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CORFAISUS'S PROFILE

Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
"Winning" internet arguments via dismissive hyperbolic falsehoods and selective ignorance.

Unallocated Skill Points

"Take this beautiful moment and make a joke out of it. If you can't, you're a slave to it."

"The imperfections show the face."
Tales from Zilmurik
Epic of Damnation and Redemption

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ss2_1.jpg

How wonderfully vague.

ss4.JPG

Unless this area of the world is known by the populace as the Great Plains, you'll probably want to add stuff like forests and more mountains around the area to use up some of the space.

ss2.JPG

You may want to consider using a flat ceiling chip for the inside.

Screenshot002.jpg

Try to add more stuff to the map as it seems fairly empty. And also work on keeping the map from becoming too "square", as in try curving the pond, the fence, etc.

Fantasy of The Hearts

Wasn't this posted and obtained horrible reception on Gaming World a few years back?

Dhux's Scar

I enjoyed the game, but I have to ask this...

Which of Enya's songs were used for "Under the sky and trees" and "World Map"?

Class Memorize/Forget Skills During Switch? [RMVX]

I mean, there has to be some logical way to set it up in some way similar to:

If Alignment Var is 1 or more
Message: You are now aligned with the Light.
Change Class
Forget all skills
If Hero Level Var is ????
Add all skills up to said level
or
If Align Var is -1 or less
Message: You are now aligned with the Dark.
Change Class
Forget all skills
If Hero Level Var is ????
Add all skills up to said level

EDIT: I've found what the problem was with my method. It seems that I was unable to save the amount I had stored in a variable, and that I needed to add a sort of patch script to my game. Now, with a few readjustments to what I had already written, it works fine.

Class Memorize/Forget Skills During Switch? [RMVX]

Sorry, I have no clue how to work with scripts. All I see is a bunch of jibberish, with no clear indication of what goes where and what must be changed.

Is there any way to simply do this using switches/variables/etc in a common event?

Class Memorize/Forget Skills During Switch? [RMVX]

What I am trying to accomplish through use of a common event (I don't know scripting) is a way to, whenever a class is changed by a character, that the new classes skills are added to the skill list while the old ones are forgotten. I've tried using conditional branches for each level that adds a skill, and this (despite making perfect sense) does not work. I've also tried memorizing my hero level and then switching to 1 and back using a variable to add the skills that way, but no dice. Does anyone know, without scripts, how something like this can be done? It really makes no sense why Enterbrain would choose not to include this ability in the editor while it appeared in Rm2k3...

EDIT: I've tested the exact same method in Rm2k3, and it works perfectly fine. Is there a bug in RMVX that may cause it to function differently?

693.png

I'm impressed with your ability to copy/paste Don Miguel's already poorly constructed ship.