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Earth Element = Physical Damage

author=Ratty524
You know, if you want to be technical, ANY attack can inflict physical damage, because almost all of the standard Elements inflict physical damage on your body.
Already went over this, the point of the topic wasn't about being technical about it :U
author=AtlasAtrium
It's not so much about trying to be realistic per se - the other elements have their own properties and interactions that define them (Ice = Good vs Fire Enemies / Wind effective at disrupting and damaging flying enemies / Etc.) Whereas earth has no such properties. It's brute force through and through, much like physical damage.

Earth Element = Physical Damage

Screenshot Survival 20XX

(Turns into dust waiting for people to put up screenshots that are less cool so that my screens won't stand out)

That is some very pretty garbage though, so much detail @_@ Definitely digging the transformation, though personally I think the trees are a tad out of place in this map. I think it'd look better if you had more of the bushes used in the first map instead. Those highrise buildings looked pretty far away, they must be creating a lot of smog for it to carry over and envelop the entire area :o Unless its creating it's own smog, that is.

Also, funny that it's called Tin Alley since a good chunk of the metal parts in the trash heaps are rusted, and tin does not rust. Just some food for thought there, though I won't deny that 'Tin Alley' is a lot catchier than 'Iron Alley' :U

Releasing some screens into the wild (A great fellow by the name of Ross Castro is doing artwork for the game):

Tess shares some wonderful news with her bestest friend.



Tess attempts to explain a diffusion metaphor.


Tess tries to deny the fact that she is, in fact, senile.

Single Area RPG

. . . is it bad that I actually want to try the one screen thing.

Earth Element = Physical Damage

8/8 gr8 b8 m8

(a 4chan meme is about as much you're worth tbh so it's all you're gonna get from me :^))

Earth Element = Physical Damage

8/8 gr8 b8 m8

Some demo releasing concerns.

Thanks for all the responses! I will definitely look into putting out a first chapter demo once I get one ready.

Some demo releasing concerns.

Okay, so I've been working on a game for quite some time and should have a demo fairly soon, but I've been a bit worried about releasing a demo. The reason being that even though I'd like the early feedback, the final game itself will take a long time to complete so by the time it's out, it'll be buried under a mountain of new games, and maybe a handful of subscribers may or may not decide to take a brief look again (if there are any) - it seems like most other games get around this either by having really good PR, having a lot of custom content, or being made by someone who's RM famous to some degree. As a result, I'm concerned that the full game, if released on this site, will have very little traffic compared to a fresh release of the full game without an initial early demo (maybe that wouldn't have so much traffic either, but what can ya do)

Not really sure what I want to do at this point. Anybody care to help me from going nuts about something that probably has a simple answer?

Earth Element = Physical Damage

All valid points there, I could work with adding more versatility to the Earth elemental spells in my game with these in mind, I was thinking a bit too narrow-mindedly. Thanks for all the responses, they've been helpful!

Earth Element = Physical Damage

The concept with the basics is something I've considered before (albeit with different terms), though the most that does is explain why certain element/magic types work against others without adding depth to the actual combat, unless you made it so that said basics can bond with more than just one material. But that might start getting a little bit too complicated. I could see the MAT/STR stat combo working (for a separate class, not a pure mage - you'd have to create some very drastic scaling to make up for the STR gap otherwise). Since Earth is tied with defense like Liberty mentioned, perhaps you might consider MAT + DEF or MAT + MDF or even MDF + DEF.