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CASHMERECAT'S PROFILE

CashmereCat
Self-proclaimed Puzzle Snob
11638
About Me
C-c-c-cashmere.

I've made puzzle games.
I want to make other games now.

Past Avatars
12/04/19-26/04/20: https://i.imgur.com/Ce4rxjZ.png
14/06/17-12/04/19: https://i.imgur.com/TlcgQBh.png
colour event-14/06/17: https://rpgmaker.net/media/content/users/1013/locker/green.png
7/09/16-colour event: http://i.imgur.com/65hCWaM.png
24/06/16-7/09/16: http://i.imgur.com/d4Emtcz.png
21/04/16-24/06/16: http://i.imgur.com/eSKIzcs.png
09/01/16-21/04/16:
http://i.imgur.com/d4Emtcz.png
25/12/15-09/01/16: http://i.imgur.com/6GLtezX.png
24/11/15-25/12/15: http://i.imgur.com/d4Emtcz.png
17/11/15-24/11/15: http://i.imgur.com/nKXErFn.png
02/11/15-17/11/15: http://i.imgur.com/99pPCIX.png
10/09/15-02/11/15: http://i.imgur.com/eTaYWjM.png
05/09/15-10/10/15: http://i.imgur.com/DV6ga1s.png
26/08/15-05/09/15: http://i.imgur.com/Ag8LxH3.png
19/06/15-26/08/15: http://i.imgur.com/vvqUswh.png
18/06/15-19/06/15: http://i.imgur.com/izA1fPZ.gif
09/06/15-18/06/15: http://i.imgur.com/ZXN026p.png
21/05/15-09/06/15: http://i.imgur.com/hNZQQsn.png
20/04/15-21/05/15: http://i.imgur.com/ZXN026p.png
12/04/15-20/04/15: http://i.imgur.com/mE0WHS6.gif
08/04/15-12/04/15: http://i.imgur.com/hr8M0zD.png
08/04/15-09/04/15: http://i.imgur.com/ZXN026p.png
01/04/15-08/04/15: http://i.imgur.com/1iWqRK6.png
19/03/15-01/04/15: http://i.imgur.com/ZXN026p.png
27/02/15-19/03/15: http://i.imgur.com/TsIKw7Z.png
18/12/14-27/02/15: http://i.imgur.com/AiHz1Hi.png
31/10/13-18/12/14: http://i.imgur.com/odzSLPz.png
Account Mu
It's a puzzle game.

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Dream Quest: Knight and Princess

Just played and finished this one! Cute game that's inspiring for event games... a really nice and effect dungeon/healer/dungeon/healer pattern where you hire characters along the way. The battles get more and more complex along the way, and MP becomes a precious resource that you need really badly! But I'm glad that the fourth character had an ability that "healed other actors' MP" because that was well-needed at that point. The graphics by Ebeth were really cute, and effective, and whilst the only thing in the game was battles, it was effective in the way it was structured. This, I've come to expect from unity gameplay, knowing that Ebeth was in charge of the graphics and unity was in charge of the gameplay, this makes sense! The battles were fun, the graphics were great... A solid unity-Ebeth outing! Thanks for making this. Very cute <3

Matchmaker Carol

I finally played this, and it's an excellent game!

Here's a link to the video: https://www.twitch.tv/videos/1463560466

It's probably the best RPG Maker puzzle game I have ever played. Emotionally resonant story (sometimes a bit obvious, but obvious in a way that's totally empathic), great message, backed up by interesting puzzle mechanics and some stuff I've never seen in RPG Maker before! Truly excellent, well-made, and slick. I'm looking forward to whatever Gretgor does in future.

Hopefully I'll gather myself together to write a coherent review to submit about this. If not, I would say I'd give this game a 4.5/5 in terms of my enjoyment. Loved this a lot.

Love ya, Gretgor! And everybody, do play this great game :D

Prayer of the Faithless Final Trailer

Nice! <3 Is this on Twitter yet? Would be nice to have this vid on Twitter to show off ;)

Homoculous World

oh, i played this game, so this is the gam ewher you

If I did stats again would you donate? (donation drive)

Put $75 into the coffers. I remember being in a more financially difficult place when I used this site as a student and I used to not be able to donate at all... but now that I'm able I think it would be nice to pay back what was invested into me by this community, even if I don't use this site that much anymore. Will introduce a monthly payment as well. Cheers <3

RMN Christmas Card 2020

MERRY CRIMMAS!

Account Mu Review

Yes! Thank you for your great review of this game.

I initially planned for this game to be perhaps 10 times as long as it is now! With a full story, with beginning, middle and ending. The story was only beginning to warm up.

Is he/she/it a God? Is the developer talking to the player? We do not know and we don't care because we're here to play a game


This definitely would have been addressed in the long-term story. Maybe one day I'll finish this! I've got a project I'm working on right now ("Paper Thin") but maybe afterwards, I'll quickly make this? Haha.

I find this to be a sort of "rollercoaster experience": you start with some simple puzzles that becomes more and more difficult, then BAM! Suddenly you find a really easy puzzle (sometimes these aren't even puzzles at all, just rooms where you can learn something new)


Ah, thank you for making this observation! This was definitely intentional, and inspired by the Metroidvania genre, where in games like Metroid Fusion, I noticed that once you gained a new power, you would be trapped within that room until you figured out how to escape it. This way, I would force the player to learn the new mechanic before they continued. In some areas, you can try to skip the initial puzzles, moving on to Puzzle #4, for example, without completing puzzles #1-#3. Technically, you could finish it! But I like to think that while Puzzles #1-#3 were optional, they were training for Puzzle #4 especially if you aren't ready yet or don't understand all the pieces and their use.

I was going to expand this to several areas, adding new mechanics and re-using them with reckless abandon! So the idea is that it would just open up into this massive area where you encounter something you don't know yet, but then you learn it later, and come back to unlock that area. If I redesigned the areas today, I would probably have even more "unsolvable puzzles" early on, whose logic was explained in later areas, that you would return to once you realised you knew what was going on. That was part of the initial aspect of the game, but only now do I have enough experience analysing and creating games that I know how to implement this. :D

Thank you so much for this review! <3

I appreciate you, RPGMakerAddict!

RMN Christmas Card 2020



I will be playing this on this Thursday 23rd 3pm EST YEEEEEEEEEEEEEEEEEEEE come join us then when we play it https://twitch.tv/bennymakesgames

RMN Holiday Calendar



I will be playing this on this Thursday 23rd 3pm EST YEEEEEEEEEEEEEEEEEEEE come join us https://twitch.tv/bennymakesgames

Karma Flow - The Prototype

Just played Karma Flow on stream for the first time, and I gotta say, it's really impressive! To see OldPat stretch the 2k3 engine like this to create dynamic stealth missions, with lots of non-linearity and side missions that you have to complete... it's total vibe! OldPat's sense for the dramatic, for creating vibes through music, graphics and story beats put in the right places, makes this a real treat to play.

The gameplay was confusing to me at first, but I think after a while I started to understand. It took me a while to understand how missions, sub-quests, getting notice via "Alerts" and all these things contribute to your overall "Karma Score", and how that contributes to whether you get "clues in game" and stuff. It's a very complex system, and I like that it exists! It's unique and I think I can count on my hand the number of RPG Maker games that use systems that are this complex, that are of the developer's own design (I assume! If it's directly pulled from other games, then I simply haven't played enough non-linear stealth games, then, have I? *sweat face*)

But the gameplay was very challenging, especially the final stage. The cover system was very punishing also! It's well worth the ride, particularly for OldPat's storytelling abilities and the game's general vibe and atmosphere - it's constructed really well. I think that with OldPat's successive games - PSYCHE Locke and The Lady Puppet, OldPat's ability to ease players into the game's experience have only improved with time. I feel like with Karma Flow, there was a massive text tutorial at the start that I caught maybe 40% of, but then had to learn the other 60% just by experimenting. I've found that I learn best as a player if the game teaches me one mechanic at a time, generally speaking. But once I got the mechanics down, it was a lot of fun. I might even return to 100% it!

Looking forward to whatever Karma Flow 2 brings. <3