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Blood Haze: Reborn
SMT-inspired JRPG with over 25 hours of content. Set in a dark fantasy world, where demonic corruption is spreading. *DEMO AVAILABLE*

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Blood Haze: Reborn

SMT stands for Shin Megami Tensei and is a JRPG series made by Atlus. You've probably heard of Persona 3/4 before, which is also considered an SMT game here in the west. Though this game plays more like SMT: Digital Devil Saga than it does any other SMT game.

Basically, this game uses SMT's skills, battle system and character customization system. The story is also influenced a bit by the SMT lore, but outside of that has nothing to do with SMT's established universe.

Blood Haze: Reborn

Hmm, let me double check that...

Ah, right. I took into account that you of course could beat Chernobog before accepting the quest and made sure to not have that quest available anymore if you beat him before accepting it. However, I didn't take into account that you could accept the quest, beat chernobog and THEN return the doll, making her run away and...yeah.
I'll make it so you can interact with the girl and complete the quest in the next patch if that situation arises, easy fix.


As for the CP gain, it's about 200 per fight at the moment, though in the next dungeon it's on average about 500-600. I'll increase the CP gain a bit so you get about 350-400 per fight.
Now I'm starting to doubt myself, I think I actually forgot to increase the CP gain, since if I did apply the 80% increase already, then the normal rate was like 100 per fight...which just doesn't seem right.

Guess I'll have to name the patch 1.04 instead of 1.03b with all these fixes ;p

Blood Haze: Reborn

Seems to be alright then, good :D

Blood Haze: Reborn

author=isbdavid
Problem daed? (●´ω`●)

Not really, just don't say Bosco too much or he/she/it will consume you in your sleep.

(ʳ ◕ ɜ◕)ʳ.

Blood Haze: Reborn

Yes, Bosco is mean...VERY MEAN! :<

His/her/it's level is 37, but I find that to be too low in most cases. Levels don't matter too much though, as most of your damage output will come from gear and getting higher tier skills.
I would say you're good with at least having the -Dyne (tier 3) skills available to you and Dekunda ready to cast whenever you get hit by his/her/it's "WHO IS BOSCO?!" attack to get rid of Rakunda piling up as well.
Main reason why tier 3 skills are important are because his/her/it's "BOSCO POWER!" makes him/her/it deal 5% more damage, and it stacks infinitely. You have to kill him/her/it before he/she/it becomes too powerful, keep that in mind!

His/her/it's "BOSCO?!" skill gets rid of all your buffs and causes confusion (Ailment rings can take care of this), however he/she/it has no means to get rid of debuffs done to him, so stacking Tarunda/Rakunda to the max will make the fight a lot more managable for a while. Buffs I generally only stack to 1/2 since he/she/it dispells them too quickly.

As for what Bosco is...well, I can only show you the origin of Bosco. Bosco sighting!

All other interpretations of Bosco must be taken with a grain of salt.

author=isbdavid
YOU KNOW BOSCO?! ʅ(´◉౪◔)ʃ

Dammit, David :V


Blood Haze: Reborn

Looks like I gave them a different skill compared to the players, so it was still using the new formula. Fixed now, thanks for the reports by the way. :D
That reminds me, there are probably some other enemies using a different Mana Drain as well, guess I'll double-check.

For the fight, the pattern is the order in which the elements appear on the status screen (except for Ailments).
As for the spirit that appears halfway, I generally dispose of it by normal means in a few turns by having at least someone with Ziodyne and someone else with Zionga so I can hit it's weakness a lot. I also made it not immune to silence, so you have a 50% chance per cast of silence to silence it for at least a turn, but generally 2-3. I prefer the old-fashioned way of getting rid of it as soon as possible though. Black Bind is a party killer, especially if you don't run a back-up healer and your main healer gets binded.

Could you also tell me what level you were when you first reached the top? While I think the EXP and CP boosts I gave the mobs while removing 3 floors of the now-not-so-tedious-dungeon Tartarus was enough, I could be wrong. Just want to make sure that I don't need to make any adjustments to the EXP rate in that dungeon.
Lvl 43-46 is generally what I intend for people to be at that spot, though in the end gear and skill setups matter more than just levels.

Blood Haze: Reborn

When you enter the mansion, you can go into a door on the left and a door on the right. The clock is located in the room on the left, the room with the wall blocking your path. You insert the clock hand into that clock to make it tick again.

After you do that, the wall in the alternate version will be gone. So you fall down the hole again into the basement, go up the stairs all the way to the stone and then make your way back to the entrance hall and into the same room. Behind this wall is another stone you can touch and a Castilla Fragment if you activated the quest.

Touch the stone and it will take you back to the normal version behind the wall, where a key is located. Touch the stone again to go back to the alternate version and leave the room, then use the key to open the door in the middle of the map which leads to the 2nd floor.

The 2nd floor only has one room you can go into, which has a stone you can touch which takes you back to the normal version. This room has an item on the floor, take it. Leave the room via the door.
On this floor, there are a few things to do. There are 2 rooms, one has a treasure chest and one has a key item you need to get. However, there's also a tile on this floor which makes you fall all the way to B1. You might find it while just walking around going to the different rooms or you might not. It's located near the room on the bottom left that leads to the room with the 2nd key item.

Falling through this hole makes a hole appear in the alternate version of the 2nd floor, which allows you to use it to go to the alternate version of B1.
There's only one room you can go into in this area, and it leads into a room with 3 different plaques. The one on the left and right can be used to insert the two items you found. The middle takes you to the normal version of this room.
You have to insert the items to get rid of the wall blocking your path in the normal version of this room, so make sure to do that first before using the plaque in the middle.

There's a save point in this room, you can leave the room but you will have to retrace your steps if you want to get back. The other thing in this room is a boss, whose level is 43. Null Physical skill is almost mandatory if you're underlevelled.

Beating it drops a key item that you need later on, along with some synthesize items which can be used to create some interesting items.

Took a bit to type this, but hope it's clear enough

Blood Haze: Reborn

Haha, that mansion is pretty interesting indeed. It isn't mandatory at that point in the game though, so you can come back to it later and I'll put up a guide for that part if you need it.

Blood Haze: Reborn

First issue fixed, already had a blank event page but forgot to turn on the switch to actually make that scene not play twice.

2nd issue, I take it you're at the beginning of Chapter 3? The game sends you to the hotel, you then have to go back to the hidden room (if you forgot: First floor top left room with the portal that takes you there).
Should be a note on the desk which you can read, you'll then go to where it tells you to go (Excavator's Guild) and from there it should be obvious for the most part.

I'll be around for about 4-5 hours more if the above advice doesn't help out, as in it's totally the wrong part I think you're at.

Blood Haze: Reborn

I stuck with the default rules used in the games the PTB system is used in, namely SMT Nocturne and SMT: DDS1/2, those games were even more punishing though if you can believe it. While I could have also made physicals hit 100% of the time, I felt like they should feel a bit different from Magic altogether, instead of it basically feeling and behaving exactly like magic.

Some people like it and some people do not. It's something I've been thinking about though and I'll have to make a decision in my next project on whether or not I'll keep miss chances in. I could keep them in and then have buffs that increases the chance to hit, but then it might feel mandatory to always cast those if the miss chance is too high or it might make them seem useless to cast at all if the miss chance is pretty low.

But eh, enough rambling. I'll have it figured out sooner or later ;p