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Deltree
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Get Ready for Patch Day!

Ah hah! So I wasn't losing my mind. Maybe the second one can be a "serious this time" type moment.

Get Ready for Patch Day!

Yeah, I guess the idea was that he is extremely heavy (for reasons that you know) and not overly athletic in comparison to everyone else, but I think I overdid it a bit. He may actually get a turn in a battle now.

I didn't have room on the screen to implement a full-on queue, and unlike IMTS turns aren't one-per-battler-per-phase so it wouldn't be terribly helpful anyway.

The Reconstruction

The problem there is the cost amounts are preset variables, so I'll have to find a way to set them all for every character when a save is loaded and then turn off a switch so it only does it once. I'll definitely see what I can do, though!

The Reconstruction

Both definitely worth exploring! I will see if I get a chance to work on it today. Thanks!

(Magical edit powers) Version 1.06 is in the works and should be uploaded tomorrow evening, barring any major changes coming up. It'll fix that Rush bug as well as make Fiery Raid SPI-based. It will also display Wait values in battle, which is a feature I've had requested a couple times now. It'll also fix the issue where characters weren't getting essence when supporting someone. And a bunch of other little things. So, big update!

The Reconstruction

I broke down and downloaded the XP trial so I don't say anything without being entirely sure. I also wrote them about retrieving my activation code so maybe there is a chance of a patch coming two years late!

Someone else pointed this out a short time ago too. It's definitely a bug (although more like a discrepancy between my design doc and my actual implementation). Here are the actual ability modifiers:

Shock Burn: Spirit
Storm Surge: Strength
Fiery Raid: Intelligence

So, the battle screen is correct; he does use all three.

The Reconstruction

Yeah, just another grand experiment that needs fine tuning.

As for part B:

He's still kind of a kid at that point, and just flew off the racially-charged handle. Also, keep in mind the sort of lineage he came from - he joined the crew in an attempt to escape it, and ended up having to return to it anyway, so it was a moment of frustration that stuck with him.

The Reconstruction

Peculiar! Especially if it's every one of them. I think passives should have been one way or the other too. Some day I should reinstall XP and look at that.

The Reconstruction

Ah, I see what you're saying. I don't remember wanting them even, though - each skill has a bias of "magic" versus "non-magic" (with some in the middle) which also determines how many points of each you get every time it's invoked in battle. It's very likely I ended up favoring one over the other though (or maybe your preferred party was all casters with few non-magic skills, I dunno!)

The Reconstruction

This may sound crazy, but I think the max levels were originally 5000+ points. You're not supposed to be able to max every skill without some serious savant level grinding, so it's more of picking and choosing to match your playstyle.

The Reconstruction

Very well done! Thanks a lot for taking the time!

(Also, the way you structured it is exceedingly clever.)