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Boutalles Review

author=Sauce
One piece of feedback I failed to mention in the review: inputting combos required very irregular timings. As far as I could tell, if your inputs were way ahead of the skills being triggered onscreen, the next input would not register. Or maybe it's while the extra skills are being called? I'm not entirely sure.

So if I hit a combo like A, B, A, B, A... but I hit it too fast, it might appear as A, B, B, A... because it failed to register the A while the combo was catching up. Obviously, if I hit it too slow, the combo resets. I'd suggest to allow the full sequence to be inputted regardless of where the combo is at.

Then again, the irregular timing forced me to memorize the rhythm of each combo, and maybe that's a plus, instead of a negative.

The rhythm was the goal, I didn't like how most often when I could "combo" in games the rhythm basically became spamming as fast as you could, and I'd been playing a lot of fighting games recently (especially the Vita version of BlazBlue.)

However I think that overall approach hurt it's accessibility, so those that were willing to learn it got the idea, but it limited how they could play and turned a lot of people off.

In the revised system I worked on for a while there wasn't even combos anymore, you just assigned a skill to a button/direction like A+Up, then when you held in A you could hit up/down/left/right to use the skill, like this:




The idea we've been throwing around the most lately is actually to do something like Secret of Mana in 3D (I'm actually pretty good in Blender and Unity these days) with chibi-style characters (but keeping the faces/art still of course!)

Something more cartooney and soft-textured instead of realistic. Currently building an alpha test to see how it feels.

Boutalles Review

Wow, thanks for the review!

The characters really grew on me and I was kinda sad I didn't have time to do more with the story.

I certainly don't want this to be the 'end' of these characters or the game, I did a bunch of updates to the combat and planned out some new dungeons, but we're still thinking about the approach and working on new ideas (maybe not even RPG Maker...) just because it was a fun and light-hearted experience that, as you so aptly put it, didn't take itself too seriously. : )

Glad someone enjoyed it, didn't get a whole lot of feedback (though I think a few more comments than usual.)



To be defensive about one thing though: "The original release was plagued with game crashing bugs, but I understand those have since been fixed."

There was actually only one bug, the game would crash when you started synthesis with an item with no attributes and selected and tried to synth the empty attribute to an item. Other than that fix it hasn't been changed. Was just very pronounced because I didn't give a Synthesis tutorial, so people often started by playing and trying to synthesize blank stuff. : )

Boutalles

author=Roy
For whatever reason...in the beginning and assigning skill keys, when I try to set the COMBO all I can set is B and that automatically comes up first instead of A then B. Advice please....thanks!


When you press B then it immediately shows A B, or when you press B it shows A?

Without seeing what's happening it's a bit hard to guess, but you might want to see if you remapped your keys (press F1 to see what A and B map to.)

By default A = Left Shift, B = Z
If you changed control mode in the system options to "XP" then Z = A, X = B, C = C

Boutalles

author=Sauce
Played the game. Loved it.

Question...

Where's the music from? I've never used Ace or VX for that matter, so I wouldn't know if it was custom or just the RTP stuff.


It's all RPG Maker VX Ace RTP music!

Boutalles

author=Fugue
hey um what were the rules of the contest this was made for? besides "you only get two weeks".

just curious, it's helpful to know any constraints/limitations to evaluate a game.


The theme was to show what VX Ace was capable of (the contest started the day of it's release or a week or so after, I forgot.)

Boutalles

author=Rainen
Something else you can do is put up to 3 +1s on any item, use all but 1 charge and then resynth the stats onto a new item. I recently discovered that almost all +1s are on the mistletoe so now I know what to look for :D (Now, if only mistletoe was sold in stores...)

Also, the -hp% really is massively overpowered. As far as I know it only comes off of zombiewood and everything is just a massive 1hit K.O. cakewalk. And thanks to being able to resynth stats from one consumable to another I don't even have to bother with finding more zombiewood.

Edit: Is there a list of classes and requirements anywhere?

The -% HP is pretty overpowered, but you can build insane equipment too, I didn't see a reason to lock that up so people couldn't use it. I might reduce the amount in the revised version or re-think it, but it's the only way to 'easily' beat the optional final boss. : P

As for classes there's not official list, but...:


Knight: Soldier (level 18)
Sage: Thief (10), Priest (15)
Spellsword: Soldier (10), Mage (15)
Adept: Mage (20), Sage (20)
Paladin: Priest (20), Knight (20)
Ninja: Thief (20), Sage (15), Spellsword (20)

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author=Ratty524
AC? In a medieval fantasy environment?


I assure you that nothing is taken seriously in this game.

Boutalles

author=Rainen
the only problem i had with the game is how rare the perma stat boosts were >:( i currently have +1mag and +1att and despite all my efforts i haven't been able to get any more. Also, MINUS %HP IS SO FREAKING OP... *Ahem*... sorry about that. I have a red crystal that does -140% hp damage. Nothing beats killing super ultra OP uber boss inferno mode in 1 shot.


Most bonuses were meant to be on the equipment instead of on consumable items (also, put a +1 on a 15 use item, and it's +15!)

If you're looking for ores to upgrade your equipment with and having no luck mining the ore deposits around, you can also buy basic ones from a vendor in town to get the basic stat bonuses you want.

Secret of Mana, anybody?

author=kentona
(When you get a orb upgraded or whatever, go to an inn, spam the chick's healing spells until she runs out of MP, rest, repeat until her spells level up)


You need to cast the girl's spells on a combat-able map, you only get 1/2 the gains in a town/inn. Best place is right outside the Water Palace.

Aetherion

author=argh
Will the party size remain at 3 or will you be increasing it?


The number of active characters in combat is 3 and will stay there, but you'll have more than 3 characters available, along with a way to switch them out (maybe even in battle, but this mechanic is still in progress and won't come into play for a while.)