10% interest in order to unmortgage a property back, like in Monopoly’s original rules, well…now because of Random Rules option, that Interest Rate just changed to 40% now, just like that! Oh, and that rule that you set that gives you $300 for Passing GO? That just changed to now having you LOSE $300 every time a player passes GO now. (God damn it!)
The idea came to me because…well, you know how when you play Monopoly at another person’s house and they try to change the rules on the fly, because that’s how he or she plays, and it seems to come out out of the blue sometimes, especially when they’re losing? Well…this kinda simulates that.
Team Matches:

I was actually going to save this piece of news for later on, but - what the hell.
Yes, I am implementing Team Matches in this game as an option for four players if they happen to do so. So, basically, 1P and 2P will make up one team while 3P and 4P will form the other team, and you each will share the same amount of money, properties collected, and items that you both carry with one another. If one player on a team happens to get knocked out - then you both get knocked out!
Playing around with it thus far…it’s pretty interesting, actually...! Because you’re a team and you both have your own tokens on the board, you do cover a lot more ground than you usually do by yourself, but you’re also two times more susceptible in landing on more hazardous spots on the board. You also need to communicate with each other once and a while about what you plan on targeting on the board and among other strategies when it comes time to it. It’s pretty interesting, actually.
Of course, you can also form a team with a CPU player as well, just in case you want two humans being on a team together and you don’t have another player on hand to form a second team with the other human player. You can also - if you really want to speed things up in a match - just have one player control its own team while the other controls their own team and have a two token battle instead, if you wish. That will certainly speed things up!
Procedure Additions:

The last thing that I’m trying to adjust and add in (for now) is two more Procedure Options to the standard Ring Menu that’s shown above when you’re not in Jail and currently not in Bankruptcy. The image above, besides the removal of the Jukebox Option, is for when you’re currently in Jail, but they are:
I’m still in the process of working on things here or there whenever I get the time to do so behind the scenes, but I’m thinking of possibly changing and / or adding a couple of things to it in the future, so might as well share some of my
Time / Turn Limit:
Obviously, this is a no-brainer carry over from the original build where you can set a time limit that counts down and reminds everyone every 5 to 15 minutes or so how much time is left remaining in the match. But there are two other things that I would like to try and add in this particular version: Number 1 is the ability to set a set number of turns that each player can make before the game officially ends (rolling doubles excluded). And, number 2 is in regards to a problem that’s recently come up during some of my playthroughs with other “live” opponents:
You see…if one of your opponents is currently in the lead and there’s like…a few minutes left before the match officially ends and they’re about one roll away from coming up to a set of houses or hotels that might determine whether they win the match or not, some players will like to “stall” in order to have the timer run out and they happen to win the match that way (– which is NOT cool, BTW.)
Although I did put something in place recently that whenever the time limit happens to run out and it’s during a player’s last turn before the game ends, that the current player MUST finish their last move beforehand, I had another idea that might make things a LITTTLE bit more interesting:
Sooo…say you decide to set a Time Limit for 60 minutes and 3 players are playing in that particular match, right? Well…what I’m thinking about doing is to cut that time limit into thirds, in this particular case, and give each player 20 minutes total (because it’s a 60 minute match, divided by 3) of how much total time that they are allowed to take action in the game.
When a player’s said time limit then runs out, that said player will then be officially eliminated from the game. All of their properties, items and such, are then returned to the bank, or auctioned off, depending on your settings.
By potentially doing it this way, it will not only speed things up, since you have to make moves and decisions very quickly now, but it will also cut down on players trying to stall in order to win the match.
I did have another idea that involved players taking penalties where if they took too long to make a decision in-between a turn that they would either lose money at the end of a match or have a three strike system in place, but I might go with the above method and leave the penalty system for maybe a Monopoly 2 someday (…if that ever happens…). Either way, I’ll play around with it a bit and give this a try and see how everything goes.
Adding a Turn Limit is simple enough, though; I can do that no problem.
Random Rules:

Sooo…way back during 2016’s: Release Something Day (or much earlier than that, because I think I mentioned it before), I had implemented a Rule Variation screen that would allow the user to select between setting up Classic Rules, Custom Rules, and a Random Rules variant which would set every single rule to random, creating some very wacky combinations.
Well…turns out that I don’t really particularly like the Random Rules option and how everything is handled with it selecting combinations that would be...otherwise…quite difficult to win in certain said conditions. Sure, I might just keep in there for the hell of it… But I might have found a much better idea instead:
So, for the proposed Random Rules now, I’m thinking of doing it where every couple of minutes or so, a notification box will pop up telling players that one random rule selected has now changed to something else for the rest of the duration of the match. (Of course, it could always change back). So, for example, say you set the rules at the beginning of the match to have it where you pay 10% interest in order to unmortgage a property back, like in Monopoly’s original rules, well…now because of Random Rules option, that Interest Rate just changed to 40% now, just like that! Oh, and that rule that you set that gives you $300 for Passing GO? That just changed to now having you LOSE $300 every time a player passes GO now. (God damn it!)
The idea came to me because…well, you know how when you play Monopoly at another person’s house and they try to change the rules on the fly, because that’s how he or she plays, and it seems to come out out of the blue sometimes, especially when they’re losing? Well…this kinda simulates that.
Team Matches:

I was actually going to save this piece of news for later on, but - what the hell.
Yes, I am implementing Team Matches in this game as an option for four players if they happen to do so. So, basically, 1P and 2P will make up one team while 3P and 4P will form the other team, and you each will share the same amount of money, properties collected, and items that you both carry with one another. If one player on a team happens to get knocked out - then you both get knocked out!
Playing around with it thus far…it’s pretty interesting, actually...! Because you’re a team and you both have your own tokens on the board, you do cover a lot more ground than you usually do by yourself, but you’re also two times more susceptible in landing on more hazardous spots on the board. You also need to communicate with each other once and a while about what you plan on targeting on the board and among other strategies when it comes time to it. It’s pretty interesting, actually.
Of course, you can also form a team with a CPU player as well, just in case you want two humans being on a team together and you don’t have another player on hand to form a second team with the other human player. You can also - if you really want to speed things up in a match - just have one player control its own team while the other controls their own team and have a two token battle instead, if you wish. That will certainly speed things up!
Procedure Additions:

The last thing that I’m trying to adjust and add in (for now) is two more Procedure Options to the standard Ring Menu that’s shown above when you’re not in Jail and currently not in Bankruptcy. The image above, besides the removal of the Jukebox Option, is for when you’re currently in Jail, but they are:
- Scroll Board:
Basically, by selecting this procedure option, a player can scroll around the board freely, using the Pan Screen feature in 2k3, to look around their surroundings if they need to. However, if you are currently in Jail (since you’re stuck behind bars), you won’t be able to use this option because…well… you’re behind bars! But, yeah - you can now look around the board if you want to.
- Forfeit:
Sometimes…life just doesn’t go your way, you know…? So, with this procedure in place, if you feel like winning at this point is pretty much a non-likely outcome – you can always just end the pain (and not to mention your opponent’s pain) by dropping out of the match entirely if you so do wish! By forfeiting the match, all of your money, properties and items will be returned to either the bank or auctioned off to other players who are still participating depending on your rule settings.
Luxaren Allure
RMN is back up buckaroos
Yeah, I was wondering what happened a few days ago when I tried to go here. I really thought for a second that somebody finally hit the nuclear button, but thank god that wasn't the case.
[RMMV] PSA DOWNLOAD THE LIBRARIUM BATTLERS WHILE YOU STILL CAN!
Honestly, I feel a little bit bad for KrimsonKatt here. I think his attentions were noble enough in trying to warn those who use Aekashics’ Battle Sprites that the artist was going to start charging money for his work and that anybody who uses them for their projects, or whatever, should probably get whatever they can before they’re no longer free, but I think he tripped himself up a bit by using phrases like “denying hundreds of potential creators” and “He is doing this solely out of greed” was PROBABLY not the right choice of words here, as I agree with everybody else that the artist has every right to charge whatever the heck he or she wants if they decide to start asking for money for all of their hard work that they do. Just because something was free for so long doesn’t mean that it will always stay free forever. And people have bills to pay and need to make a living as well. So if I was this Aekashics guy and I had a talent like his – I’d probably start charging money for it too. And besides, like Nessiah and Liberty have already pointed out: you still get access to over 900 Battle Sprites for free expect for all of his new stuff coming in the future - which is still a sweet, sweet steal of a deal, actually!
Look, I’m a lot like you, KrimsonKatt: When it comes to my drawing skills, especially against some of the more talented artists on this site, like JosephSeraph, Nessiah, MakioKuta and unity to name a few – they would absolutely CRUSH whatever the hell I could put out on my own. But you know what? That’s okay! Their artistic skills are one of their greatest attributes because they’ve put in the time and effort throughout the years and got a lot better with practice and learning and picking up new techniques along the way. While I may not be able to stand up to them with my current artistic skills, I could always try and one-up them another way, like with my writing prowess and event planning abilities, since those are the two fields that I feel like I excel the best at. And even if that’s not enough - hey, just keep trying your best and see what you can do on your own. There’s no shame if you’re not cut out to be a great artist like those guys. Remember, when it comes to making games in the professionals, it takes a team of many talented individuals that might only excel at one or two positions rather than everything. While somebody on a team might be in charge of creating battle sprites for a particular game, there’s always somebody else that might be in charge of marketing or playtesting that the other can’t do and visa versa.
Besides, you can always do what Sooz’s suggested and try and first make a game with using either RTP, edits and / or rips for your first prototype build for starters, and then do whatever you can on your own; and then, if you want take your project commercial and go beyond a freeware title, then you can always ask around, see how much it might cost for the graphics and resources that you need for your project, and then see if that’s within your budget range and see if that's something that makes financial sense for you. If you know that you’re going to make money and make a profitable return on it - then go for it! But there’s nothing wrong if your game ends up being simply just a freeware title posted on RMN and other sites like that as your own personal passion project. Besides, things can always change upon a game release, anyway. Hell, just look at games like Hero’s Realm, Ara Fell and Beloved Rapture to name a few: They started off as freeware titles with a lot of ripped resources and graphics at one time, and then, after many years later after those games were released to the public, the creators of those said games decided to then go commercial and redo their games with custom resources by either handling it themselves or asking for assistance elsewhere. Anything can change along the way.
So, with all that said - thank you KrimsonKatt for the reminder. Just make sure that next time that you think about what you post before you post it, okay? Don’t let this thread and its comments get you down. I know that you probably meant well.
Look, I’m a lot like you, KrimsonKatt: When it comes to my drawing skills, especially against some of the more talented artists on this site, like JosephSeraph, Nessiah, MakioKuta and unity to name a few – they would absolutely CRUSH whatever the hell I could put out on my own. But you know what? That’s okay! Their artistic skills are one of their greatest attributes because they’ve put in the time and effort throughout the years and got a lot better with practice and learning and picking up new techniques along the way. While I may not be able to stand up to them with my current artistic skills, I could always try and one-up them another way, like with my writing prowess and event planning abilities, since those are the two fields that I feel like I excel the best at. And even if that’s not enough - hey, just keep trying your best and see what you can do on your own. There’s no shame if you’re not cut out to be a great artist like those guys. Remember, when it comes to making games in the professionals, it takes a team of many talented individuals that might only excel at one or two positions rather than everything. While somebody on a team might be in charge of creating battle sprites for a particular game, there’s always somebody else that might be in charge of marketing or playtesting that the other can’t do and visa versa.
Besides, you can always do what Sooz’s suggested and try and first make a game with using either RTP, edits and / or rips for your first prototype build for starters, and then do whatever you can on your own; and then, if you want take your project commercial and go beyond a freeware title, then you can always ask around, see how much it might cost for the graphics and resources that you need for your project, and then see if that’s within your budget range and see if that's something that makes financial sense for you. If you know that you’re going to make money and make a profitable return on it - then go for it! But there’s nothing wrong if your game ends up being simply just a freeware title posted on RMN and other sites like that as your own personal passion project. Besides, things can always change upon a game release, anyway. Hell, just look at games like Hero’s Realm, Ara Fell and Beloved Rapture to name a few: They started off as freeware titles with a lot of ripped resources and graphics at one time, and then, after many years later after those games were released to the public, the creators of those said games decided to then go commercial and redo their games with custom resources by either handling it themselves or asking for assistance elsewhere. Anything can change along the way.
So, with all that said - thank you KrimsonKatt for the reminder. Just make sure that next time that you think about what you post before you post it, okay? Don’t let this thread and its comments get you down. I know that you probably meant well.















