DELAYED_CHIMERA'S PROFILE
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Math Father
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I saw the intro, left the house, bought the pizza, and then was taken to the cafe. I immediately picked up the key, saw the cut scene with the hooded figures, and then was told to go back to the cafe.... But I don't know what I'm supposed to do. I tried to examine everything, but I can't find out what I'm doing wrong. The only thing I see is the key again, but examining it just makes me see the custenes again.
Am I like dumb or what am I doing wrong, haha?
Am I like dumb or what am I doing wrong, haha?
Feedback Appreciated
Oh my word I would adore if this game turned into it's own series. And for a first attempt it was very good and really unique in my opinion.
What my problem with this game is more of a nitpick. And really it doesn't make the game any less great than it is or hurt the game. But my problem. Well... It's the lack of being able to examine objects like in other horror games. Like looking and being able to examine almost anything. Obviously you can't do that if you're being chased and clearly every box lying shouldn't need to be examined.
Honestly, if this were a different horror game with a more natural plot, I wouldn't be bothered too much. But with Castle Red there is a LOT of weird things happening. There's a lot going on and the story and events are bizarre and creepy. And I feel if we were able to examine things, it could add to the atmosphere. Like examining some bookshelves would mention things about worms and the protagonist commenting on having no idea what the text is talking about. I remember backtracking to the library and seeing scratch marks on the floor. There's a lone teddy bear in one of the halls. In the hedge maze the plants with heads on them. Signs around the castle but you couldn't read them unless they sparkled. There's one room that looks like the bed was moved with blood round one of the corners.
I feel if we were able to examine almost anything around the castle, it could help make the world we're placed in more Like examining statues could describe how it gives off unpleasant feelings, maybe there could be descriptions on what was on some of the shelves, describing the contents of a bookcase, giving a description of the alters, or have Johnathan comment on how he feels about some of the things he examines as well. Maybe even examining certain objects could mention how there was a worm on a statue, moving round a shelf, or ect.
You don't have to do it of course and it's not going to be bad if you don't. But in my opinion, when there are horror games involving other worlds and bizzarre locations and events, examining and searching and looking at things can benefit the atmosphere and setting. And Castle Red has a very great setting. I am probably wrong or confused about what I'm saying, but I think being able to seach/look/examine things would be a little improvement.
Then again I'm no game developer myself so I don't know wether this is a good idea or not.
What my problem with this game is more of a nitpick. And really it doesn't make the game any less great than it is or hurt the game. But my problem. Well... It's the lack of being able to examine objects like in other horror games. Like looking and being able to examine almost anything. Obviously you can't do that if you're being chased and clearly every box lying shouldn't need to be examined.
Honestly, if this were a different horror game with a more natural plot, I wouldn't be bothered too much. But with Castle Red there is a LOT of weird things happening. There's a lot going on and the story and events are bizarre and creepy. And I feel if we were able to examine things, it could add to the atmosphere. Like examining some bookshelves would mention things about worms and the protagonist commenting on having no idea what the text is talking about. I remember backtracking to the library and seeing scratch marks on the floor. There's a lone teddy bear in one of the halls. In the hedge maze the plants with heads on them. Signs around the castle but you couldn't read them unless they sparkled. There's one room that looks like the bed was moved with blood round one of the corners.
I feel if we were able to examine almost anything around the castle, it could help make the world we're placed in more Like examining statues could describe how it gives off unpleasant feelings, maybe there could be descriptions on what was on some of the shelves, describing the contents of a bookcase, giving a description of the alters, or have Johnathan comment on how he feels about some of the things he examines as well. Maybe even examining certain objects could mention how there was a worm on a statue, moving round a shelf, or ect.
You don't have to do it of course and it's not going to be bad if you don't. But in my opinion, when there are horror games involving other worlds and bizzarre locations and events, examining and searching and looking at things can benefit the atmosphere and setting. And Castle Red has a very great setting. I am probably wrong or confused about what I'm saying, but I think being able to seach/look/examine things would be a little improvement.
Then again I'm no game developer myself so I don't know wether this is a good idea or not.
Sukutte - Save Me...
author=silenthilllz
now after the monster has chased me, I blocked the door. I'm stuck. Do I go back out again to run to monster's door? Or do I spam my items on the room im in.
If you mean the first encounter, then (assuming I remember right) you need to
unblock the door, run back to the room you unlocked (the room monster came out of with the jewel puzzle thing), then hide in a locker there.
5 Little Lights
Townlore
Haha. So I started playing this and noticed the music is like a remix of the theme from Hausu and it sounds amazing. XD
Theatre of Strings: Chapter One - The Grief Princess
A Jkrlox Dark Fairy Tale: The Lonely Prince
I really love these ideas you have with the enemy modes. This sounds like it would be a lot of fun to play. :3