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AVEE'S PROFILE

I started to design games at age 5, drawing maps and sprites with felt pens and paper. Then I began writing stories and game scenarios. I've been working with Rpg Maker 2000 and 2003 mostly, as soon as they came out.
I favor RPGs, Action RPGs and Fighting games. My favorite styles are Fantasy, Horror and anything dark or gothic. I also appreciate cute and funny content.

I make a lot of pixel art and some digital art (concept, promo, fanart, etc.)
I also compose 8-bit music.

Don't be shy and send me a message if you want to commission my work ;)

Other games I worked for:

Makerscore Clicker
http://rpgmaker.net/media/content/users/15964/locker/Makerscore_Clicker.rar

A Maned Lioness
https://rpgmaker.net/games/11191/

bio-Synthetica
https://rpgmaker.net/games/12250/
https://store.steampowered.com/app/2258840/bioSynthetica/

Blackmoon Prophecy 2
https://rpgmaker.net/games/5722/

Izrand Allure
https://rpgmaker.net/games/12395/

Little Avenger
https://www.148apps.com/app/988172424/

Onyx
https://rpgmaker.net/games/29/

Penumbra Crystallis
https://uprc.itch.io/penumbra-crystallis
https://rpgmaker.net/games/78/

Red Balloon of Happiness
https://rpgmaker.net/games/9333/

Requiem of the Shadows
https://rpgmaker.net/games/10441/

Second Death
https://rpgmaker.net/games/6972/

Super Mimi Souls
https://rpgmaker.net/games/9400/

Twell
https://rpgmaker.net/games/7931/
https://store.steampowered.com/app/2342860/Twell/

π (Pi)
https://rpgmaker.net/games/4904/
Cuties & Clues
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Ch-ch-ch-changes - Progess Report 11

Who knew that Bacon, Lettuce and Tomatoes could do that! XD
Jokes aside, that sounds like a cool method.
I suppose that you could create small save rooms between dungeon floors if you wanted to. I don't know how long you plan for dungeons to be but it might be nice for players to be able to take a break halfway through a 30+ minute dungeon.

As I was reading the blog I imagined there had to be a similar way to generate a larger variety of borders and make sure they were compatible with the surrounding rooms. I suppose that's going to be more complex to achieve, but best of luck to you!

Ch-ch-ch-changes - Progess Report 11

Thanks for sharing. I'm always happy to see when devs find creative ways like this to reach their objectives.

There are a few things I'm curious about:

-Will the parallax map be deleted once you exit the current floor or will they accumulate in the game's folders?

-What would you say are the advantages and disadvantages of such dungeons?

-And will you still rely on a few man-made maps such as entrance rooms and boss rooms, or other areas where important cutscenes might happen?

Remodelling in progress!

The new textures on the house and its bigger, realistic size compared to the characters are a big improvement!

You went in the right direction by splitting the trees into different "stories". I think they could be improved further by making the edges of those stories more round and a little jagged, in a way similar to any of those examples:

https://i.pinimg.com/originals/5e/4a/a3/5e4aa386936187c70ffbcac04dab83df.png

https://c8.alamy.com/comp/2B9DRA0/pixel-art-trees-isolated-vector-set-2B9DRA0.jpg

https://media.gettyimages.com/id/472679214/vector/pixel-christmas-trees.jpg?s=1024x1024&w=gi&k=20&c=Hw1SISrkxbzi_E_LUx8HWH646e4RMzC3fwLVuV7uscA=

https://www.reddit.com/r/PixelArt/comments/zxdpgl/what_color_scheme_looks_best_for_this_fir_tree_my/

Tried so hard to make a game

I can see a couple of small mistakes in the anatomy but otherwise this is fantastic, very professional grade work!

Gilgano's right knee is a little too low, making his thigh look too long and his lower leg too short.
Also, judging from his constitution, his feet seem a little too small.

Ress' torso/hips might be just a little too long. I would move it up a little and make her thighs a little longer.
Her right thigh seems a little too short too.


Also looking forward to Super Mimi Souls: from what I've seen it's going to be a great game :D

New update v1.2.1

It's nice to see that you continue to polish the game :)
I watched HuntingSwan's stream yesterday. I'm very happy that he gave a lot of feedback.
If you want, you can use the Submit Media command to post the links to Let's Play videos on this gamepage.

Skills of an artist (Titlescreen)

Welcome to the club :)

That is not bad at all, even though it could be improved in various ways or different styles.
Any amount of practice is never a waste!
Drawing will take you less and less time as you gain experience and repeatedly draw the same things: the brain eventually learns how things should look like without relying on references. And you'll figure out how to improve any image the more art or photos you look at and the more details you pay attention do.

On this day in 2009...

You can also let me know anytime if you need anything else in terms of art (aside from what I already have to finish, of course!).

Twell Trailer

Nice! I really like the sequence where the character walks upward and the background keeps changing.

Release tomorrow

Yes! Congratulations on releasing the game!
I'll start playing tomorrow for sure.

I'm happy to have been a part of this, to have helped you make this game come to life. Luc has been very agreeable to work with. Thank you again for this opportunity.
We started working together on Twell in... *gasp* ...2014!
The first sprite I made was a giant spider boss. Players, please check it out... I hope that it still holds up after all these years :P

I hope that the assets I made (including many sprites, icons, a few objects/tiles and the hand-drawn world map) will be well-received and that people will enjoy the game!

Luc, is Twell your biggest game yet?
How was your experience developing the game?

also not dead

I'm looking forward to it!
Speaking on which, there are a few assets that I want to update when I'll have time. Some tiles and a few battlers, mostly.