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scr_e1_2.jpg
scr_e1_1.jpg
I Miss the Sunrise
Thanks for the feedback! Since the input handling speed seems to be such a common issue, I'll probably implement a way to let the player manually adjust the sensitivity.
imts_battle1.jpg
Let's Try with Craze - Season 2
I am pleased with my evisceration. (p.s. no one play IMTS until I fix all the things he pointed out oh goddddd)
I Miss the Sunrise
I watched the whole thing; thanks for sharing it!
Thanks for taking the time to point out those issues. Both of my test computers are kind of old, so I didn't think to compensate for the menus being out of control. I will boost the delay time between key reads for those.
I didn't think the nose shading was that noticeable. Must be my monitor. Also, I've added signs over all the doors on the ship in the next episode so you won't get lost as easily (I hope).
You also managed to stumble upon the "Set Fleets" prototype screen which I was positive I had buried. I must have re-enabled it at some point. Oh well.
I went with permille over percents so I didn't have to deal with floating point math (plus I like big numbers and esotericness). I'd hoped it would have been obvious that everything was out of 1000. I'll explain that better to new players for sure (it's kind of deeply engrained in the battle system as it is and I don't want to risk screwing it up).
I'll cut back on the words in places too. I'm a wordy guy. I went overboard with the technobabble mostly to set a mood and instill confusion (see: all the purple prose in The Reconstruction).
Sorenson is just a name I picked; Sikohlon is probably what you were thinking and they had a very big part in the last game. It was very long and very wordy so I don't blame you for not finishing (though I have had my share of folks who've emailed me and liked how the story played out). Spoiling yourself on the TV Tropes page might help with the connections a bit.
I like the idea about not advancing out of the green zone during a rush, and I will be implementing that for sure.
I will also tone down the first boss quite a bit (though I laughed my ass off when you missed the killing hit on around turn 16 or so). Spreading the secondary weapons would have helped, of course.
As for skipping the dotted line in the menu, something used to be there and I took it out but left the dots in as a divider and didn't even think about it. I'll fix that too. The other minor UI stuff I'll consider but will probably forget about.
Thanks again for the nitpickiness and I'm glad you enjoyed it otherwise!
(P.S. I never got to play Mass Effect since I'm a PS3 owner, so my first experience will be in a couple of weeks).
Thanks for taking the time to point out those issues. Both of my test computers are kind of old, so I didn't think to compensate for the menus being out of control. I will boost the delay time between key reads for those.
I didn't think the nose shading was that noticeable. Must be my monitor. Also, I've added signs over all the doors on the ship in the next episode so you won't get lost as easily (I hope).
You also managed to stumble upon the "Set Fleets" prototype screen which I was positive I had buried. I must have re-enabled it at some point. Oh well.
I went with permille over percents so I didn't have to deal with floating point math (plus I like big numbers and esotericness). I'd hoped it would have been obvious that everything was out of 1000. I'll explain that better to new players for sure (it's kind of deeply engrained in the battle system as it is and I don't want to risk screwing it up).
I'll cut back on the words in places too. I'm a wordy guy. I went overboard with the technobabble mostly to set a mood and instill confusion (see: all the purple prose in The Reconstruction).
Sorenson is just a name I picked; Sikohlon is probably what you were thinking and they had a very big part in the last game. It was very long and very wordy so I don't blame you for not finishing (though I have had my share of folks who've emailed me and liked how the story played out). Spoiling yourself on the TV Tropes page might help with the connections a bit.
I like the idea about not advancing out of the green zone during a rush, and I will be implementing that for sure.
I will also tone down the first boss quite a bit (though I laughed my ass off when you missed the killing hit on around turn 16 or so). Spreading the secondary weapons would have helped, of course.
As for skipping the dotted line in the menu, something used to be there and I took it out but left the dots in as a divider and didn't even think about it. I'll fix that too. The other minor UI stuff I'll consider but will probably forget about.
Thanks again for the nitpickiness and I'm glad you enjoyed it otherwise!
(P.S. I never got to play Mass Effect since I'm a PS3 owner, so my first experience will be in a couple of weeks).
merit.jpg
It's a scrolling ticker that just reminds you of that character's stats. You can still get to the full status screen any time too.
imts_ship.jpg
Craft (as in water/spacecraft) is one of those words like "sheep" and "fish" where the plural is the same as the singular word.
~The More You Know~
~The More You Know~
I Miss the Sunrise
Well, not "finished" finished. Just a glorified demo as of now, really.
I can't speak for the pacing, but the game itself should run significantly faster, since I actually learned a thing or two about Ruby for this one!
I can't speak for the pacing, but the game itself should run significantly faster, since I actually learned a thing or two about Ruby for this one!













