CASHMERECAT'S PROFILE

CashmereCat
Self-proclaimed Puzzle Snob
11638
About Me
C-c-c-cashmere.

I've made puzzle games.
I want to make other games now.

Past Avatars
12/04/19-26/04/20: https://i.imgur.com/Ce4rxjZ.png
14/06/17-12/04/19: https://i.imgur.com/TlcgQBh.png
colour event-14/06/17: https://rpgmaker.net/media/content/users/1013/locker/green.png
7/09/16-colour event: http://i.imgur.com/65hCWaM.png
24/06/16-7/09/16: http://i.imgur.com/d4Emtcz.png
21/04/16-24/06/16: http://i.imgur.com/eSKIzcs.png
09/01/16-21/04/16:
http://i.imgur.com/d4Emtcz.png
25/12/15-09/01/16: http://i.imgur.com/6GLtezX.png
24/11/15-25/12/15: http://i.imgur.com/d4Emtcz.png
17/11/15-24/11/15: http://i.imgur.com/nKXErFn.png
02/11/15-17/11/15: http://i.imgur.com/99pPCIX.png
10/09/15-02/11/15: http://i.imgur.com/eTaYWjM.png
05/09/15-10/10/15: http://i.imgur.com/DV6ga1s.png
26/08/15-05/09/15: http://i.imgur.com/Ag8LxH3.png
19/06/15-26/08/15: http://i.imgur.com/vvqUswh.png
18/06/15-19/06/15: http://i.imgur.com/izA1fPZ.gif
09/06/15-18/06/15: http://i.imgur.com/ZXN026p.png
21/05/15-09/06/15: http://i.imgur.com/hNZQQsn.png
20/04/15-21/05/15: http://i.imgur.com/ZXN026p.png
12/04/15-20/04/15: http://i.imgur.com/mE0WHS6.gif
08/04/15-12/04/15: http://i.imgur.com/hr8M0zD.png
08/04/15-09/04/15: http://i.imgur.com/ZXN026p.png
01/04/15-08/04/15: http://i.imgur.com/1iWqRK6.png
19/03/15-01/04/15: http://i.imgur.com/ZXN026p.png
27/02/15-19/03/15: http://i.imgur.com/TsIKw7Z.png
18/12/14-27/02/15: http://i.imgur.com/AiHz1Hi.png
31/10/13-18/12/14: http://i.imgur.com/odzSLPz.png
Account Mu
It's a puzzle game.

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The Disrupted Monarchs

This is such a unique game with an ever-oppressive atmosphere! I will preface this by saying that I didn't anywhere near finish this game (just played the first 2 hours) and I was in a highly sleep-deprived when I streamed this, but it was still so unique and like a fever dream! This is developed by zDS' brother, and for some reason there's... similarities in their games? Both are highly moody, melancholic games, except I think PsiSteve's game here seems to have a higher dose of the surreal and Lynchian. It's like... there's so much here that doesn't make traditional "sense" and the game operates on the flow of its own logic. Supermarkets, and a largely non-linear space that doesn't really have too much direction baked into it? It's funny that even after a couple hours of playing, I didn't know where I was going or how I was progressing. Again, it could have been the sleep deprived state I was in, but hey. I still very much appreciate this game for what it is, even if I'm not sure it's exactly the game I like to play. It doesn't push you in the direction you need to go, so a person with the specific brand of ADHD that I have finds it very difficult to understand where to go at a particular time. Plus, I wanted something perhaps a little more emotional in the story department to latch onto, which is just a personal preference for coherence, perhaps. But then again, it could bring it all together in later sections of the game. Yet, when I think back on it, I can't help but be in awe of what's presented, and definitely think about returning to it, that hazy, surrealistic world of confusion and chaos presented. Love it. Thanks for making this.

The Morning Star

I never actually commented here but... Ah my goodness. This game's storytelling and setting was so intimate and dangerous and... classy. The art in this is wonderful. The storytelling is pristine. The pacing? Gorgeous. You wake up near a bus stop off the side of the road and you're wondering what happened. It just gets more and more involved as it goes, in a masterclass of storytelling and characterisation. Loved this. Enjoyed this so much, Ronove, and can't wait for whatever else is in store, no matter what. Sheesh, this game is so good!

The Lady Puppet

I didn't actually post my full thoughts here because i get lazy when writing reviews but now that it's come Misao time i must say OldPat you're making it hard for me to choose "Most Promising Demo" here. Okay, it's Lonely League, Nihilo or The Lady Puppet so far. Frick. This game is so tense, and bloody, and beautiful, and... gorgeous? It definitely has that cabaret vibe going for it that's unmatchable. The demo I played perhaps a couple bugs with the chasing mechanics, but in future demos that'll be improved, as OldPat shaves off all the bugs and polishes this to a beautiful sheen. Can't wait to play the final product. Wishing the very best for the commercial release happening later on! Yeah, this game... gorgeous. Bless.

Nihilo RM2k3

Okay, so... this is in demo phase, and it's definitely giving The Lonely League a run for its money when it comes to "Most Promising Demo" in my books. Absolutely polished from front to back, immaculate post-apoc vibes, brilliant dialogue, pacing is on-point and OH MY GOODNESS THE MONSTERS WTFFFFFF. They are so gorgeous and this world is so gorgeous and a lot of the menus and stuff are going to make more sense the more this game is developed but AS IS, it's just... crystalline. Let's go, Giznads. The gameplay, the graphics, the tone, the pacing, the everything. Let's just keep going and get that full released game. Everyone should play this <3

Our Dark Heart (demo)

Forgot to post here, but the lighting and smoothness of everything here... oh my goodness. It's so fricking good. The tension? Stellar. The mood? Heckin' good. Finding that note in the attic? Made me want to pull my hair out. But still, very good. So smooth, and the shooting mechanism? Winning. Play this game? Heckin' definitely. I really really want to see where this game goes in future, from the creator of Fey, they're back with a vengeance and they deserve your eyes. Let's see where this one goes <3

ChickenQuest 2K3: Rise of the Chimkin

When it comes to comedy in RPG Maker, I think of Mirak, Ratty, Frogge, Punkitt, etc. (sorry if i've missed someone!). These people can make me bust a gut laughing while playing their games, they're so fantastic. Now I can add codapill to that list. What a fricking brilliant and hilarious little game this is. Keep being hilarious, coda. You're lovely to me. If this was expanded into a game that used something other than the usual RPG structure, i would love it even more. Love ya Coda, thanks for this amazing game <3

Placebo Love

WHAT THE ACTUAL HECKING HECK srry i'm late but this game is amazing and everyone should go play it, even me because i keep meaning to go back to play it (i've played maybe about 4 hours or so) but it is... so unique and there's so many scenarios. It's a visual novel and scheduling simulator about doppelgangers but it's actually incredibly well-made. Well-written, very very unique! I love the spiritual component to the whole thing, and the relationships are tracked really well. It's like Persona, if there was no walking around or jumping into the TV, and the game was a lot quicker! And written differently in a more mature and grounded setting but still with a lot of the fantastical elements <3 I loved this game and wish to play more but my procrastination lol i'm sorry

The Lonely League

Calunio has for a long time been one of my favourite RPG Maker developers of all, for their daring story concepts and impressive direction of scenes, alongside some decent pacing and unmatchable commentary on the human condition. "THERAPIST: Mind Manager" might be favourite RPG Maker game of all time, but I gotta say - this might be giving it a run for its money. It's funny that despite all of the praise I heap upon Calunio for his story and concept work and - oh how that dialogue sings! - I can never shake the fact that I've never considered Calunio to be strong at, well, gameplay. Until... now? I mean, based on the 2-3 hours of this game I've played, it's by far the most fun I've had playing a Calunio game when it comes to pure mechanics, and it's... somehow still backed up by Calunio's masterful storytelling abilities? And somehow his scene direction is more effective than ever? And this might be his LONGEST game yet? The very fact that one of the most promising RPG Maker games I can think of right now is being developed based on copyrighted characters and setting is somehow one of the most RPG Maker things I can think of. I really, really, fricking hope this game gets more players when the next demo comes out. I'd be really disappointed if it didn't, because this game absolutely. Fucks.

DELUGE by riggy2k3

So I think I might be biased here, because I'm riggy's friend, and I helped test this game, but I really enjoyed this. I think it's a neat tale about a skeleton in a town that's undergoing a reaping, and features non-linear roaming where you interact with books and fight with skeletons and there's an oppressive atmosphere. But also it feels quite directed! There's plenty of clues that lead to most of the progression, save for a part where perhaps the puzzle could be ignored by some (sweat smile) but in general, there's spooks to be had! It's a great Halloween game. I played an early demo that was a bit less formed, but riggy really managed to up the game's... game and managedprovide a tale of a dying town and a tragedy that lies within that emotionally effects. Totally worth it. (love ya riggy XD)

Triple Triad: Tournament of the Elements

I absolutely loved this game. I get the sense from UPRC that he considers it a low-effort side project, and sure, there are some things about the UI I would change, like not being able to understand which NPCs are difficult or easy to defeat, but the whole thing is so addictive, and reminded me of Pokemon Trading Card Game for the Gameboy Color! The loop of playing Triple Triad and just cycling through tons of your favourite NPCs from your favourite (?) RPG series is a thrill, and winning a tournament is just *chef's kiss* worthy. Thank you for utilising an existing plugin to make this fantastic, addictive game, UPRC. If there was anything I would change, it would also be things like quests being so far into the map that they're difficult to find, and having more handholding and a larger variety of quests, so that it feels more like a non-linear RPG that I can actually get my head around. But it's the central Triple Triad loop that just makes me so happy, and even if UPRC may claim that that's due to the plugin, it's the way that you can just wander around these gorgeous maps and get lost in the loop of "battle, lose, battle, win, battle, lose" and steal Chocobos from the Chocobo guy! Oh, this game is full of thrills, even if it is flawed. In fact, most of my gripes with the game have to do with how non-linear everything is, so that progression feels really difficult. Even if it is really fun to find that one opponent to battle that you can grift using the Plus/Side rules. However, I think this already fantastic game could be vastly improved by simply making it linear, into a full-length game with a full story and linear campaign, where all of the battles are Triple Triad instead, if it wanted to, it really could. Please do that, UPRC, please do. It would be so glorious. So, so, sooo glorious.