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Anaryu
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NicoB's Let's Tries/Plays! *REQUEST YOUR GAME HERE!*
author=NicoB
Could you also submit a version that allows me to walk through my party members? I'm really tired of turning around and walking into them.
Oh yeah, I changed that as well (although the reason you couldn't before was to avoid having your party members on top of each other during combat, but we'll see if anyone is annoyed by that.)
Also, I was quite serious when I said you should totally stop! At this point you'd just continue to be frustrated, it'd only get worse, believe me. : )
NicoB's Let's Tries/Plays! *REQUEST YOUR GAME HERE!*
Holy crap!
The "fix" to make it so synth can't crash made it so you can synth items at all.
I uploaded a fixed version, thanks!
NOTE: You are not enjoying this much and I made a mistake I tell others not to do with the basis for this battle system, so I'm going to go ahead and release you from any obligation you feel towards finishing this, thanks for the info so far though (good stuff!)
FYI: You aren't supposed to get a game over on death, you just lose some of your money each time.
The "fix" to make it so synth can't crash made it so you can synth items at all.
I uploaded a fixed version, thanks!
NOTE: You are not enjoying this much and I made a mistake I tell others not to do with the basis for this battle system, so I'm going to go ahead and release you from any obligation you feel towards finishing this, thanks for the info so far though (good stuff!)
FYI: You aren't supposed to get a game over on death, you just lose some of your money each time.
Boutalles
Nice equipment! That's what the system was intended for, if you want more of a challenge to match it you can increase enemy levels in your Menu > Options - it increases their stats AND the exp they grant, so you can compound your leveling. : )
I didn't get time to fix the item display bug, what it's actually showing is items you got in between picking flowers or mining. If you killed 3 enemies and got 4 items total from doing it, your next flower would show those 4 items + what you picked!
I didn't get time to fix the item display bug, what it's actually showing is items you got in between picking flowers or mining. If you killed 3 enemies and got 4 items total from doing it, your next flower would show those 4 items + what you picked!
NicoB's Let's Tries/Plays! *REQUEST YOUR GAME HERE!*
We watched your Boutalles videos, lots of things we could improve we spotted already, and we got a kick out of watching them, looking forward to more!
Screen5.png
author=Rolandknight
I don't think he was making fun of you, but at the fact that the evil sorcerer guy laughs make you afraid of the dark.
In that case I definitely didn't pick up on it! Makes sense though, sorry Darken. : )
Gravity
author=calunioauthor=calunioI just noticed some incoherence. :(
It's been a while since I played this game, otherwise I would write a full review, just to give this game five stars. Super awesome.
Hahaha, that IS pretty funny. : )
Boutalles
author=benos
So I'm fighting the first battle, what's I suppose to do? keep hitting him? Or find a combo. I keep hitting B or whatever. Not doing much or I missed quickly on what I'm suppose to do.
If you mean the tutorial he tells you to hold the block button, hold that to block for a while.
Django_Battle.jpg
This is very cool, I love the style and how it has so much personality even without a ton of detail.
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Boutalles
author=Miracleauthor=AnaryuIt was right after I came out of the castle, when you receive all those items. I was just playing around with the menu, used a Red Pudding as Left Base and White Pudding as the Right Base, hit synthesize and it crashed xD
Actually you're #3 to report this! I must know how it's done! :O
Do you have any details on what items they were? How many of the features you were moving?
The error message that came up was something along the lines of "event referenced a script that does not exist", I could recreate it if that would be helpful :>
Edit -- haha wow sorry! I just read "good base for synthesis" and was off xD thank you!
This is now fixed, making a blog post about it!













