CAZ'S PROFILE

Caz
LET'SBIAN DO THIS.
6813
Liberty's favourite waifu.
Has a market value of approximately 4 Touhou girls and a catgirl.
Wolf's Gang
This is a sample game created in "RPG Maker MZ" by Caz. As a monster, build up your army to take revenge on the heroes in this classic Fantasy RPG.

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A Music Simulation Game? Good idea, or bad?

Using music as a main gameplay concept is tricky, particularly if the song played needs to be 'pleasurable' to hear because.. who's gonna be the judge of that? There's not exactly some music recognition algorithm you can input to tell your game what's a nice song and what's just an awful cacophony of irrelevant sounds. If there was a way to tell that, it would likely be very, very restricting to the player. The other option is to have humans (players, I'm guessing) be the judge of what sounds good, and that's generally open to a lot of grief from idiots. But I like the idea of a game where music-playing has a key role, much like using your ocarina to help you through a level/area.

Online games I can think of where music has played a part are:
Endless Online - god, I don't know why I even played this game. But you could get a guitar and play individual notes on it and everyone could hear it. This was also open to a hell of a lot of trolling and people playing, like I said, cacophonies.
Mabinogi - this was slightly better, but the rest of its gameplay made me want to stab myself. You got several different instruments and composition scrolls you could write your songs down onto. The composition program they used was tricky to say the least, and a lot of people who mastered the system would make scrolls of popular songs and sell them for ingame money. The system was buggy and annoying, but it was nice to sit around in a town and listen to people playing the Lon Lon Ranch tune or FF6's battle theme.. sometimes.

This probably isn't very helpful.. I hope you find what you're looking for though, and good luck with this. I'd actually quite like to see a game that does something a little more original with music.

So, RMN, what do you guys like to eat for snacks?

For when I particularly dislike having teeth, the chewy Werther's are GREAT.

Catchphrase: The Text Adventure

I saw the title of this and actually burst out laughing.

CLOSAT - S is for Situation

Wonder how many people we can get to have the word "treasure" in their word web. :P

Also, I love that you've joined "politician" to "blood-sucking".

CLOSAT - S is for Situation

Aha, I knew it! I was thinking, "what could be next? What does that S stand for? Sssstory..? Ssssituation?"

I realised when doing this word web that all the words my brain spits out are quite vain.. Here's hoping that doesn't say anything about me as a person!

Word: treasure
Situation: The world's most valuable treasure is stolen.
Word web:

What are you thinking about right now?

I dunno, I'd rather not train my immune system using things like E. Coli. :P It depends what you're working around on a daily basis.

Also with recent hygiene developments then a lot more people are aware of the safety of hand-washing! If you had an establishment like a school and a parent found that they didn't provide a sanitiser, do you think they'd drop their child from the school in favour of another? I'm not saying I don't agree with you slightly or don't think that's an awful attitude to take, but there's a whole world of paranoid people out there who'll do anything to protect themselves and others around them from simple things like germs.

I personally wash my hands for no reason all the time (I've sometimes washed my hands just because the air around them feels bad, despite them being perfectly clean). But I've never had any horrific illnesses just because I washed them too much and didn't expose myself, and I'm pretty sure I've prevented other people from getting ill by washing them. *shrug* I guess it varies from person to person. Sometimes I feel physically sick looking at someone's hands because I think they look a bit unclean.

The Screenshot Topic Returns

author=Spellbinder
Just a little something I've been working on...



Something to do with the way I caught this image as I scrolled down and how the hero's eye is shut made it look as though he was kissing that zombie..

What are you thinking about right now?

Spongebob actually makes me laugh more than most adult comedies. Even the creepy bits. Especially Patrick's "parents" and their laughter.

CLOSAT - O is for Object

*looks at bookshelf* Hmm.. if I choose a random book, I will likely end up with a cookbook, foreign dictionary or school textbook which would be difficult to get the fiftieth word from due to the page setup. I'll pick a book I've actually read too, considering I.. haven't read very many.. ;_;

Word to use: 'Magicians' from '500 Manga Heroes and Villains', page 34


Detachable Doorknob of Magicians
A doorknob which, as the name suggests, can be detached and reattached to a door (knobless or otherwise) at any time and be used to open any door under most circumstances. Makes a satisfying click when detached. No one knows why, but it mysteriously fails to work on wooden doors.

Timeline:
1878 - A patent for the doorknob is filed. This particular doorknob in question is the winning prototype which was never thrown out. It did, however, sit in the dusty cupboard of its inventor for the next 23 years during the mass production of countless other doorknobs of its kind.
1901 - The doorknob's inventor mysteriously disappears. Several days after his disappearance, the police raid the house and the doorknob prototype becomes evidence. It continues to sit in its dusty surroundings for a further 10 years, locked away in a police evidence unit. The inventor was never found again.
1911 - In a clearout of unused evidence, one young police woman (Ms. Glenna Hoover) takes the doorknob for use in her home after a break-in left one of her own doorknobs in a state of disrepair. The doorknob sits happily on her living room door.
1914 - Ms. Glenna Hoover is victim to another break-in. Nothing is stolen except for the old doorknob. The thief is the original inventor who sells the doorknob to a museum in London, where it sits around and gets ogled for a long 76 years.
1990 - In a clearout at the museum to make way for newly acquired antiques, the doorknob is sold on to Desmond Pete Wilkins. He discovers its abilities and promptly gives it its name: 'The Detachable Doorknob of Magicians'. He proudly shows it off in a display case at his fancy parties which he has over the space of 10 years and writes several journal entries on its powers and his experiences.
2000 - After a particular failure of a millennium party, Wilkins falls victim to many a 'knob' gag from guests due to his obsession with the door trinket. Not one to ignore such attacks close to his heart, he takes care of his aggressors with bullets. The bloodied doorknob is returned to police custody alongside the revolver used for the murders and, naturally, Mr. Wilkins who is locked away for a forgiving 12 years on an insanity plea.
2011 - The doorknob is sold off in a police auction alongside other useless goods to justice-mad Bessie Hoover. She discovers the item's potential after getting home and immediately playing around with it. She presses it to her front door and it attaches itself, letting her into her house. She detaches it and immediately vows to use it only for justice, keeping it on her person at all times.

Story line Maker Event

I suppose I'll join up and start writing when I get home next week!