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Comic-book style cutscenes?

Since I have an artist on my team that enjoys comic-like stuff, we're doing this with our next project too (in VXAce.)

I was inspired by the same thing; when I recently replayed Phantasy Star IV. : )

Dev Blog: Mechanics Update 1 - 4th Level Skills

author=NewBlack
Out of interest.. I'm wondering about how the battlers were made. They don't look like pixel art so I'm guessing perhaps they were painted rather than pixelled?


They're hand drawn, then chopped into pieces. Then for each new pose the pose is drawn on top the default one, once that sketch looks good we arrange the pieces on it and mesh them with the sketch, then color.

It's not quite as much work as it sounds, but more than just several hours go into even the easy ones. : )

author=argh
Ah, I see! That sprite is kind of funny, it just looks so over-the-top. I just find the idea of Flynn purposefully arranging himself so formally in his last moments of consciousness (or making a spell for that purpose) inexplicably hilarious. :p As is the flower that seems to come out of nowhere.


Yes, it's definitely the best unconscious graphic so far.

Dev Blog: Mechanics Update 1 - 4th Level Skills

Dev Blog: Mechanics Update 2 - Talents

Glad some enjoyed the banter, trying to find ways to make the blogs more fun since just spouting a bunch of technical jargon hasn't worked well (it's boring to read!) so we've added custom art and humor. : )

Dev Blog: Mechanics Update 1 - 4th Level Skills

author=argh
I see. I'm sure you'll be able to work something out.

By the way, now that we can have more than 3 energy points at a time, will third-level skills still reset the entire bar, or just consume three points?

It consumes them all, at least by default. There may be ways around this. : )

Also, I updated the video since the last one sucked.

Dev Blog: Mechanics Update 1 - 4th Level Skills

author=argh
Looks great! Very exciting. And thank you so, so much for the pause feature.

By the way, will it be possible to equip multiple skills of the same level at some point? Maybe as some special end-game bonus thing, once you start being flooded with skills you can't use?


I wouldn't see how to cleanly UI such a feature - I expect I won't be touching the 3 Attack/3 Support skills, however the rate at which you gain your skills is going to be a LOT slower, and there are other mechanics coming to help you focus your character in certain areas, so ideally you'll be building along a certain route of your choice and skill choices won't be too hard.

...

:(

(not sure what happened, but hope it's not as bad as it sounds)

REQUEST: Beta Test new Combat System

I'm sending out the links now.

If you can't record that's no problem, don't put too much effort into it if it's not working or is troublesome to get it to work.

Thanks to everyone!

REQUEST: Beta Test new Combat System

That's two super helpful people so far! : )

Prototype 2: Try it out on the Web!

This isn't even a demo, it's more like a tech demo, point is to see what really confuses people WITHOUT instructions, and what (if anything) they enjoyed doing, or really didn't like.

It's still about 80 hours from being considered a demo!

That said, I probably should have said a few things in the above post about how to do it... : )