Just another ex-gaming industry hopeful, going to school and learning as much as I can. I don't think making a game will directly affect my chances of getting a job, but it will teach me the process as well as organization, something I sorely lack. I'm no longer working for Zynga, which is too bad.

What else? I like Japanese food and cinema (but I'm not an otaku), CRPGs (of course), electronic music (90's Industrial FTW), Belgian ales, meat cooked over fire, 420, CGI, 3D animation, cats, SNES, subversive or black comedy, dystopian sci-fi, and any epic fantasy brave enough to step out of the Tolkien shadow.

My dislikes include all forms of bigotry, country music, fast food, factory farms, multinational corporations, warfare, social networking, romantic comedies (in general), and politics.




Fear and Loathing in Ascendence.
You've conveyed the mood very nicely here. I can just feel the oppression.

What are you jammin' too?

Can you get any noisier than "noise improv?"

For those who don't know JG Thirwell, he remixes EVERYONE. He also does original work under many aliases. He did the Venture Bros. theme song.

Lets Design a Real World Map! Right Now! WIth VX and Photoshop!

Looks awesome! But you ignored the water. You could throw in a few ships (traveling along major trade routes) and a sea monster or two in there(these could be in locations where a sea monster actually resides, in game). Oh, and don't forget the legend, showing the scale, the name of the world, and the year the map was "drawn up."

Introducing BD_Design

Thanks for the welcome!

I can make photoshop-barf titles and game overs!

LOL! Speaking of barf...

(actually, it's a virus)

About game profiles

I see, so I'll just have start the process first, then publish later. Thanks guys.

About game profiles

I was afraid that might be the case. But the edit part is good news. Maybe there's some other way to do this.

Thanks for the reply.

EDIT: What would be the best way to show documentation of my process until it qualifies for a game page? I wouldn't necessarily be spamming the game itself, in fact, the game will only be a small part of the project as a whole. I want to avoid being disruptive, at least for my first week! I really do think others could benefit from this.

Thanks again.

About game profiles

Sorry if this seems like a newbish question, or if it has been answered in another post, but I would like to know something before I commit to a game profile. This being my first time on a game development site with game profiles (and blogs no less), I would like to document my process from start to finish. This means I don't have squat except for a few ideas.

My question is this: Once the game profile is up, will I still be able to edit things like the title and the description?

I just want to avoid creating a profile for "Untitled," or "Project [insert cool buzzword here]," or what have you, if the name is going to stick. I assure you it won't be untitled for long. Or if my idea doesn't mesh with the site's intentions, tell me to come back when I know what I'm doing!
Thanks in advance.

Introducing BD_Design

Hi everybody! I just got back into RPG making after a long absence, and decided a more professional approach was needed (hence my user name). Tried going back to the GameFAQs boards, where I used to hang out, but those are somewhat dead. Over there, I was known as Slave Riva (based on a character I created for an experimental college radio program).

My primary focus is on RM2K3 and RMXP, tried a few others, but couldn't really get into them. Before that, I was creating fan levels in Dromed, the engine for the first two Thief games.
I've already got a few projects in the works and hope to eventually publish a professional level independent game(won't happen anytime soon, but one day).

My strengths fall towards storytelling and graphics, weaknesses are organization and coding.
If I can help anyone out with titles or game overs, let me know. Some of my graphics have made it to published games, some unfortunately dropped off the face of the earth. I'll post a few examples, once I round them up.

In the real world, I'm attending classes in 3D animation. I also like to cook, watch films, listen to music, read books, write, conceptualize, and play games. Somewhere, I'll have to make time for the accordion I just bought.

Here's a little gift for you: