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Seasons for Seasons
A story of second chances and lost opportunities as the fates of a clock maker and a farm lad intertwine. Features job class system.

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Fruity Frenzy!

Cute game. I must have jumped five feet the first time I made it to the end and the doppelgangers started to blow up.

Realms of Arcanum: Generations

I played through your demo of Realms of Arcanum tonight. Overall, it was an enjoyable game, and I have subscribed. I have the following comments that might contain some spoilers.


In the spike puzzle, I think you should only need to go through this once. I had to reenter the dungeon more than once due to one party member dying. The puzzle isn't difficult, but once the player has gone through it once, he shouldn't have to do it again. I would suggest changing the shortcuts to something like barriers that can be removed from one side, so a play can just walk through next time.

From the title, the Mana Siphon skill sounds as though it would steal mana from the enemy allowing the player to regain some. It doesn't actually do this. I had expected it to do this despite the fact that the description doesn't indicate anything more than attacking the enemy's MP. I would suggest changing the name of the skill to avoid confusion.

Are there any items that resurrect a party member? Perhaps I missed them. I know Healing Shards can resurrect a party member if one goes back to a save point. I had to reenter the first dungeon a few times due to having Javert die.

I really like the enemy encounter system. It's always a definite plus to avoid random battles. I liked how there seemed to be a nice balance between enemies that were avoidable and fights that were unavoidable.

I think I may have lost JP after the fight with the guardians. After the fight, Javert and Aika had 100 JP each. I could have sworn I had more JP before this fight. It was also odd that they both had 100 JP exactly.

The game was challenging, but not too difficult. My main worries when playing were running out of MP and healing items. I was very nervous during the Mushroomattack dungeon. If I hadn't stocked up on Healing Blooms before entering, it would have been game ending for me. I walked about with about 6 left and one remaining Healing Shard. I ended up escaping a lot and I'm sure I missed quite a bit of treasure. Maybe it couldn't hurt to have someone selling healing items at some point in the dungeon. I'm not sure if there was much warning that the player was going to be put into a situation where shops were unaccessible for an extended dungeon.

The puzzle in the Mushroomattack dungeon was well-designed.

I like how there are some skills that consume MP while others use BP. This allows the player to use skills that are easily replenished, while conserving MP for more important times. I did find myself running low on MP oftentimes.

Musical selections are very good and fit the mood quite well.

I'm a bit confused on the Invoker class. Some spells call for Ember element, but I am unable to select this when using Invoke.

I only noticed one mapping error. In the southeast of Mushroomattack near the tower, there is a shrub. You can walk from this shrub onto the lower level.

As far as the economy, I never had enough gold to purchase everything I wanted. I had to make decisions about what was important to buy. So, it seems like the economy is properly balanced thus far.

I don't recall any typos or punctuation errors.

My play time at the end of the demo was 3:29:19.

First Demo Release

Good job so far. I played through the demo and have the following comments.

I found the following point that seems to be game ending unless I am missing something.
I went outside the vampire castle, but was unable to reenter the door. Fortunately I had saved shortly beforehand and was able to load the previous save.


I found a few typos.
  • Early in the game, I think it was Kel who said "Niether of us can travel alone."
  • The green-haired innkeeper spelled prejudiced and permission wrong.
  • I think there was another point where apology was spelled appology, but I forget where.


Around Averdene, there are several towns on the map, but none of these can be entered. I am not sure if they are just meant to indicate that this is a generally populated area, but I found this rather confusing. Or perhaps there is a way to enter these later. If there are just decorative, I would suggest removing them.

I wasn't sure what the Hit skill did. I believe it was grayed out in every battle.

I would suggest shortening the pause after gaining items from a treasure chest. After the message pops up telling the player what was found, it takes a little bit to be able to move again.

The cuts scenes seemed to move a little slowly since the player can't move the text forward. This is obviously intentional, but I personally felt that the cuts scenes tended to drag somewhat since I read faster than the text was progressing. Perhaps it might not hurt to allow the player to advance the text as well.


Release Something Weekend

Here is my demo as well:

Seasons for Seasons

I'm looking forward to seeing what everyone has done.

Release Something Weekend

I believe we are supposed to add the game page itself now and have it ready for when the event starts in full, when the download may be submitted.

author=Liberty
You can and should make the game page itself before the event, just in case staff takes longer to accept or it's not up to scratch (not saying it won't be, but better safe than sorry.) It's only the actual submissions that are only allowed to be added on the weekend - that is, the downloads and media pages.

And yeah, considering that Nessy and I will be doing not only the RMN one, but also the RMW version, we'll have a lot of stuff on our plate so we won't do LPs and the like. That said, feel free to ask in the LP topics in the forums if you want one, though they may take a while to be gotten to.

Seasons for Seasons

I have re-sized the pictures. Thank you.

Would someone check my Latin?

I can't help you with this myself (I took Ancient Greek in college instead), but I can recommend http://www.textkit.com/greek-latin-forum/ as a good classics forum. It focuses mostly on reading and interpreting texts, but there is a composition aspect to the forums as well. Perhap you could get your Latin checked there.

Release Something Weekend

Thank you, Liberty. That helped to clear up my confusion.

Release Something Weekend

I have a question regarding the submission process. If I want my project to be eligible for RSW, do I need to wait until the 4th to submit my game through the normal process? Or may I create my game page beforehand and simply add it to the event on the 4th?

Breath of Fire II: Hearts Aflame

It's nice to see Breath of Fire getting some love. I'm looking forward to this.