DE'S PROFILE

DE
*click to edit*
1313
Pixelart lives... AGAIN!

Search

Filter

Beautiful Escape: Dungeoneer Review

Don't double post, it's rude.

Beautiful Escape: Dungeoneer Review

Don't double post, it's rude.

Beautiful Escape: Dungeoneer Review

Don't double post, it's rude.

The Mirror Lied Review

Are you implying that only 20+ hour epics deserve a high rating? I hope not.

One Night Review

I'm talking about the wandering monsters that appear pretty much randomly around the complex.

One Night Review

I still think the game deserves at least 3 stars, maybe 3,5. It may not have the best plot, but it's a solid (survival) horror.
At least give the sequel a chance; it doesn't have random encounters :)

One Night Review

The "table killer" enemy bug was probably due to to the table tile being specified as one that does not impede interaction; you know, like counters in stores that allow you to talk to the storekeeper even though there's a tile of space between the player character and the keeper. Just adjust it in the database.

I must admit I liked all three of your games, it's just that there are a lot of small things such as those darn pauses that harm the gameplay. TBH I never did finish any of your games because of the pauses. I know it sounds silly but when you have to examine dozens upon dozens of objects, backtrack often and avoid the same monster multiple times without being able to remove him for good (or else it's bad ending) which leads to more reloads than necessary, which in turn leads to viewing the same cutscenes multiple times without the option to skip them or at least fast forward the messages...

Once again, I understand your reasoning, but when you read a text you exchange the punctuation for pauses in your mind automatically. You don't need the game to do it for you, because it leads to an awful lot of downtime. Imagine if book writers put a blank line after every sentence, or *shudders* a coma. It'd be unbearable. Text in games is no different than text in books; what's more, fast-readers find it extremely irritating. I know I always change the speed at which text appears to maximum, preferably instantaneous.

It's a shame, because the atmosphere is spot on and the story also seems well-crafted. The gameplay suffers from all those little things we've mentioned. I will have to beat them all one day, though :D

One Night Review

I had known beforehand what were your reasons for the pauses, but I don't agree with them. I can't recall any other game that uses them the same way as you do. The main issue I have with them is that when you're examining the same kind of drawer for an umpteenth time, you can't easily fast forward the message. Without pauses you can do it with two quick key presses. With pauses it requires at least four or six or even more if you're impatient and/or a fast reader (I'm "guilty" of both those traits). The pauses add absolutely nothing to the game in such cases, since you get no new information with each consecutive message, save for the first one.

There's another problem that arises from all that, one which has been mentioned in the review. Since the game world does not come to a halt when you search your surroundings, every second lost due to unnecessary pauses creates a risk of losing health which in ON is precious. Especially since you get punished for actually defeating monsters, another daft idea that had somehow found its way into the game (did Silent Hill or RE punish the player for killing monsters?). It wouldn't be that bad if there were fewer interactive surroundings, or if the player knew from the get-go which of them could contain something useful or necessary to advance. Otherwise he's forced to examine everything, all the while being assaulted by enemies whom he's discouraged from defeating. This was one of my main gripes with ON 3 (apart from low brightness, but you already know that).

This is actually what I mean by exploration. IMO you should either get rid of the pauses when examining things (you can leave them for dialogues, but I still say they're obsolete), or pause the game world then. I like ON 2 the most simply because of the lack of wandering monsters.

Starseed: Blood Machine Review

TBH i had no trouble guessing what were the advantages of all the classes based solely on their descriptions (playing for the first time, of course).

How I've read the bit you brought up:
Control is probably speed.
Battery is probably energy (MP).
Pyrokinesis must be a special damage skill.
Jackhammer is the mech I'm piloting.

That's it. It's easier to grasp than what does Megidolaon do?!, at least for me.

Remember that Legion's games are not aimed at beginners, and are not the kind to include RPG terminology in dialogue, e.g. "Omega pilots have higher MP and Speed/Evasion and use a special Fire-based DPS skill." It's called immersion.

Starseed: Blood Machine Review

Because then was then, and now is now. Contemporary RM game designers have much higher standards than they used to. Imagine what would happen if Lys released A Blurred Line on RMN. Or Mala his Tyrant God Saga.