You can call me “D3”. I’m just a guy who makes games as a hobby. Not always good at it, but I always have fun!



Dev Log #4: Chapter 1 Complete! The first big milestone!

Congrats!! Rest is always necessary.

What time is it? It's Valentine's!

My thoughts are to do whatever you think will help you finish. Wrangling volunteers may help your work load, but then you kinda also have to “manage them” and make sure you get the stuff you need? If that makes sense?

I guess what I’m trying to say that it just gives you another extra layer to worry about? Something to consider :)

Then the people that help you out are super talented and helpful and friendly so, that may be a moot point. Either way, it’s going to be awesome, my excitement can’t be contained and Happy Valentine’s Day!!


Bouncing is good.


How random and insignificant!

Looks great!

Art Corner: Rogue Classes

is it okay for a game's art assets to be cooler than the actual game play design of the classes?

That’s how most AAA games work

Dev Log #3: A Better Development Cycle

This was actually something I can relate too. Changes in scope, a busy work life, and pretty much everything else you mention have led to me working on stuff and pretty much never publically releasing anything.

I’m trying to change that this year, but it’s inspiring to see people like you and everyone else here releasing and working on great things.

You seem like you have a really solid approach here, so all I can rally offer is my best wishes and a solid play through of the game when it’s out :)

Smash Bros 5th Fighter

I’m fine with it really.

I honestly think people would be less upset if everyone wasn’t expecting Dante lol

Art Corner: Rogue Classes

Harlequin looks dope!

Educational games?

[youtube]https://youtu.be/HGFCpAOaQfg[/youtube] Check out this edutainment game. It was made in RPG MAKER. I haven’t played it myself, but know a few people who have.

Screenshot Survival 20XX

i'm assuming the fog is essential to your setting and not like, there just to be lol edgy. i feel there are far better ways ot showing that it's Foggy AF.

this looks awful but i think you get the idea -- a truely foggy edge of the screen, a very light overlay across the whole screen, and then a middle layer that surrounds the player but has a distinct visible radius around them

I’m stealing this