CAZ'S PROFILE

Caz
LET'SBIAN DO THIS.
6813
Liberty's favourite waifu.
Has a market value of approximately 4 Touhou girls and a catgirl.
Wolf's Gang
This is a sample game created in "RPG Maker MZ" by Caz. As a monster, build up your army to take revenge on the heroes in this classic Fantasy RPG.

Search

Filter

The anagram game!

Loin race

Oh, how I wish to draw that..

A mico situation...with a microphone

Google-fu. It's like kung fu, but it shows your overwhelming Googling skills?

A mico situation...with a microphone

Yeah, I got a pack of sounds called the 'Sonic Battle Project' a year or two ago, but the sound quality from that game was pretty nasty in my opinion. Everything had this weird, robotic overtone to it that didn't suit the rest of the voices I had. Sonic Adventure has its share of "huh?" and "whoa!" noises which are good for use, though. Save for several where Tails sounds drugged. "Eeeegggmaaaannnnnn~.."

As for Mephiles, I'm not too fond of the newer Sonic characters and have never really tracked down any sound clips for them, so I'm afraid you're on your own. :( They should be easy enough to find with smidge of old Google-fu, though!

A mico situation...with a microphone

Just to nitpick also, I notice one of the main characters is called "Julie" but there's an important NPC called "Julia". I'm not saying it can't happen or that it's a bad idea, but do you think that would get confusing?

On a more related note, snippets of voice every now and then is probably the best way to go in terms of file size (you could reuse a sound over and over again) and also in terms of effort. :P So for example, if a character is shocked he'll go "huh?!" or "what?!" even if he's saying something completely different in text. It's a really popular technique in games and I find it quite enjoyable and immersive.

A mico situation...with a microphone

Do you plan to voice the entire thing or just keep snippets of voice for little bits of dialogue now and then? Or even just voicing cutscenes?

If it's just snippets now and then to give some depth, you could just use ripped sounds from Mario and Sonic games. I know that if you have Sonic Adventure DX installed, you can just take the sounds straight from its folders (not that the voice acting in that was any good). Mario sounds are also everywhere on the internet, so those aren't tricky.

For original characters, if you want nice quality, you could find sounds from the 'net too but I doubt it'd be exactly what you want..

This is just a really easy suggestion for if you want a fast way to get around voice acting, and it works pretty well. If you're wanting something more professional and personalised, then I wish you good luck. :P

Battling in games, but.. why?

... I'm not sure what to think of that. XD I think that Blitzball is a bit more complex than just renaming the battle commands due to the players changing places on the map/actually shooting for the goal/stuff like that. I didn't think of it that way, actually. While FFX does have battles, it also has a sport which is even more fun than the game itself. A bit like the card games from 8 and 9. Not sure if my RPG Maker skills are up to that kind of thing without lotsa scripts. Guess it's time to learn RGSS!

Used car sale "battles" is probably the best idea I've heard so far, possibly because it's such a hilarious concept.. while also seeming quite fun. It's making me think of 'Sims 2 - Open for Business' in a way. You had to talk to each customer to sell an item. You could use a 'basic sale' tactic, 'hard sale', offering things at bargain price, etc. and get new skills as you got better at selling. The skills would fill or decrease the customer's interest bar depending on how they reacted to it. Once it was full, they usually agreed to buy the item and you made your money.

Alternatively, there could be a 'Recettear' style system (again, not sure how confident I am in my RPG Maker skills..) where you send an adventurer to get your goods from a dungeon, but the majority of gameplay takes place in your shop where you arrange your items on the display cases and wait for people to come in. They then haggle with you dependent on current economic climate and what's popular. That'd be the non-battle-esque way, at least.

Battling in games, but.. why?

author=flowerthief
It's a strain to picture any of the protagonists of the GTA series helping old ladies across the street, but maybe that's because the game you envision hasn't been made yet!
... ... ...
I like the idea of long single battles instead of frequent strings of short battles. You just have to figure out what to do for a leveling system. Short frequent battles do facilitate grinding so it's easy to see why they're popular. If battles become optional, you essentially have the same issue to address. How much is the player expected/required to level up?


I laughed a lot at the idea of helping old ladies across the street, and.. I'm sure with enough backstory, that might actually make a really awesome game. Half the fun of GTA2 was pretending to be a taxi driver in order to get cash. But I meant something more along the lines of maybe doing some nicer missions, like earning the cars honestly.

Longer single battles does sound a lot nicer, but I see what you mean about the torrent of smaller grind-battles being expected. They are a bit fun in a way, just not when you've been doing them forever. Those battles are kinda necessary so people can choose to level if they want to, but at the same time they can get very boring even if you're not grinding.

author=Crystalgate
And obviously, in all those fights, a single person was involved who kept winning all those fights against people who would attack him despite the fact that they had a snowball's chance in hell to win.
... ... ...
Having a modern setting doesn't change that. Even though it's a modern setting, it's still not a real life setting. A set of rules, which doesn't exist in real life, are introduced and those rules makes the fighting (hopefully) make sense within the game. In Caz's case however, he asked himself "Okay, where can fighting come into that?" which means that no such rules exist within that setting yet. With a sword and sorcery medieval setting, these kinds of rules are introduced by default. With a modern setting that resembles real life a lot, this is not the case.


There could be some weird, underground children's fighting club.. urmmm.. or not.. ^^
I guess I'm not asking where fighting can fit in, but more where gameplay fits in. Fighting would be nice because it's probably the most expected in an RPG, but other forms of entertainment would be cool.

Making a game that's very realistic can be difficult, but I'd like to attempt that. I guess that's where I was getting confused and argh-ing a lot because I couldn't cram violence into everyday life without making a shoddy spinoff game or some kind of "Dead Rising" rip-off.

author=Jparker1984
First off, I know I will get heat for this, but damn Craze. Stop being such a dick all the time, its not cute. You remind me of a young child that cries for attention. It seems like you post rude stuff like that just to try to piss people off. Really dude, there is a big difference in dis agreeing, criticism and other stuff like that. To what you do, really grow up. I can 100% promise you that there are a lot of others that will agree. I'm not saying you don't know your shit, just act like an adult.


I mainly like to pretend to ignore the pointless flaming and general disregard of the opinions of others and look straight to his criticism. While I agree that fluffy comments about how lovely everything is won't get me anywhere, I'm more inclined to listen to someone who's also shown me where I'm going wrong in a harsher way. Just maybe not that harsh. Maybe like, "you're jumping too far into this without thinking and should probably consider how other developers get around the entertainment side of their product" instead of "YOU ARE STUPID, GO PLAY MORE GAMES YOU STUPID, STUPID, STUPID. Also, here is a reasonable idea which answers your question. BUT I HATE YOU." It makes me sad. D: It's a real shame, because I think his criticisms and ideas are otherwise actually pretty helpful. *shrug* Maybe he's having a bad week.

LargeSana.png

I smell a crossover/cameo..

Teressa_manga.png

Aha, I knew I wasn't going mad!