Legends Of Illarion 2: Sins Of The Gods

Thanks for playing, AntarcticTiger! Yes, this one is probably half as short, since I don't have as much time to make a longer game unfortunately. I remember you giving me a lot of support and feedback on the first game too. So thanks again, and hope you'll enjoy the first game this time around too!

Graphic downgrades aside, I'm sure I will. I remember the game having a lot of heart!

Legends Of Illarion 2: Sins Of The Gods

Finished the game! Congrats on finishing this Dyluck!

It feels much shorter...? It's a bit hard to remember, I finished the first game back in 2009. Much more prettier though.

Thankfully there doesn't seem to be a super powered secret boss this time. I'm gonna go back and replay the first one to refresh my memory.

The Sword and the Fish

Well now, this is a pleasant surprise. Nice to see you're still alive and kicking.

Romancing Walker

Oh man, was this not already on here? This brings me back... hmm, maybe I should try this again and aim for the other endings.

Legends Of Illarion 2: Sins Of The Gods

Oh my, I certainly remember the first game. It's great to hear that this is still going.

Homework Salesman

I'm actually trying to take my time with this game, hoping it'll help me contain my excitement for the upcoming Rune Factory 4. I'm about 2 weeks in and still on the third floor of the cave.

Homework Salesman

We don't have any romance options in chapter 1 but you never know what could come down the pipeline in future chapters (there are four planned).

Homework Salesman

Ah. I find it difficult to resist the urge to harvest as much iron as I can along the way, so by the time I reach the third floor, Reniat is usually exhausted. I need to stop being cheap and actually use these camp kits someday. At least I imagine they'll be a lot more effective than sleeping bags. ^^

Also, out of curiosity, do you know of the Summon Night: Swordcraft Story games? I recall running around in the field wielding my hammer early on, looking for materials, and it reminded me of that series.

Homework Salesman

Roshgard, thanks for the feedback and suggestions.

Initially we wanted to go with a day/night and calendar system like you said, as the main inspiration for the game is Rune Factory (but also the Atelier series), however, having dealt with day/night systems in the past in an old game called Razkertim, I can tell you that the amount of work it takes to account for NPC schedules and variance in a day/night system is just too much for a team of three people. Homework Salesman has been in development since late 2011 (when VXAce came out in Japanese) and this is how long it's taken to make just without a day/night system.

So instead, we opted for the fixed days similar to Atelier series, which was a secondary inspiration for the game.

I like the idea of submitting crafted weapons/armour to Boss, and do intend on adding such a quest along with other new types of daily quests in Chapter 2. There will also be festivals eventually, though they will appear based on prerequisites and not on a fixed date since there isn't a calendar system.

Also, didn't want to spoil it so soon, but farming will be added in Chapter 2 (that's what the plots in the south town map are for).

Question. Will there be more ways implemented to restore AP? I feel a bit starved as is having only the hot springs to restore it.

Homework Salesman

This sounds like all sorts of amazing. Hopefully I find time to try it soon.