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Beloved Rapture
A dark fantasy RPG inspired by the SNES era. Now on Steam.

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McBacon Jam #2

Contemplating this.. xD

I'm the world's worst procrastinator tbh though. Depending on the team, I could take on the mapping or something~!

Screenshot Survival 20XX

^ Yeah, agreed about the elevation. Interior mapping is definitely trickier to do well... I think the carpet is mostly okay though, if a bit over-saturated.

Layout-wise, I'd fine-tune the room just a tad bit more. It comes off rather plain compared to your (beautiful) other maps. Perhaps even a subtle light from the window could add to the ambiance? xD

RPG Maker MV announced for PC and MAC

Not sure if these were posted yet xD



author=.
Rpg Maker MV Features:

SAMPLE DATA INCLUDED
To help everyone create a game easily, we included some sample datas that you can easily use! We have over 100 Sample Maps, Character Generator Parts and more! RTP is now integrated in the engine to save the users trouble.
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JAVASCRIPT TO CREATE COMPLEX GAMES
RPG Maker MV uses the well known JavaScript, in combination with HTML5 export. By mastering Javascript, you will be able to change the game to your liking, from Battles to Menu UIs. This feature is oriented to experienced developers. You now have the ability to control all parts of the game. No more hidden classes!
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MULTIPLATFORM DISTRIBUTION & MAC SUPPORT
You can now create your own RPG Maker games on Macintosh. It will be released at the same time as the Windows version. RPG Maker MV users will be able to build games for the following platforms:

Windows/EXE
MacOSX/APP
Android/APK
iOS/IPA
HTML 5 for Web Browsers

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MOUSE & TOUCH INPUT SUPPORT
Tired of doing all actions via the keyboard? You can now play your RPG with your finger on touch devices, and mouse on computers.
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LARGE DATABASE
Support for twice as many items as VX Ace for a grand total of 2,000!
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BATTLE SYSTEM MODES
With a tick of a checkbox, you can switch from the classic Front View Battle to Side View.
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THREE MAP LAYERS
RPG Maker MV has an automated upper layer to make it easy to create and edit elaborate maps!
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HIGHER SCREEN RESOLUTION
The previous RPG Maker's screen resolution was 544x416 pixels. RPG Maker MV's screen resolution is now 816x624 pixels. The size of all graphical assets (including animations) are now 1.5 times the previous versions of RPG Maker. For example, characters used to be 32x32, and now they are 48x48.
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INTRODUCING PLUGIN MANAGER (Yasss)
By adding js files in the project's plugin folder, you will be able to select the plugin in the Plugin Manager. You can see script details, script parameters and the ability to set it ON and OFF. Using Plugin Manager will be much easier to use than the old format. Allowing minimal user interference to prevent errors and easily order the scripts than the previous makers.
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EVENT SEARCHER
One of the missed functions from RPG Maker 2003, The Event Search function is back! The bigger your game gets, the more Variables, Switches and Events you'll use. It quickly becomes harder to manage and find specific parameters. Using the Event Search tool will allow you to save time and quickly see all instances of a particular variable or switch!


game over

Awwwhh ;____;

Yeah, don't be distraught. This game is honestly a wonderful achievement.

Seeing the overwhelming effort that went into this project--the daily updates, the incredibly detailed backdrops, and shockingly short development time; it's no small feat. Especially in a community where 80% of promising games seem to become trapped in development purgatory.

(I feel bad that I wasn't able to test this game or play through more thoroughly, but I had a lot of things come up this month.)

But yeah, I see the contest results as secondary. Be proud of this game! xD

Resonate ~i goddamn uploaded downloads with the starting position on the wrong map~

I believe you can still "hide" visual components and folders without fully encrypting it... That should be enough to keep away the average user. xD

RPG Maker MV announced for PC and MAC

author=Luchino
I don't see why people keep crapping on about VX/Ace's mapping system. Just as it is possible to make an awful-looking map with XP, is it possible to make gorgeous looking stuff with VX/Ace. I'm living proof of that. It's really the person behind the engine that makes the project stand out in the end, and not as a direct result of the engine's limitations. But that's just me.

But anyway, porting is a step in the right direction. I may skip over Ace entirely and end up using MV when my 2nd major game is complete.

Agreed ^

As someone who's held off on VXA, I'm excited to see this announcement. xD It'll be nice to have immediate access to side-view battles restored to RM, as well as the XP-level mapping layout.

Also, iOS/Mobile support is HUGE.

15 years on... >_<;

Whoah, it's an honor! (What happened to the other 3 founders? xD)

Welcome back! *^_~

Tristian: Lady of the Lion Review

author=Red_Nova
"Dangerously Cinematic,"

Now there's two words I never would have thought would come together to describe an RPG Maker game*. Then again, I did say that It Moves was possibly too creative, so... *reevaluates personal standards**:

...

Yes, I'm aware of Beloved Rapture. But that's intentionally cinematic, and so my point still stands.


Lol..

(In seriousness, nicely written review here. xD)

I have to confess, I've yet to play Tristian. But I've always quietly admired its ambitiousness from afar, as sort of a "spiritual cousin" to BR in its obvious commitment to the visual storytelling. IMO, what Luchino achieved for this game's visuals is truly impressive in its own right, considering her relative inexperience with pixel art prior to making this project.

I was holding off to play a completed version, but considering the polish on this demo, perhaps I'll shoot up a review soon. ;-)

NewBattleback.png

Loveee the colors here.

The bird sorta reminds me of Dynablade. xD

FF7 remake. It's a thing.

author=Darken
What merits?


The sequels had strong aesthetics and world-building. The universe itself was immeasurably fleshed-out. There were some one-off memorable characters, like Grievous and Darth Maul.

In the originals, the Jedi were no more than enigmatic caretakers who spiritually in-tune with the Force. We had no idea what their duties were comprised of, or what their relationship to the galaxy at large was. And we literally had no idea of who the Sith were - they're never even named in the original trilogy.

We also see that neither order is completely monolithic; there are disagreements and opposing viewpoints within both organizations. Qui-Gon Jinn has a pretty strong independent streak that clashes with the Jedi Order's more conventional way of doing things and which causes him to do such things as pull a young boy out of slavery on a world outside the Republic's jurisdiction.

By today's standards, the CGI is muddled and phony, but it was striking at the time. Naboo and Coruscant feel like real places, which was a pretty impressive feat by ILM in 1999.

(Anyway yeah, they're quite bad as films. xD)

I think you're missing the point, Darken, but I appreciate your eagerness to evaluate the remake with an objective eye. Because our minds are inextricably linked to the nostalgia of the original, I just don't quite think that's possible.