ATEN'S PROFILE

I'm a hobbyist game maker. I like making games as both a hobby and a challenge. I'm currently trying to make a game using the Linear Motion Battle System similar to Tales of Eternia. If you are interested, check out my youtube of the progress! Located here:

http://www.youtube.com/watch?v=kKjDVZON0-4

I also dabble in programing software and I've made some nifty utilities but my best one so far is a Save Editor for Final Fantasy XII. Get it here:

http://www.youtube.com/watch?v=lh-Ek_l3g80
Legend of Vanadia
A tale of adventure and exploration.

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RM2k3 Battle Animation Size Mods?

Why oh why wasn't this available when I made FFD :( Too late for me to use it now...

Translating tutorials?

HotDAMN this is the most useful tool for rpgmaker ever invented. (Or at least its up there with the rest)

NPC's Anyone????

I never even knew this was an issue until the whole thing started here.

NPC's Anyone????

post=147881
That's not what I'm really talking about. Let's say the random NPC wanders in front of a door. How is that not annoying that you have to wait for a second for him to move out of the way to get to your destination? What about a sitation where you're trying to walk out of the town, a random NPC walks infront of you, you accidentally press against him but decide to go around him but he goes in the direction you were trying to go around. It's not about getting stuck, it's about getting your time wasted.


I get you. And anyway, I have yet to encounter a game where that sort of "time waster" happened to me . Must be some really really small maps. Something like that would never happen in bigger maps where NPC's have more space to move around.

Interestingly, I was just playing Sunset over Imdhal yesterday and I noticed some NPC's were scripted to walk from one house to another etc etc, that was pretty neat. You could take that one step further and just give the NPC a "phase through" during that scripted walk cycle and they'll just pass through you.

NPC's Anyone????

post=147496
post=147477
post=147458
I really don't like random movement it's easy for an NPC to get caught in some awkward place like a ladder or something
Which is why there is a little "forbid event overlap" checkbox. Put it on your ladder/teleport/door event and no npc can move through/over it.
Yeah but what if it just gets in your way?

Man. So many people DON'T KNOW THIS! Ok, basically, every good rpg engine has a "player can't be trapped by an event" algorithm. This started from the original Final Fantasy and EVEN RPGMAKER HAS IT. Basically, if you get trapped in a corner by an NPC, just push against them. That's all. Pushing them will get the algorithm into effect, causing the NPC event to "move" out of your way, it will randomly pick a direction to walk in until it finds a spot it can move to and move out of your way.

Problem solved. (FF9 had an even better one, pushing NPC's caused you to phase right through them)

When do you think is a good time to be able to change your party?

Cool. That was incorrect grammar. It was like you were saying it was his idea and he scrapped, leading one to wonder why you are writing about it if it's not even yours.

Carry on then.

When do you think is a good time to be able to change your party?

post=147597
thou hast scrapped thy idea.

"Thou" means "you" and "thy" means "your" so are you saying that gameovergames scrapped YOUR idea? How can he scrap your idea? Don't use "ye 'olde English" if you don't know how!

/grammar police.

When do you think is a good time to be able to change your party?

post=147585
You should be able to change your party after you learn how to use the space key correctly.

Chocobo Hot and Cold - See FF9

Only read the first post. Dude. Simulating CH&C is like, childs play on rpgmaker if you've been using rp2k3 for even a few months. So to answer, yes. Definitely doable.

NPC's Anyone????

post=147458
I really don't like random movement it's easy for an NPC to get caught in some awkward place like a ladder or something


Which is why there is a little "forbid event overlap" checkbox. Put it on your ladder/teleport/door event and no npc can move through/over it.