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I post, play, review, and am hoping to get a game finished one of these days. If you need a tester, feel free to message me!

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Just Do It! - Anti-Procrastination Initiative

author=Nirwanda
Welp, I didn't accomplish my goal, only made half a dungeon. Ironically, I made some progress in my other game, I set up yanfly's skill learning system and rebalanced most of the skills as well as created passive skills to make skill learning a meaningful (and fun) choice. So yeah -partial- success. But it still counts as a failure: I procrastinated...by game making. :/

You've accomplished more than I have! I made most of one floor of an RTP dungeon--that's it, so far. I'll probably finish my generic-looking cave and create my town today (I'm assuming we have a full week from the moment of our announcements to do our goals.)

Fantasy Journey V(1.0)

I always wanted to go on a fantasy quest! I'll be sure to play the demo (and give it a testing, as well!).

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What a courteous and polite pug!

Just Do It! - Anti-Procrastination Initiative

I'm very high on the procrastination scale: despite working on games off and on for years, I never get as far as completing a dungeon, let alone developing enough that could qualify as a demo. Recently, I made most of a town, drafted an overworld map, picked out the scripts (and modified them) for my battle system, and wrote out the plot for my game (mostly during coffee shop trips), and I still felt like something was missing. Thus, I stopped working on the thing for awhile.

So, here's what I'm going to do: I'm going to keep the scripts and my game's title, and perhaps some other elements (at least one or two of the characters' personalities, for example), and I'm going to otherwise start it over and have discipline. One of my new year's resolutions was to finish an RPGM game--regardless of whether it was any good--so I could add something of some sort to my gameography (I made some quirky little games years ago when I was young, but I don't count them as 'real', so to speak), beyond a brief text adventure that I put together for a dev event on another website (it was an adaptation of a longer project that I hope to finish at some point.)

Over recent weeks, what I've realized is that making one of these games doesn't have to be difficult (it isn't like I'm Squaresoft), but I have a habit of making, or believing things to be, more complicated than they actually are.

Goal #1: Make a town and a dungeon. It can be entirely in RTP: all I care is that I make something.

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How cute. Aww.

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That's what she said!

Literally.

RMN's (New) Favourite RM Games Of All Time Thread (2016 Edition)

Edit: I have a feeling that there's more to this story than I know about.

Just Do It! - Anti-Procrastination Initiative

*signs up* I'll either choose a map making or review writing goal. Either way, why not?

Fable of Heroes III: The Starcrystal

author=Dustsoft
author=kenlan
Subscribed.
Im looking forward to this.
And fun to see you have changed to VX Ace.
Good luck with the game.
FoH 1 I used RPGmaker 2000
FoH 2 I used VX
FoH 3 I used VX ace... moving on up!


FoH 4 to be made in MV? :)