CAZ'S PROFILE

Caz
LET'SBIAN DO THIS.
6813
Liberty's favourite waifu.
Has a market value of approximately 4 Touhou girls and a catgirl.
Wolf's Gang
This is a sample game created in "RPG Maker MZ" by Caz. As a monster, build up your army to take revenge on the heroes in this classic Fantasy RPG.

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Battling in games, but.. why?

author=Dudesoft
In ye olde times, people didn't go into the countryside to fight a cockatrice for fun. That's fantasy.


I dunno about that, there's still game hunting in a modern day setting. If I had the opportunity and it had less stigma, I'd certainly rather have fun obtaining my food by getting it myself than going to the supermarket for it.

I do get what you mean, though. I hate that a lot of fantasy games see the heroes go out and beat the living hell out of everything and everyone for no reason. FF8 was.. weird. I liked it. A lot. But it still weirds me out. Particularly how it makes you think that Squall's party was the first to ever get the opportunity to go to a cave (that's been there for - y'know - forever) to go fight Ifrit. Why did no one else in Balamb Garden think to go to the cave right next to the garden to do some training? Also, FF8 makes me suffer from the GF effect in that I remember nothing about it! I've played it two or three times through, and I can't remember anything that happened.

Back to the Ifrit mystery, I can't help but think about these things when playing games which sort of ruin the setting for me a little.. I still enjoy a lot of them, but I take them less seriously than when they're patched together nicely.

It sucks that I never found a copy of Shenmue 'cause I've heard awesome things about it (mainly the music). When I get the money, I wanna buy as many olde games that have been recommended to me as possible. I feel like I missed out. D: I rarely had the money for games as a child, hence why I turned to RPG Maker to make my own.

If I were to create my own world to base a game in, it'd be a lot easier to put fighting into it because I could just abuse a fantasy setting or make fighting a major part of the world/something with a decent explanation behind it. I find what I'd lack the ability to do is make a better, more fun battle experience. Must.. learn.. RGSS.. I think that is my next step in game making.

Help with editing shops (for no 'sell' option) and maybe a good shop script?

Which maker/engine are you using?

Battling in games, but.. why?

Yeah, I suppose you're right about that. I hadn't considered him being too fearful to fight for himself and that being a reason behind falling asleep all the time.

My current ideas for symbolism are things like rebuilding society (games where you have to rebuild the town, as mentioned before in this thread), trying to find a person or being upset that someone has left/died, and even just human interaction. All of these dreams will have a relationship mechanic where you get to befriend the people you're around for whatever reason. For someone who is all alone in the world, it makes sense that he'd dream of talking to other people.

Battling in games, but.. why?

Mwell I guess there're no real reasons behind dreams, and most people dream at night so I wouldn't feel too weird about putting that in with little explanation. I do feel there will be a lot of symbolism in them all though, and I hope to tie them all up pretty nicely at the end.

Thanks for your help and advice, by the way. ^^ That goes for everyone. I'm gradually tying pieces together now, and I'm already into making the plotline/gameplay of several future games. This thread has been suuuper useful, and I hope I'm not the only one getting great inspiration from what's been said!

Battling in games, but.. why?

You know, it's really quite weird you'd say that because that is essentially the exact setting of the game I'm currently working on. :/ The main character has narcolepsy brought on by stress and, naturally, he is frequently stressed or scared by something (mainly monsters trying to attack him, but similar to a possum, they leave him alone when he's "playing dead"). He falls asleep and has to play out a certain challenge in his dream, ie. saving the world, or a personal goal like traveling somewhere. He will be in turmoil within his own brain deciding on whether he wants to actually wake up or not. If he doesn't wake up, the monsters might kill him. If he does, he has to go back to his crappy life of narcolepsy and other stuff he doesn't like. I have more, but I'm still ironing out a lot of the details.. I figure each dream will take up one game.

EDIT: Here's the Word document of my basic plot thusfar:


Stann's past

2023: The recession had been causing a few small scale riots over jobs, but the population had breached its limits and money was becoming thin. Huge riots break out everywhere, thousands are killed daily, animal rights activists release animals from zoos in the panic, blahblah, all kinds of shit goes down. Rose and Stann, amongst people trying to flee the city in their cars, try to escape the city on foot. In the crowds, Stann loses her hand. He pushes through, trying to find her. He never does. He spends weeks without rest trying to find her in the abandoned city, but still fails. He remains in the apartment forever, hoping she'll come back.

2031: Stann, age 39 (8 years after the incident), has become slightly crazy and has delusional episodes in the time he is awake. Vicious animals have started to inhabit the city to prey upon its abandoned food, and they will occasionally see Stann meaning he will be scared into a narcoleptic coma. They attack him out of fear, but leave him alone when they see he has "died". They have no desire to eat him.

NARCOLEPTIC ADVENTURES, HO!

The player will navigate the map as a cursor over the city, investigating places for food, etc.. The hinted at place to go after the beginning of the game is a nearby dead restaurant, will naturally incur the appearance of a vicious animal and send Stann into another narcoleptic adventure. The animal will think Stann is dead and walk off. They don't seem to want to eat Stann, which concerns him a little when he's not in a dream. He wonders if he is special (a lot of delusions of grandeur), or if they just don't like the taste of human flesh. Interaction in environments such as the restaurant will be done by a basic background with character pictures placed over the top: usually Stann talking or a description of what's going on.

Gameplay

Hero's wife leaves after she fears for her life in recent monster attacks. Hero is left to run the small animal farm by himself, raising food to stay alive. He must raise money from his animals, keep himself well fed, protect his animals from monsters and survive amongst the town people until he finds the source of the monsters and everyone can live peacefully again. Generic hero stuff.

- Hero gets three animal pens which hold animals of choice. These animals can be chosen to join the party and have various equipments: horsehoes, saddles, etc. They can be taken into the various dungeons of the town which contain puzzles that may require the use of a certain animal, hidden rooms, items, etc.
- Animal boxes: animal's level will indicate its quality, which will result in better items if culled.
- Animals can give: meat, animal hide, bone, blood, rennet, suet, other spoils. Animal's welfare is decided through its state. Illness may cause the animal to be worse in battle. After recovering from illness, it may lose a few levels of quality.
- Hero can hunt for tall grass to use as fodder to feed the animals each day or buy it from the merchant, who will charge a higher sum but provide better quality grass.
- Every few days, the town will be attacked by creatures. The hero must use the help of the blacksmith and medic to equip himself well enough to fight the monsters. If he succeeds, the town is safe for another day. Should he fail, he may face losing an animal or even a townsmember. The hero must then provide the goods for himself, finding metals and herbs to create his own armours and medicines respectively.
- Every 5 levels, more equipment will become available in the shops for the hero to buy.
- Town members will have 30 social levels which can be unlocked to give new dialogue and item shops/deals.
- There is no time of day, and sleeping is the only way to progress. While getting to the next day may refresh shops of their limited stock, it will get the hero closer to the next monster attack.


[Request] Script for using a certain item in a certain spot, needed for puzzle game in RMVX

Ahh, I see. I thought you'd have waaaay more doors or other things. Yeah, using X and Y also works. My bad, I'm a bit too sleepy to think straight. ^^;;

[Request] Script for using a certain item in a certain spot, needed for puzzle game in RMVX

Urgghhh, had to be VX..

Unfortunately, VX is quite a pain because they decided to take away terrain tagging. There's a script I found for it here but I dunno how good it'll be, or if it even works.

Basically, in the other RPG Makers, you could tag a tile in the editor to be tile type 1, 2, 3, etc. which could be stored on a variable. You could then make it so that the item you used called a common event which checked which variable tile you were stood on before allowing you to use it.

So for example: you have a tile which we will call "sand" and a tile which we will call "grass". Sand is terrain tag 1, grass is tag 2. You have an item in your inventory called "Empty Bucket" which calls a common event. The common event sets variable 1 to whatever terrain tag the hero is stood on and then opens a conditional branch. The conditional branch asks what number variable 1 is storing. If it's 1, the "Empty Bucket" will be removed from the inventory and be replaced by "Bucket of Sand". If it's 2, the game will whinge at you and say you can't pick up grass in a bucket.

If you can get that script to work or find a better terrain tag script, then I hope this helps a little.. In fact, let's just go with "I hope this actually makes sense."

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author=bigtime
Billy I think it was the first rpgmaker for psx, one of them anyways, had a game set up where you were a slime trying to stop the heros. It was kinda neat.

I think it was a game done in RPG Maker 2000 called "The Slime Bent On Revenge" which I actually can't find on Google. It's a shame, because it was a damned good game.. I'm sure someone must have it. :(

The main character is a slime called "Slime", I think, and the heroes kill all of his brethren. He vows to.. take over the world or something. Anyway, there's a lot of cow-killing, plus knocking on peoples' doors and then running away. You know, the really villainous stuff.

EDIT: Aw damnit, why do I always start a new page?! >:(

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