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Missiongarde Worldbuilding -- countries for sale!

Were you intending on replacing/expanding upon this?

author=Max McGee link=topic=3490.msg69807#msg69807 date=1239132117
Goslin's WarCategory=Event.
Years=661-703 AV.
An uprising of the noble houses united under Imanuel Goslin of House Goslin against the perceived tyranny, bureaucratic incompetence, and high taxes of the current King (King Haeflin Gardeheim), who was of the ruling Royal House Gardeheim.

Goslin's War was civil strife taking the form of a series of "minor" civil wars fought between 661 AV and 703 AV, continuing well after the assassination of Imanuel Goslin in 688 AV. After nearly half a century of bloody conflict, it ended in 703 AV with the Middleground Treaty which established a constitutional monarchy, created the Parliament, and a foundation for power sharing between Parliament and King.

The Geek Hierarchy -- an editorial that everyone should read

LARPing may look ridiculous, but it's probably hella fun once you start doing it. I mean, it's the same as when you were a kid playing tag with nerf guns. Only needlessly expensive.

[Community Project] Missiongarde -- Class refining in progress

I agree with maia's idea. It allows the player to decide just how many party members he/she actually wants, essentially setting their own difficulty level. The remaining slots are still available throughout the game, so you can start your extra characters off as better classes once you get them.

[Community Project] Missiongarde -- Class refining in progress

author=Mr.Nemo link=topic=3474.msg70435#msg70435 date=1239564682
Scholar
Class Rank: Basic
Class Points:
Description: Scholars travel around the world in a ravenous hunt for knowledge. With their outrageous ambitions, they can achieve almost anything.

HP: 3
MP: 3
STR: 2
DEF: 2
INT: 5
AGL: 3

Battle Commands:
FIGHT
STUDY (Attempts to study allied/enemy movements to learn their skills, or increase statpoints permanently)
ITEM
ESCAPE

Spells:
None. That is - they do not possess any initial skills apart from those they learn from the command "STUDY"

Condition/Attribute Resistances:

Dual Wield? no
Mighty Guard? no
AI Control? no
Lock Equip.? no
EXP leveling: V.Fast
Equipment Notes: Scholars can equip most kinds of weapons & armor, but most certainly not the strongest in any direction. Not the most powerful sword of doomnooker, neither the almighty magecape of conjuring +511.

General Notes:
Scholars do not gain any stats nor skills from leveling up. Instead, they increase a variable that stores how many skills and statpoints they can gain from the command "STUDY". For instance, at level 2, the scholar can learn, say, 10 points worth of skills and statpoints. After an amount of "STUDY" usage, the scholar can have increased, say, his Intelligence and MP from studying an enemy caster, by 2 each, plus 1 or 2 skills depending on what he learnt.

I'm writing this with a severe head-ache :(

author=AeroGP link=topic=3474.msg70133#msg70133 date=1239297307
SCHOLAR: Advanced (950)
Rather than create their own skills, they simply use their opponents!
Stats
FIGHT
LEARNED (MAGIC)
STUDY: If hit with an enemy-exclusive skill before next turn, that skill is added to LEARNED
ITEM
ESCAPE
--------
(Can obtain and use all enemy-exclusive skils via STUDY)
--------
Resist DISCORD, FEAR; Immune CHAOS; Weakness BERSERK
Average LV.UP
Equipment Classes: Light; Physical/Magic; Swords/Clubs/Maces; Personal Set Available (Tomes; Armor)

This is why we have the lists. T_T

(I made the Scholar class already)

Make a Limerick for the above poster.

This has gone on for too long;
you are all doing it wrong!
This post right here,
makes it all clear.
Now I will go play some Pong...

author=harmonic link=topic=2352.msg42551#msg42551 date=1226198673
4 measures of 4 beats. Lines 3 and 4 = 1 measure.

1: Triplet, Triplet, Single, (rest)
2: Triplet, Triplet, single, (rest)
3: T, S
4: T, S,
5: T, T, S, (rest)

[Community Project] Missiongarde -- Class refining in progress

I couldn't imagine it working the other way, but my memory of RM2k3's mechanics is limited. Anyone's free to correct me on this.

[Community Project] Missiongarde -- Class refining in progress

@Max McGee:
Kentona slipped Monk in before I started the first list.

The point pf the lists was to condense all the classes into a few posts, instead of spread throughout the thread, in case the thread gets longer than maybe 6-7 pages (it's likely). It makes them easier to find and helps people evaluate what hasn't been done yet. Also, it isn't THAT illegible...

I agree with the advancement system. Will it be DQIII style or a simple menu-based upgrade?

The Wizard class can use ALLSPELL (MAGIC), which is every spell in the game. The Archmage class can only use BLACK (MAGIC), but can DOUBLCAST it. Also the Wizard class exceeds the max INT limit of 7, making it the strongest caster in the game.

We'll have to see if there's still space left for you, but you've already contributed a handful of classes, though. I wouldn't get too upset if the slots get filled up by people visiting this thread for the first time. I still want to throw in a couple more, myself.

[Community Project] Missiongarde -- Class refining in progress

LIST 4

POACHER: Advanced (700)
Rejecting the Tamer way, they live for the thrill of the hunt.
Stats
FIGHT
HUNTING (MAGIC)
SCAN: Lists all combat data on a single enemy.
ITEM
ESCAPE
--------
(Each spell does x3 the amount of damage from FIGHT to monsters of the associated class, depending on level/quarter)
(SlvrArrow), (Burial), (WyrmKilr), (BugSpray), (etc)
--------
Resist NONE; Immune NONE; Weakness NONE
Average LV.UP
Equipment Classes: Light; Physical; Crossbow/Bow/Knives/Axes/Whips/Boomerangs/Spears

SUMMONER: Advanced (1200)
Conjurers of lore(tm), they call upon higher forces for aide.
Stats
FIGHT
SUMMON (MAGIC)
COMMUNE: Minor Self MP recovery; must be used before using SUMMON skills
ITEM
ESCAPE
--------
(Salamndr): Minor All Fire spell (START)
(Efreet): Major All Fire spell (Q2)
(Phoenix): Massive All Fire spell (Q3)
(Yeti): Minor All Ice spell (START)
(Wendigo): Major All Ice spell (Q2)
(SnowQueen): Massive All Ice spell (Q3)
(Wil'o'Wsp): Minor All Lightning spell (START)
(ThndrBird): Major All Lightning spell (Q2)
(Raiden): Massive All Lightning spell (Q3)
(Naiad): Minor All Water spell (Q1)
(Naga): Major All Water spell (Q2)
(Poseidon): Massive All Water spell (Q3)
(Whirlwind): Minor All Wind spell (Q1)
(Djinni): Major All Wind spell (Q2)
(Nin'lil): Massive All Wind spell (Q3)
(Dryad): Minor All Earth spell (Q1)
(Golem): Major All Earth spell (Q2)
(Titan): Massive All Earth spell (Q3)
--------
Resist NONE; Immune NONE; Weakness NONE
Average LV.UP
Equipment Classes: Light; Magic; Personal Set ONLY (Chakram)

SCHOLAR: Advanced (950)
Rather than create their own skills, they simply use their opponents!
Stats
FIGHT
LEARNED (MAGIC)
STUDY: If hit with an enemy-exclusive skill before next turn, that skill is added to LEARNED
ITEM
ESCAPE
--------
(Can obtain and use all enemy-exclusive skils via STUDY)
--------
Resist DISCORD, FEAR; Immune CHAOS; Weakness BERSERK
Average LV.UP
Equipment Classes: Light; Physical/Magic; Swords/Clubs/Maces; Personal Set Available (Tomes; Armor)

[Community Project] Missiongarde -- Class refining in progress

Kentona didn't seem to give a yay/nay about it, so I ignored it.

I'll put it up tomorrow with a Blue Mage class of my own, if I remember. (goes to bed)

[Community Project] Missiongarde -- Class refining in progress

I've managed to pry myself away from FFT v1.3 long enough to get back to this thread and add another list. I have also fixed some typos and copy/paste garbage, edited the changed knight into List 1, replaced the Ranger with the recently introduced Infiltrator on List 2, and eliminated the Generica Kid.

LIST 3

DRUID: Basic (700)
With command over the laws of nature, they are well-balanced supporters.
Stats
FIGHT
NATURE (MAGIC)
ITEM
ESCAPE
--------
(Heal1) (START)
(Heal2) (Q2)
(Heal3) (Q4)
(HealAll1) (Q3)
(Life1) (Q2)
(Earth1) (Q1)
(Earth2) (Q2)
(Earth3) (Q3)
(EarthAll) (Q4)
(Poison1) (Q1)
(Poison2) (Q2)
(Poison3) (Q3)
(PoisonAll) (Q4)
(Antidote) (Q3)
(Remedy): Removes ALL (except DEATH) (Q3)
(RemedyAll): All removes ALL (except DEATH) (Q4)
--------
Resist NONE; Immune POISON; Weakness NONE
Fast LV.UP
Equipment Classes: Light; Magic; Staves/Rods

BARBARIAN: Expert (1600)
Manifestations of pure power, who crush their enemies with multiple strikes!
Stats
FIGHT
IMPACT: Increases the number of attacks dealt with the FIGHT command, based on level/quarter (Minimum x2; Maximum x5)
BATTLECRY: All BIKILL
ITEM
ESCAPE
--------
Resist NONE; Immune NONE; Weakness NONE
Average LV.UP
Equipment Classes: Light; Physical; Axes/Clubs; Personal Set Available (Armors)

WIZARD: Expert (2300)
Mages of the highest order, with limitless incantations!
Stats
FIGHT
ALLSPELL (MAGIC)
ITEM
ESCAPE
--------
(Wizards know every non-enemy spell in the game!)
--------
Resist NONE; Immune NONE; Weakness NONE
Very Slow LV.UP
Equipment Classes: Light; Magic; Staves/Rods

MONK: Basic (500)
Many rely on the healing ability of these trained martial artists!
Stats
FIGHT
AURA (MAGIC)
MEDITATE
ITEM
ESCAPE
--------
(Heal1) (START)
(HealAll1) (Q1)
(HealAll2) (Q2)
(HealAll3) (Q3)
(Life1) (Q2)
(Regen) (Q2)
(Remedy): Removes ALL (except DEATH) (Q3)
(PlmStrike): Minor HP/MP damage, restored to user (Q1)
(StunBlow): Single NUMB (Q2)
(EtherFist): Major Single Light elemental strike (UNDEAD only) (Q3)
--------
Resist FEAR; Immune CHAOS; Weakness SLEEP
Dual Wield; Fast LV.UP
Equipment Classes: Light; Physical; Claws/Staves; Personal Set Available (Katars)

CULTIST: Advanced (800)
Evil encarnate, with a penchant for mind games and blood rites.
Stats
FIGHT
DARKNESS (MAGIC)
ITEM
ESCAPE
--------
(Dark1) (Q1)
(Dark2) (Q2)
(Dark3) (Q3)
(DarkAll) (Q4)
(Sap) (Q1)
(Weak) (Q2)
(Slow) (Q3)
(Fear) (Q3)
(FearAll) (Q4)
(BloodyCry): All DEATH (only affects enemies inflicted with FEAR) (Q4)
--------
Resist NONE; Immune NONE; Weakness NONE
Slow LV.UP
Equipment Classes: Light; Magic; Staves/Rods/Knives; Personal Set Available (Scythes)

BARD: Advanced (1000)
Their eerie melodies can either lift spirits, or drown enemies in sorrow.
Stats
FIGHT
MELODY (MAGIC)
DUALITY: Doubles the number of attacks per round with FIGHT (must be equipped with a Mandolin)
ITEM
ESCAPE
--------
(WarMarch): All BIKILL (Start)
(SirenSong): All MUTE (Q1)
(Harmonize): Minor Self HP Recovery (IN-BATTLE exclusive) (Q1)
(LoudVerse): Minor All Non-elemental spell (Q2)
(ChaosAria): All CHAOS (Q2)
(OddNoise): All DISCORD (Q3)
(Lullaby): All SLEEP (both enemy and ally, except Self) (Q3)
(Symphony): All UPPER (Q4)
(WarAnthem): All BIKILL/HASTE (Q4)
(RiotHymn): All BERSERK (both enemy and ally, except Self) (Q4)
(LastTheme): Massive All Non-elemental spell (Q4)
--------
Resist MUTE; Immune NONE; Weakness NONE
Average LV.UP
Equipment Classes: Light; Physical; Harps; Personal Set Available (Mandolins)

ARTIFICIER: Basic (650)
Skillful tinkerers, who are rather brilliant with gadgets.
Stats
FIGHT
MUSKET: Does random damage; requires a Firearm equipped; additional effects dependent on equipped Firearm
ARTIFICE (MAGIC)
ITEM
ESCAPE
--------
(All Artiface skills are stock based; they use the appropriate item from inventory, until they are no longer available)
(Quadbow): Major All Non-elemental strike (Q1)
(BigShield): All resistance increase to RANGED damage (Q1)
(DrgnMaw): Massive Single Fire spell (Q2)
(Acclrator): All HASTE (Q2)
(CrystlGun): Massive Single Ice spell; Single NUMB (Q3)
(Positron): Minor All HP recovery; All remove WEAK/SAP/DISCORD/SLOW/POISON/NUMB; low % chance (Q3)
(Hydra): Massive All Non-elemental strike (Q4)
(AlchmFire): Major All Fire Spell; All CHAOS/POISON; low % chance (Q4)
--------
Resist NONE; Immune NONE; Weakness NONE
Slow LV.UP
Equipment Classes: Light; Physical; Crossbow; Personal Set Available (Firearms)

Basic:
Soldier
Knight
Raider
Cleric
Mage
Druid
Raider
Infiltrator
Artificier

Advanced:
Carnitank
Cryomancer
Magic Hunter
Randomizer
Tamer
Garou
Monk
Cultist
Bard

Elite:
God Hand
Barbarian
Wizard
Archmage