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Blood Haze: Reborn
SMT-inspired JRPG with over 25 hours of content. Set in a dark fantasy world, where demonic corruption is spreading. *DEMO AVAILABLE*

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Blood Haze: Reborn

author=Clareain_Christopher
Definitely want to get back to this when I'm not so freakin' busy. So I hope that won't be your last patch :3


The more game breaking bugs are found, the more patches!
Though at some point it has to stop.

author=finaljosh
okay i fixed it now on my own so i did a little debug on it but put it back to be fair and not screw it up just a taleport to the location but i am now doing it for real now but the screen shot maybe u can find out though but thanks if i encounter more i will message you


Gotta love that no encryption, you can fix all the bugs yourself and I don't need to do anything! HAHAHAHAHAHAHAHAHA!!!!
Nah, I will fix all the things myself for the most part :V

Blood Haze: Reborn

You can use a site like www.mediafire.com or use the locker on this site to upload files. I don't know how big the space you get with 0 makerscore though, hopefully enough.

And oh, I guess I know what the bug is now lol. Of course you can use teleport stones inside the room while it's "under investigation" so if you do that then...it bugs out! Gotta add something to make that not possible.

Well, the only way I can fix that is with your save file. So use mediafire or the locker on this site and then give me the download link of the save file via a PM on this site.

EDIT: If it's not possible for me to get your save, I could apply a fix to the event to make it work regardless if you're inside the room or somehow got outside it while that event is running.
If so, I'll create patch 1.04 right now. But I prefer adding some more stuff before doing it to be honest ;p

Blood Haze: Reborn

The last one with the repeating first boss is already fixed (and the fix is in patch 1.04)

As for investigating the orb and it bugging out, that seems odd since I just checked it and well, nothing seems wrong there. If you already investigated the orb then you should be able to go to the top of the cathedral and the portal to the final dungeon should appear.

If all else fails though, you could send me your save file and I'll check it out for you, I can even fix it if I find a problem.

Blood Haze: Reborn

You have to go to the orb on the table and investigate that, Marlene should appear and tell you some stuff. Then you'll be send to the top of the Cathedral again and from there it should be obvious.

More challenges shall await you! Including one of the hardest bosses in the game, hahahahahaha! HAHAHAHA!.

Uh-hum, good luck :V

Blood Haze: Reborn

Gharos Ruins is mentioned, but it's never implied that you actually have to go there. I believe the convo went something like "If we could go straight through Gharos Ruins (like, literally go through it ;p ) we could reach Mt.Tyris a lot faster, unfortunately we have to go there and there." or something like that.

You're still on the right track in any case, It's Excavator's Guild visit, get new party member, then back to where you came from and some more scenes will play.

As for Castilla's Shack, maybe a picture of the map in question will help.



The map above is the 2nd map of the main forest area. Exit Gharos village and you'll be in the first (main) part of the forest, then follow the river eastwards and the area that you go to by doing that is the correct map. The exit marked in red is the area leading to the shack.

Edit: and yes, I think it's time to get that patch out of the door. But work calls me so I can't quite do it right now, maybe when I get back.

Blood Haze: Reborn

Hmm, looks like I forgot to do certain things for the final boss in the tower, making it:

1. Far easier than it should be.
2. Not as spectacular when you die.

1st point is in regards to the 4 seals, you should get a game over if you shatter one of them which isn't the case at the moment.
2nd one is when you break a seal or the turn count reaches 0, it should play a nice animation where you die in spectacular ways but that isn't happening yet.

Well, I'll fix all of that in patch 1.04 as well then, I guess.

Blood Haze: Reborn

Forgot to put the correct transfer event in that house, Fixed now.
For some reason the "Through" checkbox was checked on those walls, fixed now.

And well, if you're already near the end then I guess the place wasn't that difficult. Then again, I don't feel like grinding on Normal should be a necessity at any point, so I guess mission accomplished :V
Though God is a whole different balls game compared to anything else in the game, so good luck.


Blood Haze: Reborn

Ah, I thought you found the actual tower already, my bad! :D
What derpvid said, then walk up to the door of the tower and you'll get a scene and it should be smooth sailing from there.

Also there's a tree that's missing a piece/tile in that map but I already fixed that, just in case you come across the poor tree. =(

Blood Haze: Reborn

Someone actually beat the game, yay! I'm gonna say you're the first one. (and hopefully not the last ;p )
Once the tower appears, you can enter it so long as you have the full pendant and showed it to "Bo" at his house. No need to beat the main game to enter the tower.

I also have to admit I didn't properly test it yet on the new damage formula, though it should be fine theoretically speaking...
Well, if something seems really off about the enemies/bosses in there, let me know and I'll tone them down (or up).
Though the amount of power you can get at that point in the game should be enough to beat it regardless, having to grind for hours on end to stand a chance of beating it isn't my intention.

But yeah, good luck in any case ;)



Blood Haze: Reborn

It's the hardest boss in the game for sure (at least for me it is), even though it doesn't have that many tricks up it's sleeve, the sheer amount of Dekaja/Dekunda it casts along with high crit chance from the aura and high damage can make it really rough.

I usually bring Null Physical and Null Electricity with me in that fight, along with equipping everyone with Life Bringer rings if you have those to take care of the permanent Virus ailment taking away HP. (You can craft them using Asmodeus' essences)
I cast Null Physical on the first turn since Beelzebub always does Focus -> Attack on the first real turn, and also cast it on the 2nd turn since Focus will still be active and he'll do another normal Attack.
He also casts Focus a bit more throughout the fight, Null Physical will come in handy there.

Outside of that, I make sure to keep Null Electricity on me at all times to shut down at least one element he can cast, with the other element being Wind. You could take care of that as well by making Kaleo immune to Wind skills by equipping a GaruGuard armour on him, that will at least reduce the amount of turns Beelzebub gets and make the fight a lot more manageable.
Of course, equipping the Null Wind skill and making someone immune to electricty also works, but Kaleo is already resistant to Wind so it makes it easier.

Rest of the same rules you're accustomed to apply in this fight as well of course, always keep at least 2 stacks of buffs on you and 2 stacks of debuffs on the boss, always heal no matter how little HP you lost (even more important with the Virus effect basically acting as 20% MAXHP reduction) etc.

It should go down eventually, hope it helps.

Also, as for skills you should think about getting at that point if you haven't yet are: Mediarahan, Samarecarm, Heat Riser and Debilitate.