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Beautiful Escape: Dungeoneer Review
It seems any discussion is pointless; it's not like the game's author or me are going persuade anyone who disapproves of this type of game that it is okay, or the other way around.
As for BE as part of Game Gale - I've played all of the entries and this one is the most polished, or simply the best one. To create all of this in just two weeks is a great accomplishment, so my hat's off to you, sir.
As for BE as part of Game Gale - I've played all of the entries and this one is the most polished, or simply the best one. To create all of this in just two weeks is a great accomplishment, so my hat's off to you, sir.
Beautiful Escape: Dungeoneer Review
Are you going to argue that ultra-violent and/or gory games turn gamers into psychotic killers? That watching a tiny sprite explode into red pixels will scar someone's psyche? Come on, you, as a game designer, should know better!
I could be having doubts if it was an A-title with realistic graphics, realistic characters, and a realistic story, but this is just a 2K3 game with symbolic (rudimentary) graphics.
And your last argument could be countered with: "Are you saying it's okay to kill people and make their heads explode to gain virtual points (what you do in 99% of all FPS's)?" We all know the answer to that.
EDIT: you edited your post as I was writing mine.
Bottom line is this: if you feel uneasy killing virtual people, then don't play games where you kill virtual people. Millions of people play them and they're normal people. And it's not like they're telling you how to bring up your kid, now do they? So why are you telling them which games should they be playing?
I could be having doubts if it was an A-title with realistic graphics, realistic characters, and a realistic story, but this is just a 2K3 game with symbolic (rudimentary) graphics.
And your last argument could be countered with: "Are you saying it's okay to kill people and make their heads explode to gain virtual points (what you do in 99% of all FPS's)?" We all know the answer to that.
EDIT: you edited your post as I was writing mine.
Bottom line is this: if you feel uneasy killing virtual people, then don't play games where you kill virtual people. Millions of people play them and they're normal people. And it's not like they're telling you how to bring up your kid, now do they? So why are you telling them which games should they be playing?
Beautiful Escape: Dungeoneer Review
Then you must be having problems distinguishing between reality and fiction. I watch horror movies all the time and am one of the most peaceful people I know. This argument is old and tired.
Anyhow - I knew what the rating would be after reading the first paragraph. I see that you're one of the people that review genres they hate only so that they can safely rate it as low as possible. OK. I will now go write a review of a racing game and complain that there's too many cars in there. And I hate cars. */*****
tl:dr
This review is not worth shit.
Anyhow - I knew what the rating would be after reading the first paragraph. I see that you're one of the people that review genres they hate only so that they can safely rate it as low as possible. OK. I will now go write a review of a racing game and complain that there's too many cars in there. And I hate cars. */*****
tl:dr
This review is not worth shit.
Beautiful Escape: Dungeoneer Review
Beautiful Escape: Dungeoneer Review
Beautiful Escape: Dungeoneer Review
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On the Worship of Vaporware
Great, let's argue about fucking semantics now.
I wasn't talking about using one engine or another, but making a game that is NOT build on someone else's ideas and game mechanics.
I wasn't talking about using one engine or another, but making a game that is NOT build on someone else's ideas and game mechanics.
On the Worship of Vaporware
Don't get me wrong, I'm not saying it's a bad game (it's actually kinda cool), but the truth is you took an existing game and modified it, that's all, regardless of how much work you put into this project. It's not the same as creating a game from scratch.













