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The Forest Trail
"I beg of you, do not stay out after dark"

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Crests of Hope ~ Disturbed Twist of Fate

Okay, as Ive said, my computer hates RPG maker VX Ace and loves to delete my games. All of my exams are over, but Ive changed my work process.
Im doing the world maps first (Land, and Clouds)
Then ill do story. and finish with database, and add finishing touches (Shops etc)

Unlockable Shop Items

Cool!
So its like the bazaar system from FF12? AWESOME!!!

Edit: I love it :DDD
Its really good and I will DEFINETELY use it in my game and you will be getting plenty of credit for this :)

The amazing story of failure

author=Marrend
If it will only take five hours of work to get back to where you were, consider yourself lucky. I've heard many a horror stories about people loosing work that would literally take months to reconstruct.


I have done that many times and haver cancelled 2 projects because that happened ;-;

Untitled.jpg

author=SorceressKyrsty
Loving the vampire in BROAD DAYLIGHT.

kids these days

It was just to test out the system thingy.
I would never dream of putting a vampire into daylight unless it burst into flames

Crests of Hope ~ Disturbed Twist of Fate

author=Marrend
J-Pop, you say? I mean, it's your game, and letting people know that there's J-Pop in the game is a gesture of what your musical preference is. However, and maybe this is just me talking, using J-Pop could back-fire into your face.

I know, but I dont really think Ill use too much of it now that ive considered how it would actually sound to people who play it, so Im still using it, but in moderation (only 3 songs, 2 of them are battle themes, and the other is the title song)

Crests of Hope ~ Disturbed Twist of Fate

Im just throwing idea's around right now.
I want to use quite a lot of J-Pop, mainly songs by the band Perfume, since each of their songs are different, so any thoughts about the music would be appreciated, but I really want to use songs by Perfume or any other J-Pop artists.
For the games title screen Im using custom artwork drawn by moi.
For characters Im using Ace's built in Sprite maker and for faces Im using Character Machine! by Erangot.
Most if not all other things are just the base resources.

[Request] Need help, please? [CLOSED]

author=Marrend
author=Animetor
Yet another edit: I made the state numbers 3 digits (002) but still it never worked. What I basically want is a HP critical state and after the battle any characters in the HP Critical state say something like "Oh no Im bleeding pretty bad"
If all you want is for characters to say something if they are at critical health, that's something totally different. I'd say it depends on what kind of scripts and/or events you're using, and if your encounters are on-touch encounters. If you're using the default engine, and touch encounters, you could compare HP versus MAXHP after the Battle Processing event. Then, have the character do the line about hurting under the appropriate condition. If there's code in place where characters have end-of-battle quotes, you'd tack on a "critical health" case.

It might take some work with variables, and conditional branches, and lots and lots of playtesting, but it should be possible!


My original method of work was on touch encounters with in-battle events that had the character say they were in critical HP (like the screenshot for crests of hope) so I guess the easiest way would just to continue doing it that way, thanks though GreatRedSpirit, and thanks Marrend for letting me say this thread is closed

[Request] Need help, please? [CLOSED]

author=GreatRedSpirit
The quick and dirty version is something like this:
class Game_Battler # (change this to Game_Actor < Game_Battler if this applied to the player only)

  alias hp_old hp= unless $@
  def hp=(value)
    # Calculate the threshold that adds/removes the state
    threshold = param_max(0) * 0.3
    # When the player moved below the threshold add the state
    add_state(##) if (@hp > threshold and value <= threshold)
    # When the player moves outside the threshold remove the state
    remove_state(##) if (@hp <= threshold and value > threshold)
    # Call the original method to apply the HP change
    hp_old(value)
  end
end
With ## being the state ID you wish to apply/remove. Untested, it's really late and I'm running on a piece of beef pie I ate six hours ago
It looks a tad confusing but I kinda understand what to do, since Ive used a script where I just need to add numbers etc before
Thanks for trying even if it doesnt work :D

Edit: I changed the script to suit my needs and did it someting like this:
class Game_Battler # (change this to Game_Actor < Game_Battler if this applied to the player only)

alias hp_old hp= unless $@
def hp=(value)
# Calculate the threshold that adds/removes the state
threshold = param_max(100) * 0.3
# When the player moved below the threshold add the state
add_state(02) if (@hp > threshold and value <= threshold)
# When the player moves outside the threshold remove the state
remove_state(02) if (@hp <= threshold and value > threshold)
# Call the original method to apply the HP change
hp_old(value)
end
end

The line that says threshold = param_max(100) * 0.3 means at 30%, right??
And the: remove_state(02) if (@hp <= threshold and value > threshold) only needs the state number? Thats what I done

Anyway, Im off to test it now

Edit: I think I need to do more to the script to make it work

Yet another edit: I made the state numbers 3 digits (002) but still it never worked. What I basically want is a HP critical state and after the battle any characters in the HP Critical state say something like "Oh no Im bleeding pretty bad"

[Request] Need help, please? [CLOSED]

author=Marrend
Seems to me there should be some check somewhere. Like "if self.hp < self.maxhp * .3". Or something like that. I'm not exactly sure where this code would go, however.

It never worked :(

Crests of Hope ~ Disturbed Twist of Fate

I might hand draw the title since Im not the worst drawer in the world, I made a 1st draft of the drawing and it looks a bit like a fdinal fantasy logo :( I like final fantasy, dont get me wrong. But I dont want it to look like Ive stolen their logo style or anything :P