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DAEDRON'S PROFILE

Blood Haze: Reborn
SMT-inspired JRPG with over 25 hours of content. Set in a dark fantasy world, where demonic corruption is spreading. *DEMO AVAILABLE*

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Blood Haze: Reborn

Forgot to put a 2nd event page there, derp.
Fixed now, guess I'll have to make a patch 1.03b as well at some point it seems. I'll wait a bit longer just in case something else pops up though, or else we'll be at 1.03z before too long if this keeps up.

Too bad about the save file, cause I'm really interested in seeing the bug in action myself =(

Blood Haze: Reborn

That is pretty odd indeed. I've never had someone not get their turn in over 6-7 full playthroughs, unless someone missed their attacks or hit something that was immune to a certain element of course.

Just to make sure: When you're at the 3rd member, there are still 2 press turns available to you correct? And this 3rd member does not miss his attack or hits the enemy with a skill it's immune to, yet the 4th member still doesn't get their turn?

If so, then I think the only thing you can do is either make a video showing it (preferred) or send me the save file so I can hopefully replicate it myself. I'll of course use my test copy which is the exact same thing as the download + patches I put up on this site just in case.

Blood Haze: Reborn

The only thing I can think of is that you used a normal or physical skill and you missed the boss or it dodged the attack, that also takes away 1 turn.
Magic can never miss, but physicals are generally a bit more powerful + the chance to crit gives them the edge, more so later on than early though. Of course the risk is that you miss and lose turns.

As for the synthesizing, I'll make a quick tutorial on this profile as a "Page" so I can explain via pictures, I think that would help a lot but looking at the way you describe it you're not doing anything wrong.

EDIT: Annnnddd...the page is up, all explained with pictures and the like.
And now I go to work, be back in 8-9 hours.


Blood Haze: Reborn

Patch 1.03a has been released. A small patch so a blog isn't necessary I guess.

Patch 1.03a notes:

-Added "Tutorial Journal". This journal allows the player to view the tutorials again. It's given to you after the "Build-Up" tutorial. If you're past that part, then returning to Gharos will give it to you as well.

-Fixed the Mana Drain skill.

-Some miscellaneous fixes.

Blood Haze: Reborn

Interesting, it worked before but I just tested and it seems to be because of the new damage formula I use (didn't test it afterwards since well, didn't expect it to go BOOM). I'll just remove the tag for that formula and make it use the default one, that makes it work again and doesn't break anything balance wise.

I'll work on adding a journal while I'm at it which allows the player to re-read the tutorials the game gives you.

Patch 1.03a should be out within the hour.

Blood Haze: Reborn

I've encountered that bug as well but eventually shoved it off, as I didn't find a fix for it. The amount of EXP you get in the end is the correct total though, the EXP you get is: (Base + extra amount due to enemy levels script). The EXP bar only shows the extra amount but the base amount gets added afterwards for some reason, which is why you sometimes gain levels when you're close to levelling as the base EXP was high enough to level you.
The base EXP is generally pretty small, but it's more noticeable at the lower levels than it is at the higher levels. (Though it still happens there sometimes too :V)

I might add some kind of journal type of thing if I can find the time to add it, but I might as well just create a page on this very profile which contains all the relevant gameplay information.
I'll see what I can do in the coming days, thanks for the feedback :)

Blood Haze: Reborn

The puzzle in that room is solved this way: open the menu when you're inside the room with the chest and note down the number of the room. Then, read the diary again and add up all the different days. Day 1, day 3, day 7, day 10 and day 11.

The equation is
(Room number + total day count) x 2

Which means it becomes (107 + 1 + 3 + 7 + 10 + 11) x 2 = 278
From my experience, many people seem to think the "total day count" means the final day, aka day 11.
As for where to go after getting the orb, "Room 109 is the key" means room 109 in the "normal" version of the hotel, located on the first floor in the top left.
Might remember it as the room where the demon girl first appears and walks out and where you get the...Heart key I think it is.
The orb will activate a portal you can enter.

Hope this helps.

Blood Haze: Reborn

So after messing around for more than an hour, I finally managed to get a...decent(???) looking CSS...I think.

I think the message text needs to be changed from white to a different colour but I honestly don't know, so I'll keep it white for now!

Hope I didn't hurt anyone's eyes with some of the funky looking stuff I somehow managed to come up with, but it was all accidental I SWEAR.
;<
In any case, 2:47AM...time to go hit the sack.

Blood Haze: Reborn

The BGM I used is called "The House of Leaves". It's royalty free music and one of the first songs that popped up when I typed "Royaly Free Music Horror" in google. Thought it was good so that's why I used it :D

Blood Haze: Reborn

I did play it for a bit and got to the hotel part.
But I never thought about it while creating the hotel in this game, the idea just came from nowhere really.

I think.