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+++ DynRPG - The RM2k3 Plugin SDK +++

It's an arbitrary number as a compromise between speed and possibilities. The more plugins I support, the slower every internal callback becomes (making this number dynamic would make the interoperability of dynloader.dll and rpg_rt.exe more complicated).

[RM2K3 request] Display enemy health bars

Would you mind sharing the source code too?

EDIT: In the demo it says "File Vehicles cannot be opened", the vehicles charset was missing (isn't this file normally called "vehicle", without "s", in the RTP?)

EDIT2: Same for the backdrop "Grasslands" (normally called "plains")... what strange kind of RTP do you use?

[2K3] Scan Command used with Item?

I think that might be because of the functionality of the UnlockPics patch which is included... a side effect of this patch is that teleports or scene transitions (battle start...) may occur while messageboxes aren't fully closed yet, for example.

How to check if a key is being held down?

Of course, because you need to count this variable at the beginning or end of your parallel process, not in a loop (the only thing in this loop is incrementing the variable, so the loop CAN'T exit before the variable has reached 300).

How to check if a key is being held down?

Just increment another variable, +1 for each Wait 0.0, then you get the time in 1/60 seconds.

Skill Detection In Battle?

There are a few others which I didn't add to my page yet, but there is no plugin to get the skill used in battle, but the SDK would provide such a function (the onDoBattlerAction/onBattlerActionDone callbacks), so somebody (you? Do you know C++?) would need to create such a plugin using the DynRPG SDK (I don't have time for that).

About the RM2k3 thing: The forum has a habit of swallowing everything between square brackets. Use curly brackets instead. (It only appeared in your last post because you typed "{" instead of "[".)

+++ DynRPG - The RM2k3 Plugin SDK +++

Obviously, nobody noticed yet, but of course it's "RPG::Map" and not "RPG::LcfgMap" (I edited the post).

Skill Detection In Battle?

XP/VX/Ace: Scripts.
2k3: DynRPG.
2k: Only possible through tricks (check how much MP consumed, give each skill a unique MP usage value).

[Help] Really odd error

Start a new game.

If you keep loading the old savestate, the (old) information stored in the savestate will be used instead of the fresh information from the database.

+++ DynRPG - The RM2k3 Plugin SDK +++

@Link_2112: Oops, misunderstanding. I somehow thought you were one of the coders around here.