COSMIC_SEA'S PROFILE
I am a long time fan of RPGs ever since i first played FFVII.
I am currently working on a videogame called "Spirit molecule: Humanitys Perennial Quest through the Cosmic Sea" For RPG 2k3
I am a huge fan of Classical, Jazz, Progressive metal, Avant Garde, and Old School Hip Hop
I am also have a passionate interest in Stand up comedy mostly Black Comedy/Morbid Humor, Satire, and Storytelling. Basically Jokes about cancer and suicide, Monologues about social criticism, and stories about how your Manic depressive Schizo mother killed one of her husband's with a gun.
Thats my humor.
I am currently working on a videogame called "Spirit molecule: Humanitys Perennial Quest through the Cosmic Sea" For RPG 2k3
I am a huge fan of Classical, Jazz, Progressive metal, Avant Garde, and Old School Hip Hop
I am also have a passionate interest in Stand up comedy mostly Black Comedy/Morbid Humor, Satire, and Storytelling. Basically Jokes about cancer and suicide, Monologues about social criticism, and stories about how your Manic depressive Schizo mother killed one of her husband's with a gun.
Thats my humor.
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Working around cliche? Writing discussion..
i think making it realistic and believable helps to cut down cliche.
Having characters that develop and become different different people by the end of the story than they were at the beginning a prime example would be Vegeta from DBZ he is probably the most developed character i have seen in a long time.
Steiner from FFIX is another good example.
Although if something can be considered cliche but it works really well from a game play stand point then don't fix what isn't broken.
Making Villains that are not one sided and maybe change their goals(to other evil goals) Make them human, like ya he wants to rule the world but he also enjoys opera and eating ice cream or something.
I do make a conscious attempt to cut down on cliche, but some leak through the cracks.
Like a medieval type setting happens to be something i am working with.
Having characters that develop and become different different people by the end of the story than they were at the beginning a prime example would be Vegeta from DBZ he is probably the most developed character i have seen in a long time.
Steiner from FFIX is another good example.
Although if something can be considered cliche but it works really well from a game play stand point then don't fix what isn't broken.
Making Villains that are not one sided and maybe change their goals(to other evil goals) Make them human, like ya he wants to rule the world but he also enjoys opera and eating ice cream or something.
I do make a conscious attempt to cut down on cliche, but some leak through the cracks.
Like a medieval type setting happens to be something i am working with.
Uh? Do you guys listen to music?
author=Eggbertx
These past few days I've been binging on classical music
haha.
IN THE HALL OF THE MOUNTAIN KING!
interesting to note, they did a cover of that Grieg tune, but...
it is not the video there lol.
ITT: songs that would make great RPG boss themes
author=S. F. LaValle
The part that starts at 4:53. I don't know how many times I've been tempted to orchestrate it.
why not the entire song?
that is probably Metallica's best song besides "To live is to die" and "call of ktulu"
Minecraft: Post Whats In Your World
holy hell its minecraft this is hilarious, in a good way
watched a friend play this for awhile and its great.
to lazy to get around to playing it myself though.
watched a friend play this for awhile and its great.
to lazy to get around to playing it myself though.
ITT: songs that would make great RPG boss themes
What are you thinking about right now?
Hey everyone!
Whatchu Workin' On? Tell us!
Working on a weapon ability system for my Characters considering for the first portion of the game(it is split into 4 different "acts" separated by time lapses)
Magic does not exist so instead of having to rely solely on the one true Physical Fighter The other 3 main characters will learn abilities based on the weapon they have (new abilities being taught by experts once certain weapons are obtained and certain levels reached) The other 2 will consist of martial arts like abilities,
Then after the first act they will be able to learn magic abilities corresponding to the weapons(as well magic in general) While the martial artists will be able to learn new magic based martial arts abilities.
Magic does not exist so instead of having to rely solely on the one true Physical Fighter The other 3 main characters will learn abilities based on the weapon they have (new abilities being taught by experts once certain weapons are obtained and certain levels reached) The other 2 will consist of martial arts like abilities,
Then after the first act they will be able to learn magic abilities corresponding to the weapons(as well magic in general) While the martial artists will be able to learn new magic based martial arts abilities.
Final Party in FF V
I found the other topic on a final party in Final Fantasy VI to be quite interesting,
so i decided to make one for FFV mainly due to the vast creative possibilities offered by the "Job" class system.
My finishing party was
Butz: Samurai/White mage
Reina: Lancer/Summoner
Krile: Sorcerer/White Mage
Faris/ Knight/Black Mage
so i decided to make one for FFV mainly due to the vast creative possibilities offered by the "Job" class system.
My finishing party was
Butz: Samurai/White mage
Reina: Lancer/Summoner
Krile: Sorcerer/White Mage
Faris/ Knight/Black Mage














