CHERRY'S PROFILE
Search
Filter
+++ DynRPG - The RM2k3 Plugin SDK +++
It's an arbitrary number as a compromise between speed and possibilities. The more plugins I support, the slower every internal callback becomes (making this number dynamic would make the interoperability of dynloader.dll and rpg_rt.exe more complicated).
[RM2K3 request] Display enemy health bars
Would you mind sharing the source code too?
EDIT: In the demo it says "File Vehicles cannot be opened", the vehicles charset was missing (isn't this file normally called "vehicle", without "s", in the RTP?)
EDIT2: Same for the backdrop "Grasslands" (normally called "plains")... what strange kind of RTP do you use?
EDIT: In the demo it says "File Vehicles cannot be opened", the vehicles charset was missing (isn't this file normally called "vehicle", without "s", in the RTP?)
EDIT2: Same for the backdrop "Grasslands" (normally called "plains")... what strange kind of RTP do you use?
[2K3] Scan Command used with Item?
I think that might be because of the functionality of the UnlockPics patch which is included... a side effect of this patch is that teleports or scene transitions (battle start...) may occur while messageboxes aren't fully closed yet, for example.
How to check if a key is being held down?
Of course, because you need to count this variable at the beginning or end of your parallel process, not in a loop (the only thing in this loop is incrementing the variable, so the loop CAN'T exit before the variable has reached 300).
How to check if a key is being held down?
Skill Detection In Battle?
There are a few others which I didn't add to my page yet, but there is no plugin to get the skill used in battle, but the SDK would provide such a function (the onDoBattlerAction/onBattlerActionDone callbacks), so somebody (you? Do you know C++?) would need to create such a plugin using the DynRPG SDK (I don't have time for that).
About the RM2k3 thing: The forum has a habit of swallowing everything between square brackets. Use curly brackets instead. (It only appeared in your last post because you typed "{" instead of "[".)
About the RM2k3 thing: The forum has a habit of swallowing everything between square brackets. Use curly brackets instead. (It only appeared in your last post because you typed "{" instead of "[".)
+++ DynRPG - The RM2k3 Plugin SDK +++
Obviously, nobody noticed yet, but of course it's "RPG::Map" and not "RPG::LcfgMap" (I edited the post).
Skill Detection In Battle?
XP/VX/Ace: Scripts.
2k3: DynRPG.
2k: Only possible through tricks (check how much MP consumed, give each skill a unique MP usage value).
2k3: DynRPG.
2k: Only possible through tricks (check how much MP consumed, give each skill a unique MP usage value).
[Help] Really odd error
Start a new game.
If you keep loading the old savestate, the (old) information stored in the savestate will be used instead of the fresh information from the database.
If you keep loading the old savestate, the (old) information stored in the savestate will be used instead of the fresh information from the database.














