BIZARREMONKEY'S PROFILE

BizarreMonkey
I'll never change. "Me" is better than your opinion, dummy!
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I make cool stuff you should definitely try out.
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Intelligence: Net-Ready!

1.1.9 (Build 2) is out, and fixes a gamebreaking bug I didn't notice and a few other things.

The game also now has a seperate zipped BGM folder because Enterbrain thought a size cap on games was a genuously good idea. Retards.

Intelligence: Net-Ready!

So yeah, Patch 1.1.9 is here, changelog in the first post, its more than just a new coat of paint, trust me!

The image it shows on the games list is outdated and I have actuaslly deleted it from the site and computer, no dice.

Must be hosted on some sort of temporary server, or it might just be that the old file is in my cache and will require cClean to nullfiy it.

Im not that worried though, any good reviewer wont judge a game by its image alone.

Intelligence: Net-Ready!

Glad to hear, I just did some insane awesome renditions of the 'Ancient Ones' like Maw and Pyro.

Intelligence: Net-Ready!

You be the judge.

Hehe, anyway, I've been absent from here a while, been practising a new art style that may hopefully be more appealing.

Intelligence: Net-Ready!

Download and changelog updated with a few changes.
Patch 1.1.5
General:
- Improved Training halls in Necropolis, you now only fight two of each monster rather than 4, the experience has been doubled per to make up for the loss of numbers.
- Reduced amount of Mawed Reapers from 4 to 2, yet again doubling there experience value to level it out, and adjusted the required kill count variable.
- The East Coast fusion map now has dynamic weather.
Bugfixes:
- Fixed missing file error that was gamebreaking, and I'm really sorry about that.
- Did a full playthrough to make sure there were no more game-breaking bugs, which there now should not be.
- Fixed a few typos.
- Fixed an event in the starting area that would allow you to ascend the ladder before you were supposed to.
- Fixed a ton of smaller minor bugs.

Amerkevicius found most of the bugs, thanks go out to him!

Intelligence: Net-Ready!

Small Bump to Version 1.1.4

This versions key features are bugfixes, however, there are a couple extras I snuck in.
Patch 1.1.4
General:
- Galaxia has been redone map wise, Galaxia is the first map of this game to use Parallax Mapping and (now that I have discovered how to do it) probably not the last.
- Two music Tracks have been added, one for the reprint of Galaxia and one for Poolington of Byteopia.
- New music track composed by RavenBlueIndigo, Purple Forest is now played in the Darkvoid, meeting its Green Forest counterpart in Spriteopia.
- Party Room now has a few Treasure Chests.
- A Fair few Hope maps redesigned to be better and more appealing. This change can be seen in the updated trailer.
Bugfixes:
- Fixed Transition from Party Room leading to the wrong map.
- Fixed Doom's Gameover Sequence failing to Initialize. Simple ID Change can do so much damage.
- Postmartia has been slightly adjusted so the tint of the Mail Turret firing is more suitable.
- Corrected a few bits of Polish.
- Loads of other imcomprehensible bugs.

Galaxia looks like an empire turned to stone now, instead of a rocky cave with a few statues. Don't beleive me? You can see part of the new Galaxia and most of hope at certain parts in the below Trailer.
Enjoy all, and sorry this bugfix patch was late in coming. Recently I bought a playstation 2 and have been going wild with Ratchet and Clank 3.

Added an Item tooltips video as well, thanks go out to Stormcross for giving me an excuse to use all those pictures I wasted my endless void of time drawing.

Started work on Menagerie, it will hopefully provide some fresh new stuff to ogle at and mess around with, for those who don't know, Menagerie is the next Project coming along the Bizarre Monkey Productions line, a new IP I will be concentrating on greatly in the following months, it will likely be released as a demo, and then upgraded with versions until 1.0, much like how this game was. If you want information on it, the biggest source of it is on my blog, if you don't want the entire story synopsis spoiled, I'd recommend reading past the most recent post on my blog.

It seems the main poster in this thread is me now, while I'm sure there are still people who would love to play this, I'm not going to take it down, but updates will cease until Menagerie 0.1 is released.

7/10, I'm happy to take that for my second 'real' project, compared to Terra's 2/10 and the difference in development time for each, this game has shown me what being original and innovative can yield. Next year I will be learning scripting, and hope to in time, make my own engine. I will likely make Intelligence again from scratch, utilizing the same oddball sense of confusion and offscale color, characters and story that made this game good, and changed my life in the process.

Back to working on Menagerie for me. See you all in the world of Menagerie, which takes place on a planet which has yet to have a name. (I'm serious, I haven't though of a name for it yet. But I'll likely make it something odd and quite likely tied into the time the events of Intelligence have taken place.)

It's placeholder for now is Azuron. But I'm likely going to change that.

Intelligence: Net-Ready!

Sorry for the delay of posting, folks.

This the big patch for Intelligence, almost to the point of being expansion worthy.

The changelog is in the Public Profile as well as here.

There's also a trailer, which has been updated to get rid of errors and better music timing.
Patch 1.1 Download
General:
- Maw has been relinquished to the realm of non-existence. But his Death only fuels the five other Ancient Ones rage, shortly after the three adventurers defeat maw and start chilling, Pyro decides instead of going to them, he will wait patiently in his own Prison, deciding it is best if the so called slayers are the challenge he wishes for. He sends out a few minions in his stead to 'test' the so called heroes as well.
- This update will give you access to a Galaxion Cruiser once you have completed Act 1, once it is yours you will be able to ride through the universe and explore the worlds that never made it on the rpg maker, you can get a look at Galaxia, Spriteopia, Hope and Byteopia. There will also be more planets you can explore, but for now that remains a mystery.
- Once you have completed Act 1 and walk outside Tristy's house, you are greeted with the beautiful and unbeleivably large world map. which is more or less a seamless merge of all exterior earth areas with the exception of Departure Island and whatever other landmasses I created that aren't attached to the East coast of Australia. The gaps will be filled in with optional areas and shrines, theres also a never before seen ingame town; Ballina. A coastal port village with mostly residential housing. A new section of Brisbane has also been added, West Brisbane has a variety of differently shapes skyscrapers, to the south of this new area, is a road down to Casino, and a narrow forest path to a graveyard, when you go into the crypt, you enter the necropolis yet again, this will play into Limbo learning a new ability, as well as getting his Ultimate weapon. - Done.
- Changes to the A2 tileset and Tile E, The blood/bloodied sand is now replaced by snow and snowy grass, and tile E has been reorganised and a proper looking blood trail has been added to Tile E.
- The Necropolis has Been split up into five maps, basically abolishing any lag that may have existed therein.
- The End Credits are now skippable, and the interactivity has been scrapped.
- Spruced up The High Road and aquarium.
- Spruced up Gaseous, Final Room and Prison.
- Spruced up tons of other maps I've forgotten.
- Added so many maps I couldn't possibly list them all.
- Puzzle/Mini-game to enter aquarium added.
- Added Rolly and Pep flashback of when they meet.
- Added Tristy's Flashback of imprisoning Maw.
- Added Reunion Junction becoming Messenger's Landing flashback.
- New brighter more saturated tilesets.
- Brand new never before seen Battlebacks.
- Animated Facesets for the three main characters, as well as their Disguises.
- New monsters are coming to the aquarium, big powerful ones.
- Many new monsters.
- All Final Fantasy music and sound effects are gone. and have been replaced by more fitting tracks.
- New music tracks have been added, as well. Feeling the scene has never been easier.
- An Hour and a Half of Linear content beyond Act 1.
- Atleast half an hour of content added prior to Act 2.
- Game Length increased to three and a half hours on my end, and I know how everything works, your mileage may vary.
- 6 new items, which permenantly boost your stats have been added, and look delicious enough to do their intended effect. - Done
- 35 new armour items, all accessories, all with a unique icon and picture.
- New equip system, now the only armour is accessories, and six of them can be equipped to provide optimal character customization.
- 4 stat boosting items that last temporarily, great for tough battles.
- Item Tooltips for every obtainable item, weapon, and accessory have been added.
Characters
Rolly
- Rolly has wandered the halls of the Necropolis, travelled the open void of space, taken breath into the lifeless planet of Gaseous, defeated an Ancient One, slain an immortal demigod, rescued his buddies on multiple occasions, eaten every dish known to man, walked around an entire state, been greeted as friends by the Guardian of the Universe, been resposible for the promotion of a Demigod, walked around with an undead partygoer and still he does not feel whole, but once he reaches level 20, all that changes, he learns to strike, like a Titan, the Titan Strike ability hits all opponents with moderate damage, and also decreases their defence by 50%, not only that, it increases the parties defence twofold. Now Rolly can defend his friends before the fire starts getting hot, and send the enemy to their unnailed graves before anything critical can become of anyone or anything he cares about.
Pep
- Countless times casting has given Pep quite a good array of new abilities, the newest of these, available at level 20, puts the nail in the coffin for any enemies in Pep's path, Elemental Fury allows Pep to grow and his brainpower increase, allowing to cast the spells, Fire, Ice, Lightning, and Water in that order on all enemies.
Tristy
- In most cases, Tristy is the healer, dedicated to keeping her party alive, though she was taught to use discipline only when absolutely nessecary, recent face offs with despicable foes have made Tristy aware that sometimes disciplinary measures are the ONLY way to solve a problem, and thus, she learned a decent offensive ability, that shadowed her other offensive abilities in power and righteousness, this ability, Rain of Stars, is like Zealotry, in that she jumps in the air, levitates and throws objects around at different things, thats where the similarities end, the holy stars are propelled at enemy targets, like a shower of heavenly justice, the stars... while doing a rather small amount of damage on their own, are thrown twelvefold, and the ability is quite devastating.
Limbo
Due to the loss of his broken and buggy ability, Dark Sacrifice in 1.0, Limbo will now be taught two new abilites.
- Angel of Death: Attempts to inflict death on the target, if the target is unaffected, it will do damage instead.
- Summon Necropolis: At level 20, The Grim Reaper gives Limbo the power to summon the necropolis to the players location.

The reason for the extended wait is simply because I put in it on vx.net and omega-dev.net first, got tired, went to bed, and then I woke up, and thought; "Hey, those guys at rpgmaker.net might actually want to see this".

Have fun guys.

Intelligence: Net-Ready!

Made a new trailer, guarenteed to be 300% more awesome than the one that used to be in the post above.

Please enjoy Gentlemen, on another exciting note, Patch v1.1 is nearly complete, all thats left is a small amount of bugfixing.

Expect an update now.

Intelligence: Net-Ready!

I'm back, or more I've been back for a while, but have been too busy with dev, gotten my spirit in it again, and its going well.

Intelligence: Net-Ready!

Okay, I'm moving back to my hometown, so I won't have internet connection for four days.

Just thought I'd let you all know. Toodles.