CAZ'S PROFILE
Liberty's favourite waifu.
Has a market value of approximately 4 Touhou girls and a catgirl.
Has a market value of approximately 4 Touhou girls and a catgirl.
Wolf's Gang
This is a sample game created in "RPG Maker MZ" by Caz. As a monster, build up your army to take revenge on the heroes in this classic Fantasy RPG.
This is a sample game created in "RPG Maker MZ" by Caz. As a monster, build up your army to take revenge on the heroes in this classic Fantasy RPG.
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Mikael Animated Battler
Ah yeah, Photoshop or at least a program with layers is best for this kind of work. Makes editing things so much easier. I tend to use MS Paint for comfort's sake but wish I had the sense to use layers. >_<
Mikael Animated Battler
The best pixel artists can imitate smoothness in as few frames as possible, and I think you've done well. :] Perhaps you could imply his left arm swinging ever so slightly just to fix that motion up if you didn't like the previous suggestions of his hand over his holster, etc.
Very impressed by this though, you should keep up the good work!
Very impressed by this though, you should keep up the good work!
Mikael Animated Battler
This is very nice, but I feel that he's rubbing his left holster pretty vigorously. Maybe you should just depict him with his left arm and hand still, poised over the holster or something? Or just move his hand away slightly?
This is really nice though! Definitely want to see the rest of the animations!
This is really nice though! Definitely want to see the rest of the animations!
The Ender's Amethyst: Armored Eternity
He shouldn't base his game's title on how popular the word "the" is at the beginning of famous games. :P Instead he should consider what this "Ender's Amethyst" is. Is there more than one or is it particularly important? If there is only one, then I believe it does merit a "The" at the start of the title.. if he chooses. He may want that to remain unknown.
But then again, it is his game. Maybe there is no reasoning behind the wording of his title. :D
(Oh and subbbbbed.)
But then again, it is his game. Maybe there is no reasoning behind the wording of his title. :D
(Oh and subbbbbed.)
Battling in games, but.. why?
I'd definitely want combat to be very understated if included, and maybe I'd make a few sort of "alleyway entrance" events which ask if you want to adventure there. It'd then be random if you got an enemy encounter or a treasure find/story or quest based event/something. Kinda makes it feel as if you've got some input as to whether or not you're going to fight or avoid it, and if you do choose to fight, there's a potentially rewarding side to it.
Battling in games, but.. why?
Yeah, I did consider that running into a giant group of criminals might seem a bit unbelievable in a game setting, unless it was a very crime-based game. I'm being reminded of things like HoboWars.. which wasn't intended to be taken seriously anyway. :P Not that it necessarily has to be a serious game.
You could fight innocents or something - very GTA-esque - in order to get money and have fun playing the game. The part that bothered me about GTA games was that it was all "kill this guy" and "run over that guy," but there was no alternative way of doing things like being a helpful pansy or something. It'd be nice if you could be less of a criminal in those games and turn the page entirely.
As for fewer battles, that could be something to consider. I quite like the idea of just having one complex fight where you have to think of tactical advantages such as weaknesses, debuffs, etc. instead of five consecutive curbstomp battles where you annihilate everything instantly.
You could fight innocents or something - very GTA-esque - in order to get money and have fun playing the game. The part that bothered me about GTA games was that it was all "kill this guy" and "run over that guy," but there was no alternative way of doing things like being a helpful pansy or something. It'd be nice if you could be less of a criminal in those games and turn the page entirely.
As for fewer battles, that could be something to consider. I quite like the idea of just having one complex fight where you have to think of tactical advantages such as weaknesses, debuffs, etc. instead of five consecutive curbstomp battles where you annihilate everything instantly.
Battling in games, but.. why?
Yeah, it's pretty easy for the main baddy because your conflict with him is likely to be resolved through fighting/debating/something that eventually gets the hero's point across.
In terms of the grind "fodder" and monsters being part of the ecosystem, don't you think it would be a bit harsh if you left your home to go to work or something and beat up a few dogs and birds on the way? :P While it's easy to explain that for areas where a lot of the monsters are pretty aggressive or where hunting rules aren't so strict, it doesn't fit the modern setting quite so well unfortunately..
I guess your biggest enemy in the modern world is other humans, so I suppose you could have to defend yourself from thugs, etc..
In terms of the grind "fodder" and monsters being part of the ecosystem, don't you think it would be a bit harsh if you left your home to go to work or something and beat up a few dogs and birds on the way? :P While it's easy to explain that for areas where a lot of the monsters are pretty aggressive or where hunting rules aren't so strict, it doesn't fit the modern setting quite so well unfortunately..
I guess your biggest enemy in the modern world is other humans, so I suppose you could have to defend yourself from thugs, etc..
Battling in games, but.. why?
Hmm, I guess I phrased a lot of this fairly wrongly. I guess what I was trying to ask in all is how people explain why there's fighting in their games: monster invasion, hero gets a kick out of killing things, other psychotic reasons. Sometimes I'm put off by games with mindless violence (strange, isn't it?!).
I know that a game doesn't need battles, I was never trying to say, "there's no battles?! WELL IT'S NOT A GAME! *quit* " because that would be dumb. There are a lot of games I really, really enjoy without any fighting at all. But I wanted to know how other people got away with that kind of thing in their own games while keeping gameplay gripping and interesting.
I ought to get better at expressing what I actually mean..
Despite me lacking basic communication skills, I have actually gotten a lot of replies from this which I'm happy about. While writing a story or something would be a lot better in terms of my brain not melting trying to come up with good gameplay, I think I'll try and progress a bit in the world of games without fighting and the world of quicktime events and NPC dialogue choices.
And hells no, I called it. :P
I know that a game doesn't need battles, I was never trying to say, "there's no battles?! WELL IT'S NOT A GAME! *quit* " because that would be dumb. There are a lot of games I really, really enjoy without any fighting at all. But I wanted to know how other people got away with that kind of thing in their own games while keeping gameplay gripping and interesting.
I ought to get better at expressing what I actually mean..
Despite me lacking basic communication skills, I have actually gotten a lot of replies from this which I'm happy about. While writing a story or something would be a lot better in terms of my brain not melting trying to come up with good gameplay, I think I'll try and progress a bit in the world of games without fighting and the world of quicktime events and NPC dialogue choices.
author=calunioauthor=kentonaThat's a pretty cool idea, you should use it for your new project. :O
You could even abstract it a level and have them play videogames against each other as the "battle".
VIDEOGAMECEPTION
And hells no, I called it. :P














