BD_DESIGN'S PROFILE

Just another ex-gaming industry hopeful, going to school and learning as much as I can. I don't think making a game will directly affect my chances of getting a job, but it will teach me the process as well as organization, something I sorely lack. I'm no longer working for Zynga, which is too bad.

What else? I like Japanese food and cinema (but I'm not an otaku), CRPGs (of course), electronic music (90's Industrial FTW), Belgian ales, meat cooked over fire, 420, CGI, 3D animation, cats, SNES, subversive or black comedy, dystopian sci-fi, and any epic fantasy brave enough to step out of the Tolkien shadow.

My dislikes include all forms of bigotry, country music, fast food, factory farms, multinational corporations, warfare, social networking, romantic comedies (in general), and politics.

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What was the last film you watched?

Just about the time RMN went down last night I also finished Oleanna. I still don't know how i feel about that one.

What was the last film you watched?

Six Degrees of Separation was on TV.

I like Analyze This too. After Analyze That, I kept expecting Analyze The Other Thing.

Half all movement - RM2K3

There's a solution here, hopefully:

http://rpgmaker.net/forums/topics/1504/

Mary 4D

I love how Deacon keeps getting pulled into the antagonist role. This romance needs a villain.

Project Planning/Working Methods?

post=147846
Do you guys clear out your database before starting a project? :/


I used to do this, but now I'm actually trying something a little different for my project. The only time I've opened up RMXP is to create a project folder and remove all the data from the folders. Instant organization for all my research and notes! I did keep the database files in a folder to play around with. Later I'll open a new project for the actual game itself, at that point it's goodbye, database.

I'm still putting ideas together, and I don't want anything like technical feasibility to get in the way of that. There will be plenty of time after that to start cutting.

For design documents I recommend saving multiple versions and tracking them with a version history. That will make it easy to reference past revisions in case you want to take another stab at a failed idea, or if a revision ends up not working out.

Mary 4D

post=147795
Red Wings


I hope there's no hidden meaning with that.

The infinite terror of BattleChars

That's a great looking edit! I'd ditch the Cloud hair, though. Or at least lop off that big spike.

Your First Game

My first was an RM2K using RTP. Age of Mages dealt with a young man on an isolated village of magic users who had to go through his final test (a mere formality). After fighting a fire elemental on the mountain, some futuristic guy turns up and interferes. Because you failed, the elder puts you on a boat (the little one), after telling you that your real parents died in a shipwreck. That was the demo. I couldn't figure out how to extend the story (Write script first!), but it was supposed to turn out that the guy that interfered was your future self, paradoxes notwithstanding. My first edit ever was putting the flame monster on a face set.

arctic.png

He's right, looks like a transparency error? Good eye, Dranart.

So, I missed out on the Gamecube era...

Starfox Adventures, now there's a game fail of mine.

I kept dying at the end because I forgot to aileron roll.