DELTREE'S PROFILE

Deltree
doesn't live here anymore
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I Miss the Sunrise

Oops, good catch. "Burst" was the original name for the command, haha.

Episode Two - Now Available!

Yep, the download is all-inclusive. Wait 'til tonight or tomorrow if you can, though - I'm uploading a new version this evening with a few niceties added.

I Miss the Sunrise

Nah, I'm just lazy. I'll make MP3s out of the missing ones and upload them.

Also, for some reason your TVT link there leads to a 404. It looks correct to me, though.

I Miss the Sunrise

They are probably unfinished or unused ones that I forgot to remove the last time I packed the project. Also, the title screen music is pretty short and uneventful so I left it out.

I Miss the Sunrise

Hope so too!

Also, I'm at my computer now so I can confirm there are upgrades at 10-20-30 which means it ends up tier 4 or "+".

I Miss the Sunrise

The rank cap is 30, so you're close on that. It's supposed to resemble guild rank from TR, after all.

I'm glad you liked it. As for weapons, there were even numbered components originally when I was planning for ten episodes, but when I cut that I also cut the components to odds only. The final weapon quality is an average of all these so it's still possible to get an even quality weapon.

Premade codes are only usable once, yes. Crafted ones can be reused. The tweaks were only for crafted weapons anyway, though - since code weapons are technically premade objects, I can tweak those directly, but crafted weapons are technically their own slots in the database and only store stats directly and not what components made them so I don't have a way to directly modify those retroactively.

I don't remember if anyone's upgraded weapon gets to be 2 AP, but it would be very rare if so because that's potentially 5 shots in one turn.

No merit for all-blue ZoC, as that is kind of easy to get (but then again, you'd have to know about it ahead of time). It makes more sense to give an award for winning while you're down anyway. And, yeah, the multiple merit thing has been somewhat of a thorn since it's called separately multiple times so a simple wait statement won't work. I figured it's rare enough that I could ignore it.

A counter for the cumulative merits would be pretty easy, so I'll definitely throw that in. I thought it might be too spoilery, but if I can make a page of generic stats like in TR, then it would work.

No idea where the crash bug is coming from. I run on Windows 7 and don't ever have any memory leak problems - I've done 20+ test runs in a row without rebooting and never noticed a performance hit. Running multiple instances seems to work too. Let me know if you notice any other related weirdness; sounds like it might unfortunately be a localized issue.

Also, after looking at the WMG pages, I think it's hilarious that you speculate that the woobiest woobies in both games are secretly homicidal psychos. I wish I could be that subtle.

I Miss the Sunrise

Probably every ten ranks.

I'm planning to release another version soon (with a fast-forward key that was suggested to me) so keep all the minor things coming!

I Miss the Sunrise

It upgrades automatically when certain ranks are reached. Also, the main upgrade for max ranked weapons was supposed to be due to the lower AP and health costs, but I'll consider adding more tiers for grind nuts like yourself.

That is strange. I'll double check the function that handles treasure nodes. And yes that is probably a typo.

It should be fixed, but you have to do some action that will force it to refresh the weapon data. I think generating a weapon from a blueprint code should do it. If you already did that, then it may only be fixed for the weapon class itself and not that one instance you already have, so I guess I'll check that too!

Episode Two - Now Available!

Five episodes planned, plus post-game bonus content and an alternate ending!

Episode Two - Now Available!

Sure! Shouldn't be any problem.