DUNGEONDEVDUDE'S PROFILE
DungeonDevDude
1237
You can call me “D3”. I’m just a guy who makes games as a hobby. Not always good at it, but I always have fun!
Search
Filter
Still Here, Still Game-Making
lampland.png
Dev Log #5: March Report
author=visitorsfromdreams
I like your chart layouts, I'm going to steal them for future projects. B)
Also glad to hear things are coming along smoothly!
I’ve got to agree, it’s really clean and gives you an excellent sense of progress. I feel the same about Unity’s nautilus :)
Screenshot Survival 20XX
author=Momeka
Been messing around with a dungeon crawler "engine" lately.
Everything you make is so neat
Dev Log #4: Chapter 1 Complete! The first big milestone!
What time is it? It's Valentine's!
My thoughts are to do whatever you think will help you finish. Wrangling volunteers may help your work load, but then you kinda also have to “manage them” and make sure you get the stuff you need? If that makes sense?
I guess what I’m trying to say that it just gives you another extra layer to worry about? Something to consider :)
Then the people that help you out are super talented and helpful and friendly so, that may be a moot point. Either way, it’s going to be awesome, my excitement can’t be contained and Happy Valentine’s Day!!
I guess what I’m trying to say that it just gives you another extra layer to worry about? Something to consider :)
Then the people that help you out are super talented and helpful and friendly so, that may be a moot point. Either way, it’s going to be awesome, my excitement can’t be contained and Happy Valentine’s Day!!
in_the_jungle.gif
asfewafasdvfdasf.png
Art Corner: Rogue Classes
author=kentona
is it okay for a game's art assets to be cooler than the actual game play design of the classes?
That’s how most AAA games work
Dev Log #3: A Better Development Cycle
This was actually something I can relate too. Changes in scope, a busy work life, and pretty much everything else you mention have led to me working on stuff and pretty much never publically releasing anything.
I’m trying to change that this year, but it’s inspiring to see people like you and everyone else here releasing and working on great things.
You seem like you have a really solid approach here, so all I can rally offer is my best wishes and a solid play through of the game when it’s out :)
I’m trying to change that this year, but it’s inspiring to see people like you and everyone else here releasing and working on great things.
You seem like you have a really solid approach here, so all I can rally offer is my best wishes and a solid play through of the game when it’s out :)













