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Arandomgamemaker
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Woah, I just thought of something. What if I remade all of Doggie Day's graphics and music to be totally unique?
I guess I can learn how to use Mario Composer. As far as tracks, I'm thinking all of them being original, except for one particular track:
Maybe a piano remix or something can be made from it?
Maybe a piano remix or something can be made from it?
Woah, I just thought of something. What if I remade all of Doggie Day's graphics and music to be totally unique?
I know how to make graphics, but the music will be a major issue. I have no clue how to make music >_>
Animations.png
Pandora's Present
author=Fidchell
Congratulations, you have pushed Pom off of the number one spot for buzzing games. Just for this reason, I commend you. The game looks nice too.
Something had to do it. It must be a sign from space.
Pandora's Present
New gamer here! (:
Welcome to RMN! Be sure to contribute to the best of your abilities!
wow I haven't said that in like a year.
wow I haven't said that in like a year.
Woah, I just thought of something. What if I remade all of Doggie Day's graphics and music to be totally unique?
Woah, I just thought of something. What if I remade all of Doggie Day's graphics and music to be totally unique?
The Hobbit: The Desolation of Stats
What elements from existing games would you like to see reused?
Hm, I never know if levels is worth it honestly. On one hand it lets you feel like you're progressing, but on the other the game can get unbalanced if you grind.
However, without levels you would probably get something like The Grumpy Knight and Wine & Roses, in that every battle is a miniboss fight to collect a specific ability or stat booster, or even just to progress. This means your game can be more balanced because you can control how strong a player is, so they are never strong enough to 'overpower' everything.
However, it also makes it so you have to fight through enemy hordes to collect everything, and with each battle being difficult you wouldn't feel the sense of 'progression' that leveling has.
Just my two cents.
However, without levels you would probably get something like The Grumpy Knight and Wine & Roses, in that every battle is a miniboss fight to collect a specific ability or stat booster, or even just to progress. This means your game can be more balanced because you can control how strong a player is, so they are never strong enough to 'overpower' everything.
However, it also makes it so you have to fight through enemy hordes to collect everything, and with each battle being difficult you wouldn't feel the sense of 'progression' that leveling has.
Just my two cents.













