DUNGEONDEVDUDE'S PROFILE

You can call me “D3”. I’m just a guy who makes games as a hobby. Not always good at it, but I always have fun!

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#1 in Makerscore

I think you quoted the wrong post?

Alternative to RPG Maker

GMS and GMS2 are great engines, but I wouldn’t say they are as engineer friendly as RPG Maker. I’d stay they are a couple steps above it.

#1 in Makerscore

Question: after all the reviews and LPs that you have done, what was your favorite RMN game?

[Any Engine] What's your build/playtest loop like for you, mentally?

It depends on what I’m testing.

Usually in the prototype stages it’s the former, but if I’m working on balancing and area or something it’s more of the latter.

Hi, guys! Seraphic Blue, anybody?

Well, now I have to play Seraphic Blue again.

What Videogames Are You Playing Right Now?

I just beat Inazuma Eleven 2 and I loved it. It's so ridiculous and funny and charming.

Now I'm playing Indivisible. I backed that game so long ago, and I can't wait... It doesn't look amazing, but it just hits everything I wanted...

Pointless Pokemon Glory

Whitney is also tough because Miltank is also a fairly strong Pokemon to face at the point of the game you're at.

I think it's a boss mainly setup to teach you how important your team composition really is, not just type wise, but also with things like Gender (attract can really wreck teams that aren't prepared either)

[RMVX ACE] Check if an actor has evaded an attack?

Thanks guys! I’ve leveled up a bit, but it’s back to the grind.

[RMVX ACE] Check if an actor has evaded an attack?

Hey Marrend,

I think you may be on to something here...

but your original snippet had me looking at this from another angle. Instead of having the actor check if he dodged, I can check to see if the enemy skill simply missed the actor. I mean, from the player's end the result is the same right?

So instead, I used Yanfly's Lunatic Objects, and created a code on the enemy attacks where if the target was missed or evaded, they would get a state... I used pretty much the same code above, and that worked.

Not sure why it works this way, and not the other way, but I'll take it!

Thanks Unity and Marrend for helping me think this out!

[RMVX ACE] Check if an actor has evaded an attack?

author=unity
When you've got it copied, I'll edit it out so people won't have to scroll forever.


You're good to go! Thank you!

Now to keep working at this. :P