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RPG 20XX Engine
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Story of Innocence
I am stuck in the parts where I am supposed to be bitten by some snakes, help me I don't know how to tell them apart:(
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Battle_Demo_II.JPG
author=Link_2112I think the dirt fits well with the grass IMO.
Ian is so tiny compared to the others! haha What's on his head? It's all solid white, I can't make it out at all. Look's like a pan of eggs fell on his head, maybe?
That tree monster has weird coloring. The ninja is cool.
The grass and dirt doesn't tile well, imo. It forms weird shapes/patterns when I look at it as a whole.
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Try to put more green on the Avalian Underweep. As it is it looks way to empty, unless it is a desert or something.
What is the Biggest Design Flaw in Games?
author=Fallen-GrieverThis makes kind of sense now that I think about it. Why reward the player for beating the game on easy anyways. They should suffer like everybody else and try to beat the game in the normal difficulty.
You don't give them the whole game on easy mode, you give them the first few levels and then throw out a fake/bad ending (hence the SoR reference), meaning they still have extra content to unlock/be rewarded with in normal mode!
It's all about application...
I know this was said a lot of times, but I think the biggest flaw in design is making cutscenes that are over 30 minutes long for apparently no reason. It is cool to see cutscenes when finishing a level to reward the player but I don't want to see a movie just because of that. In fact I prefer interactive cutscene where at least you control the player to some extent. Fable 2 and 3 did that, even though it was kinda limited.













