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dynrpg question, i warn you im a noob

Probably, you didn't set the health bar plugin's configuration. Take a look at the DynRPG.ini file in the demo and copy the contents to your own DynRPG.ini file and customize them.

+++ DynRPG - The RM2k3 Plugin SDK +++

The F9 button doesn't work if you renamed your RPG_RT.exe to something else.

Yes, the second option reverts the changes.
The font should not be affected, maybe you accidentially changed the font in Hyper Patcher 2 and clicked "Apply"... You could try restoring your backup, re-patching it without clicking any button in Hyper Patcher 2 except "Patch anwenden" to apply the patch (just close the window afterwards).

+++ DynRPG - The RM2k3 Plugin SDK +++

+++ DynRPG - The RM2k3 Plugin SDK +++

You can choose another character by pressing left/right. The idea about using this patch was making the development of such a plugin easier, but as said it would also be possible without (the difference is that without the patch, the horizontal position of the faces is not fixed because the autobattle menu shifts them to the right).

Of course cycling would also be possible.

+++ DynRPG - The RM2k3 Plugin SDK +++

You would need onBattleStatusWindowDrawn, which has an "x" parameter in order to find out if the status window is shifted to the right because of the Attack/Auto/Escape window (as shown in the screen).

Of course, things would get easier if this window would have been removed (using the NoAutoBattle-Patch).

RM2k3 CustomSaveLoadPatch: Create your own save/load system!

Question 1: You can't do it as DynRPG plugin at the moment (except for having the plugin apply the patch in memory)

I am not exactly sure what you want at question 2...

But there is an additional patch:

author=Cherry
A little improvement, if somebody wants it:

http://share.cherrytree.at/showfile-6748/rpg_rt_save_switch_1005.ips
If you additonally apply this IPS patch, the "Save" command in the default menu does something different: It sets switch 1005 to ON and closes the menu. With this feature, you can then open your own (save) menu.

http://share.cherrytree.at/showfile-6749/save_switch_changer.exe
If you drag the patched RPG_RT onto this program, you can change the switch ID from 1005 to something else.

RM2k3 CustomSaveLoadPatch: Create your own save/load system!

No, this only has historical reasons.
You can get it as HPA file (among other patches) here: http://share.cherrytree.at/showfile-1857/2k3multi.hpa

Creating New Actor Constants

actually it's just the opposite of a constant, it's a variable, but I understoof what Proteus meant.

You can't add a new field in the database, though, but Proteus probably doesn't need to, because he said he wanted to access it through scripts anyway ("Call script")

Creating New Actor Constants


class Game_Actor
attr_accessor :karma
end


I think this is what you want.

[2k3] Character Passive Abilities

onDoBattlerAction/onBattlerActionDone has no isMonster parameter (onDrawBattler/onBattlerDrawn has - you are probably doing your check in one of these callbacks).

(No, I don't remember why I added an isMonster parameter to the latter in the first place. It's redundant because RPG::Battler has an isMonster method anyway, as I used the example.)