DELTREE'S PROFILE

Deltree
doesn't live here anymore
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Version 1.12 Now Available

You are too kind! I don't mind the lack of attention just yet, since it's not exactly a complete game. Actually, since I am exceedingly shy, I don't mind either way, so, easy come easy go.

I Miss the Sunrise

Yes and maybe. Good eye! Like with others' emotions, he could be doing it out of habit without understanding why just yet. (Isn't that cute.)

I Miss the Sunrise

That knockback bug is especially troubling, because I thought I'd tested it up and down. Probably an instance where I should have tested for zero instead of one. Again.

(Edit magic) Found it out. It was a very dumb thing. Apparently for one specific instance of the effect I accidentally used the check for an ally attacking an enemy instead of vice versa. So no new version since it's kind of uncommon.

I Miss the Sunrise

Luke was put in as a favor; he's a character from my friend's book-in-progress, so, yeah, I probably didn't have a grand plan for his stats. I did that a couple times in TR too. And the C-type weapon is an interesting quirk, indeed!

He might get better, though; starting in Episode 2, you'll be able to do sidequests to improve your characters' permanent weapons when they reach certain trust milestones.

I was afraid you'd notice that. I'm actually only going to do 5 episodes in all; I had planned for ten initially but I decided to cut out a lot of filler stuff and also I shudder to think that I'll still be working on this thing when I'm 30. Plus I've already got ideas for the sequel proper and I tend to distract myself by scrawling out design notes for that.

Also, the fact that you grind enough to find a decent number of 5-quality items kind of means you earned them, to me.

Thanks again for all the input and bug hunting! I'm sure I won't let you down in Episode 2!

I Miss the Sunrise

Catch-up shouldn't be a problem, since everyone gets Valor for every mission and it's skewed so characters with lower ranks get more. Future characters will mostly start at rank 1 anyway since they're technically new additions to the crew.

And I'll be god damned. I got bit by the "arrays start counting at 0, not 1, dumbass" bug. Here's the contents of that message since it's short anyway.

AUTOMATED DISTRESS BROADCAST
Origin:
Splice 2
Superspace 06
Subspace 49
Point 53

---CRAFT INCAPACITATED---PILOT STATUS: STABLE---


I guess that means another update tonight!

Technically it should be the systems, but I was considering the ends over the means with regard to attacks (like overloading the sensors to tax the ship's processing abilities, and similarly breaking the power lines to the air conditioner or something).

I Miss the Sunrise

Thanks for sticking with it! I was afraid I'd scared you off.

Chac is indeed awesome. As for the dialog choice, sometimes they do overlap (I didn't think anyone would play through more than once to notice though, whoops). Not too often, mind you, but if I'm watching a particularly engaging episode of 30 Rock at the time then I might copy/paste and move on. I'll definitely tweak them when I go through and hunt down these dialog errors (they're hard to find since the guide arrows and preview box only work for the default text window size).

Don't worry about missing a minor stat boost; his starting stats compensate for his "experience."

You should have gotten a Typelog message with a distress call and some coordinates. Although if that's bugged and didn't show up then I will probably kill myself.

A valid question, assuming space marriages are even a thing. Or maybe some old habits die hard.

Nah, enemy stats are up to the player to keep track of. When you highlight one after selecting a weapon, it tells you the estimated damage, so you can always go off that.

I think it's mentioned somewhere that the ships are self-preserving first and foremost, so when one of the health values (or the pilot's status) reaches "critical" levels, it takes over and aborts the engagement. Part of the setting is how sheltered from death the whole of civilization is. The fancy explosions are just a stylistic choice.

Pilot damage can be from causing discomfort to targeting life support systems specifically. Use your imagination! (Mostly though it was the best analogue for "Soul" that I could think of.)

Extensions are pretty rare, but they should be out there. Higher-level Splices will be more fruitful. I think they're buyable starting in Episode 2 too, but that doesn't help you just yet.

I Miss the Sunrise

I'm looking through the sidequest now. For some reason, the event handling just ain't there now, even though I specifically remember creating the "materials list" item and putting it into the player's inventory. I also know I played through this one in testing and it worked at some point. I'll see if I can recover it from a backup and get a working version out for you. Also, I hate my life.

I'd appreciate all the help I can get. I work full-time so I get maybe an hour a day max to work on it, and I conned myself into going for a faster release schedule since I decided to split it into episodes.

(Late nite edit) Fix in place! Life status: still rueful.

I Miss the Sunrise

Thanks for finding all the dialog glitches. It's hard to test for every possible dialog permutation when it's not out in the wild.

Check your Typelog entries; you might stumble upon a clue for the third party member. (It won't open up until a decent way through the episode though).

What part of the sidequest are you on? If you've gotten the materials, try talking to Mahk first.

Not for resistance ones, nope. You can use the crappy ones for that. Although, adding minor bonuses in addition to the resistance could be a neat gimmick; I'll have to think about that. Higher level properties and types are more common in Splice 1 and 2, which you have to pay to unlock. They should also drop in story missions, but splice maps are your best bet for farming.

I Miss the Sunrise

You just have to return to the starting node to complete that. Also, that damn bug. Grrargh.

And I don't have a good answer for rank-ups! It was originally more of an analogue to favor/rank in TR. Stat increases were more of an afterthought, except for the major upgrades you get after every ten ranks (like wiping out a vulnerability or increasing AP). I will consider implementing something to make it more rewarding.

(Edit) Whoa good morning. That string of symbols is probably an RM macro for inserting a pause or color change and I used the wrong slash. I've been known to do that.

I Miss the Sunrise

The Personal Trust reset wasn't intentional either. I really screwed the pooch there! It was part of the stat rebalancing thing; I must have inadvertently created all-new objects for every potential party member starting with Mahk, which explains the missing weapon too. Episodic content is a bitch.

I have figured out the thing with Rami, I think. It's where he starts walking toward you, right? Looks like he walks one step too far and I accidentally left "wait for completion" checked so it hangs. I'll try to get a patch cobbled together for you (and the person who told me about it the first time) tonight.

(Edit) Oh and to answer a question way back; you don't get weapon codes for X-Types, no. The game would be rather trivial if you could clone something that boosted AP, after all.