DUNGEONDEVDUDE'S PROFILE
DungeonDevDude
1237
You can call me “D3”. I’m just a guy who makes games as a hobby. Not always good at it, but I always have fun!
Search
Filter
RMN Christmas Card 2020
[Poll] RPG Maker users: Which engine do you use the most these days?
HP x Defense
This is very viable design, but like everything in dev, needs to be balanced well to work.
One recent example of a game that had no defense stat is SMTIV. I think most SMT games abide by this, but IV is where it felt most apparent to
Me.
The only things you had to reduce damage was your own resistances or nulls/absorbs.
As a result, most battles came down to you either steam rolling your enemy or your enemy steam rolling you. The battles felt really cool and fast paced, but could feel a bit unfair if you were ambushed.
Skills like doping that doubled your max hp were really useful in some battles.
One recent example of a game that had no defense stat is SMTIV. I think most SMT games abide by this, but IV is where it felt most apparent to
Me.
The only things you had to reduce damage was your own resistances or nulls/absorbs.
As a result, most battles came down to you either steam rolling your enemy or your enemy steam rolling you. The battles felt really cool and fast paced, but could feel a bit unfair if you were ambushed.
Skills like doping that doubled your max hp were really useful in some battles.