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Pixelart lives... AGAIN!

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One Night: Full Circle

I'm not being hostile, I'm being sarcastic :)

The point I wish to make is that so many horreurs think that for a game to be scary the player has to see jack shit. In a game where clear field of view is key to evading roaming monsters. For killing which you get penalties. And the corridors are narrow and littered with stuff. And you have to constantly visit the same rooms and monsters do not go away unless defeated. This is not good game design by any stretch of imagination.

At least I had found a way to remove VX screen flickering on full screen before I played this game. If I were forced to play it windowed, then I doubt I'd manage to leave the first screen.

Anyhow. I'm not saying that you have to increase brightness just because some bloke on the net says the game's too dark. But you have to take such things into consideration. I have no problems discerning foe from wardrobe in Call of Cthulhu, Doom or Dead Space. Not even in Silent Hill 1+. Desert Nightmare was not scary because everything was black 24/7; it was actually a rather bright game (deserts during daytime are usually bright), and yet managed to deliver thrills. Keep the limited vision (I have nothing against it), but make the game brighter so within that limited field I can actually see something. Anything.

Oh, and the player shouldn't be forced to edit the game's resources in order to play it., you know.

One Night: Full Circle

THANKS GUYS I didn't think about increasing the brightness it's not like it isn't on maximum already but hell we should strive for limit breaks no?

MAGE DUEL - The Original

To be honest I'd rather you worked on To Arms!, which is like Mage Duel+.

Vermicide

What rope? I never found any rope!

This might seem trivial to you, but after one and a half year I'd really like to know the contents of that chest.

Vermicide

IGNORE ME AT YOUR PERIL, MCGEE!

Diablocide X

"Hope is the first step on the road to disappointment."
Inquisitor X-terminatus

Ace Attorney Games

I was talking about the type of humor, not Franziska/Gumshoe S&M.

One Night: Full Circle

This game is so dark it makes it impossible to play it.

I tried playing it during the day and couldn't. I played it after dark and was *barely* able to. Is it really necessary to darken the screen so much AND limit the visibility with an overlay?

To Arms!

I played it again and completely obliterated the enemy. I lost one Healing Sister to a stray spell, but revived her immediately with a War Priest.

I took: 2x Knight, 2x Engineer, 2x Arcanon, 2x Healing Sister, 2x War Priest. With the rest of the money I bought the best heavy armor available.

Aleister Crowley had the chance to act during 4 turns AT MOST. Most of the time he was dazed due to constant barrage of Catapult fire and Shield Bash.

Ace Attorney Games

Only a foolishly foolish fool would foolishly whip someone for their foolish foolishness! *cracks whip* -...-

Whipping Gumshoe and Miles all the time, with everyone around turning a blind eye to it, is the kind of humor I'm talking about. There wasn't as much of it in the first game compared to the sequels.