DELTREE'S PROFILE
Search
Filter
I Miss the Sunrise
That's a pretty good idea; maybe have glancing blows if the die roll is close instead of an outright miss every time. Or maybe an accuracy boost if you're going to score a critical hit anyway. The idea is to have a trade-off for attacking needlessly (such as trying to hit an enemy with high RT with a C-type weapon) since it costs health to attack every time. I have new things to consider now!
I Miss the Sunrise
It's never too late! He is really really strong though.
Oh! Also, I did address the issue of missing a lot a while back (especially after watching Craze's LP of Episode 0) so in the current version there is a base accuracy boost on all weapons. It was a little ridiculous, I will admit, but on the other hand - the numbers given are the exact calculation being used with all the hidden factor already applied, so maybe the RNG god especially hates you.
Looking forward to reading it again!
Oh! Also, I did address the issue of missing a lot a while back (especially after watching Craze's LP of Episode 0) so in the current version there is a base accuracy boost on all weapons. It was a little ridiculous, I will admit, but on the other hand - the numbers given are the exact calculation being used with all the hidden factor already applied, so maybe the RNG god especially hates you.
Looking forward to reading it again!
I Miss the Sunrise
Thanks for the heads-up! I have not heard about it! I shall go read it now.
(Post-read euphoria) Okay that was really, really good. I'm enamored that you thought so highly of it, Mellytan. (Although you didn't recruit Chac? You monster!)
(Post-read euphoria) Okay that was really, really good. I'm enamored that you thought so highly of it, Mellytan. (Although you didn't recruit Chac? You monster!)
I Miss the Sunrise
Whoops, surprised no one found that one yet. What map was it on (number or name)?
(Moment of clarity edit) Was this on the very first map? Stop me if I am embarrassing you, but you can use the arrow keys to redirect what node you go to next. I guess that should be made more clear from the get-go.
(Moment of clarity edit) Was this on the very first map? Stop me if I am embarrassing you, but you can use the arrow keys to redirect what node you go to next. I guess that should be made more clear from the get-go.
I Miss the Sunrise
It's been a couple of days and I guess the review is still in the queue, but a preliminary thanks for your input!
The Reconstruction
Aww, I liked the coin thing!
Maybe something from Big T's little revelation speech in the closing cutscene? What little I remember of it seemed optimistic.
Maybe something from Big T's little revelation speech in the closing cutscene? What little I remember of it seemed optimistic.
The Reconstruction
All valid comparisons! I figure fantasy stories are full of that stuff, in a "history repeats itself" kind of way. Not intentional as much as subliminally inspired, though.
I Miss the Sunrise
It'd better be fixed; I started a fresh game run and it came up correctly. However, if she had a save file from before it was fixed and somehow played past the point where the fix triggers, then it's possible it's still missing. (Although I was sure I'd accounted for that too).
On-foot exploration will come back at least once next episode. I ran into major issues with lag and such (and almost broke the project file completely trying to implement an anti-lag script) in the first episode, so I held back a bit.
On-foot exploration will come back at least once next episode. I ran into major issues with lag and such (and almost broke the project file completely trying to implement an anti-lag script) in the first episode, so I held back a bit.
I Miss the Sunrise
OH GOD IT BURNS
I mean, hi! Nice to see you again!
That sure is a bug. I thought Ruby's graphical caches cleared themselves when F12ing, but apparently not. I will have to find a way to fix that (or disable F12 resetting). Thanks for the report!
As for Luke, you should have a "distress call" message with some coordinates in your Articles list. It's pretty straightforward from there.
Thanks for your support, too! The next episode is still a few months off, but I'm hoping to have it done before December.
I mean, hi! Nice to see you again!
That sure is a bug. I thought Ruby's graphical caches cleared themselves when F12ing, but apparently not. I will have to find a way to fix that (or disable F12 resetting). Thanks for the report!
As for Luke, you should have a "distress call" message with some coordinates in your Articles list. It's pretty straightforward from there.
Thanks for your support, too! The next episode is still a few months off, but I'm hoping to have it done before December.
The Reconstruction
I am secretly delighted that you stuck with it! It is kind of obviously an RPG Maker first-attempt all around, which I make no effort to hide. Maybe I'll remake it in a (less laggy) engine some day with IMTS' combat improvements.
I guess I'm kind of averse to direct narratives. That's probably why I never introduce the actual big bad until the very end. I don't consider the conflict as important as the characters themselves, but I definitely have things to consider more closely now. Thanks for your mini-review!
I guess I'm kind of averse to direct narratives. That's probably why I never introduce the actual big bad until the very end. I don't consider the conflict as important as the characters themselves, but I definitely have things to consider more closely now. Thanks for your mini-review!













