BEN_RANDOM'S PROFILE
Ben_Random
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I'm Ben_Random. I've been around since 2008 but I didn't really get active here since Super RMN Bros. 2. That, an unfinished game, and a couple of contests sums up what I've done with game making on this site. I find that my main purpose here is writing. I have a few tutorials out there, as well as some reviews on Mario fan games such as RMN Bros. or Mario V.S. the Moon Base.
Now with the internet the way it is these days, you can probably use just this information to stalk me.
Now with the internet the way it is these days, you can probably use just this information to stalk me.
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Issue with Event Touch
author=Hoddmimir
This might be a stupid thought, but will the preventing event overlap stop the events from triggering eachother?
Preventing event overlap?
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Issue with Event Touch
author=Liberty
One way I can think of is to check to see if it's near the hero with conditional branches. So set two variables equal to the heros x and y position, then use conditional branches to check if the enemy is +/-16 points from both x and y.
There's probably an easier way to do this though.
Thanks anyway. If I don't get a simpler suggestion I will try this.
Issue with Event Touch
Issue with Event Touch
I am using RMVX
I am stuck with a problem.
My game is sort of an action game, and enemies follow you around. When they touch you, a switch is turned on and another event starts up that makes the player lose 1 "life".
I have the monsters set to "event touch", rather than "player touch" because in player touch, the player must be facing the monster for the switch to be turned on.
The problem with this is, if one monster touches another, it get's triggered and the player "loses a life."
Could I please have some advice?
I am stuck with a problem.
My game is sort of an action game, and enemies follow you around. When they touch you, a switch is turned on and another event starts up that makes the player lose 1 "life".
I have the monsters set to "event touch", rather than "player touch" because in player touch, the player must be facing the monster for the switch to be turned on.
The problem with this is, if one monster touches another, it get's triggered and the player "loses a life."
Could I please have some advice?













